so i've recently got back into the game have been testing what works for me. so i know about the fed ships but i dont know about the other faction ship types any help would be great.
This article details all the various types of ships on each of the factions as well as the universal types of ships usually found in lock boxes and events.
Science-Type Ships (Generally Science Heavy Seating): Science Vessels / Carriers / Support Vessels
Some Cruiser-type ships, such as the Scimitar Dreadnought, will have seating that is oriented towards a different specialty rather than engineering. And some Destroyers such as the Science Destroyers are more geared towards Science than Tactical. I included Destroyers in the Tactical listing because the ORIGINAL Destroyer was basically a more durable Escort.
everyone uses fed terms for all the factions. If you use game terms, its confusing because
- all romulan ships are warbirds
- cruiser and dreadnought are undefined terms
- other inconsistencies such as raiders and destroyers that are really "special escorts" (raiders have + damage on rear arc and destroyers have a ship gimmick/mode usually).
all in all youll be fine if you lump everything into:
escort (damage dealer, includes some rather large ships these days, purists would insist on a high turn rate but that is kind of iffy lately )
sci (has a 2nd deflector)
cruiser (4/4 weapon layout AND heavy eng seats/consoles is the best I can define it. Some don't have commands. Some ships with cruiser in the name are not engineer heavy.) "battlecruiser" is a tac heavy "cruiser" -- a common and well defined class that is common enough to avoid being just a "hybrid" below.
carrier (random ships that are similar to above types AND have 2 hangar bays but might have an odd layout like the 3/3 weapon cruiser variation carrier (obelisk))
hybrids (halfway in between any 2 of the above types, like certain 1 bay carriers, ships that don't have 5 of any one console type, almost sci ships that lack the 2nd deflector, stuff like that). There are not many of these, and most are cross faction alien weirdness.
Warbirds lose 10 power per subsystem, but do get a set of special powers and all? get battle cloaks (aka can cloak in combat). Klingons mostly get standard cloaks and most of the cruisers can mount dual cannons (aka battle cruisers) and generally out-maneuver Fed ships for comparable ship sizes/classes. Klingon Bird of Preys have all universal Boff seating so give a lot of flexibility to play style; but are fragile-ish in the HP and Shields area and normally the only KDF ships with battle cloaks.
I'd say just make a Romulan and Klingon toon and play through a few level ups. You'll get the gist of what their ships do that way.
Sometimes I think I play STO just to have something to complain about on the forums.
Comments
This article details all the various types of ships on each of the factions as well as the universal types of ships usually found in lock boxes and events.
Some Cruiser-type ships, such as the Scimitar Dreadnought, will have seating that is oriented towards a different specialty rather than engineering. And some Destroyers such as the Science Destroyers are more geared towards Science than Tactical. I included Destroyers in the Tactical listing because the ORIGINAL Destroyer was basically a more durable Escort.
- all romulan ships are warbirds
- cruiser and dreadnought are undefined terms
- other inconsistencies such as raiders and destroyers that are really "special escorts" (raiders have + damage on rear arc and destroyers have a ship gimmick/mode usually).
all in all youll be fine if you lump everything into:
escort (damage dealer, includes some rather large ships these days, purists would insist on a high turn rate but that is kind of iffy lately )
sci (has a 2nd deflector)
cruiser (4/4 weapon layout AND heavy eng seats/consoles is the best I can define it. Some don't have commands. Some ships with cruiser in the name are not engineer heavy.) "battlecruiser" is a tac heavy "cruiser" -- a common and well defined class that is common enough to avoid being just a "hybrid" below.
carrier (random ships that are similar to above types AND have 2 hangar bays but might have an odd layout like the 3/3 weapon cruiser variation carrier (obelisk))
hybrids (halfway in between any 2 of the above types, like certain 1 bay carriers, ships that don't have 5 of any one console type, almost sci ships that lack the 2nd deflector, stuff like that). There are not many of these, and most are cross faction alien weirdness.
I'd say just make a Romulan and Klingon toon and play through a few level ups. You'll get the gist of what their ships do that way.