This is a challenge of theory and/or practice as you wish
How much damage can be caused by just one player, buffing for just one ability or weapon?
This is a challenge not of one damage nuber but of the cumulative damage of one ability/weapon activation
eg. All strikes of a TS/THY/BFAW, all Pulses of a Grav Well, Tykens or DRB, or any console clicky
it includes passive effects both simultaneous and subsequent (Kemocite, Omega Shearing, Secondary Deflector, Secondary Torp Launcher, Plasma DOT, Plasma Explosion, DEM, anything else similar)
Suggested test method: Infected space (ideally solo) - clear the inital borg forces then buff yourself and strike the gate.
(only pre-debuffs allowed are non damaging - eg. FOMM, Sensor Scan, Sensor Analysis, APD)
Possible winners in my mind, THY3 (not sure which Torp, mind) with as many passives/afters as you can stack, DBP 3 with some mine or another (since all hits combine), FBP3?, DRB3 boosted as far as possible? Some ludicrous console or another (Subspace Charge Launcher?)
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Comments
SCM - Infected [LR] (S) - Max One-Hit: 896,658 (Heavy Temporal Disruption III - Heavy Temporal Disruption Device III) - Marshall@Odenknight
Poor Gateway.....
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
https://youtu.be/-4U182rHlTk
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
As I recall, your, ~790k max one-hit one-shot 3 targets, for a total of ~1.5-2 million damage or something. A crit TDD on an exposed target is probably going to be what's up.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Yes, that was shot into a cluster of Spheres on top of the Tac Cube iirc. Someone GWelled them into the Cube.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.