I was playing last night with some fleet mates, and we were doing endless elite missions when one of them started posting dps meters, and I started to realize how horrible my dps was. It was about a tenth of the person above me. I mean HORRIBLE. And I thought before it was pretty good. So obviously I learned from the wrong people, so I am looking for good, solid information on how to build a really decent dps boat. I know some of you are practically experts at this, so please add some info, or at least point to some of the better places to get this type of information.
What I am not looking for is a "go here and you can build your own boat and compare" sites. Those suck if you don't know what you're doing to begin with (which apparently seems to be the case with me). That would lead me to do exactly what I've been doing before, which is really not been enough.
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog:
http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
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it does not have some newer equipment, and does not have any fleet equipment. but it's a start, for example, the tet numbers do not reflect the nukara rep equipment bonuses and the disruptor/phaser numbers do not reflect consoles given out as mission rewards
from there it's gathering consoles to do one of 2 things, boost your DPS or keep you alive.
http://www.stoacademy.com/tools/skillplanner/search.php
u can add me ingame or message me here if u have any questions and i would be glad o help,
greets and gn8
Edips@edipss
As for your actual build, it would help immensively if you'd actually showed us your build, your ship, your captain skills, we could tinker with what you have to optimize it to its maximum.
Without the info though, I can give you some basic stuffs that'll work for sure, despite you probably know these things yourself (just look at them as a reminder).
Doing all these basics while using decent equipment can probably yield you acceptable DPS alone, without even dabbling into specific builds, dragon/drake a2b reci or any other expensive builds. If you need a good equipment and don't have access to rep gear, and are in a fleet, save up for fleet gear, while they might not be BiS in game, they provide very good ultra rare gear at acceptable price.
If you give more information about your ship, your build, your equipment, your captain skill tree etc, you'll definitely get more answers from people offering advices.
Happy huntin'
That guide seems to be outdated and has some incorrect information. For current information and why it works, check here. You can also post your build and get some good advice. The points @theillusiveman makes are very good.
One thing you'll have to ask yourself is whether you want other people dictating (or advicing) how to build your ship. Personally, I'd do the things that make sense, @theillusivenman has summarised the most important ones, and work from there according to your own preferences.
There's a lot of different builds possible. Sure, some will make it easier to achieve high DPS, but almost anything can work if you do it right.
A lot of people say FAW combined with Attack patterns are the way to go, but I've always found it difficult to work with that. Cannons are much easier for me to achieve high DPS, if I have to use beams on my Regent for example, I use overload and torpedo spread.
No matter how good something works in theory, if it doesn't work for you then the theory isn't very helpful. Besides, almost all builds require some degree of skill and knowing what you're doing. Anyone can copy-paste someone else's build, but if you try to find out yourself, while following some basic rules as explained above, I think it will be much more satisfying and it'll be a lot easier to find something that works for you.
If you want to skip the thought process for a Torpedo Boat, you can do something really simple with an array of Tricobalts, Torpedo Spread 3, and a Gravity Well. That, alone, will regularly hit for 200,000+, and some times double. That is not dealing with things like Kemocite either, which I have never touched. It is a big boom ship. But make no mistake: it can kill you just as easily if you are not careful. It is also weak to Fire At Will. But everything has its drawbacks, right?
https://www.youtube.com/user/MrValikin
http://www.twitch.tv/valikinfx/profile
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
https://www.sto-league.com/ship-builds
If there's a specific build you'd like to see, just ask
i plan this , yes basically its a TRIBBLE , but its cheap .....mostly rep based
its simple - beam boat torkath with one wide cannon + terran set + set from Sunrise ( good shield-killer) , 2pc HG for torp dmg boost + solanae deflector
later some fleet stuff
its my all-round half-tank beamboat
Not saying it's a bad guide, wrong, or anything...but a little out of date...talks about plasma damage from the embassy consoles and plasma doping and treat dual cannons like they're completely useless...which isn't exactly the case anymore.
Yeah... or you could go to https://reddit.com/r/stobuilds.
<Unnecessary personal jab removed>
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
But... they are at the top of the leaderboard... & more importantly they aren't generally unpleasant.
They are at the top of the leaderboard for ONE parser and those builds are outdated due to changes to different components of builds. And they aren't at the top of all their own leaderboards, look at both HSE leaderboards and you will see Aggronauts beating out broken mechanics that no longer exist.
Or you'll see me at the top of the Eng leaderboard. But that's not my point; I'm not hear to talk channels, I'm here to talk advice. And hands down, Reddit Stobuilds has the most up-to-date information, the most up-to-date builds, and the most helpful people at a variety of build types. Not only do the commenters there stay at the bleeding edge of the meta, we also have experts in non-traditional builds such as cannon builds, exotic damage builds, control builds, torpedo builds, drain builds, canon (aka phasers and photorps) builds, budget builds, and more, in addition to the wiki that will explain game mechanics, build types, gear choices, weapon modifiers, and more to you.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
That build is really all over the place and not in a good way.
Hi. Can I introduce you to the Kinetic Kommunity? We specialize in Torpedo Power & some occasional mine here and there
Seriously, though, there's plenty of information out there, between Reddit's /r/stobuilds, a group of very helpful people that congregate in a nightly group called DPS After Dark, some episodes of The SHOW, The Pilot Review Show, and even a bunch of folks within the various DPS channels.
Big question is; what do YOU want to fly, and what weapons do YOU want to use?
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
This and so much more. They don't throw you a cookie-cutter build and say "use this", you get advice on how to synergize abilities within the build YOU want to use. I do thank @jarvisandalfred being one of the theorycrafters there who have helped me understand the background mechanics and work towards my goals in my builds.
My character Tsin'xing
Hello Minister of Boom
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
[Acc] is actually decent on cannon builds with CSV and mixing cannons and beams can be pulled off and made into a solid build. Having said that, the way that build is set up is not the way to go about it.
CSV can be used for the "area effect", DBB in front to use with BO. However @ajalen has started to throw stuff together with no clear picture on where he wanted to end up. One of the most important things in a build is that there is synergy between the various components. The sum has to be equal or better greater than the individual parts.
"If you're a Torp Boat captain and have never destroyed yourself with your own projectiles, then you weren't Torp Boatin' hard enough."
Had that experience multiple times when i was experimenting with full trico build on a Hegh'ta
Got some of my most rewarding trico bombing runs with science vessels though.
Plasma Torpedoes are fun, too. Good fun getting zapped by the blast radius of your own Omega Plasma Torpedo in HYTIII+APO3 fire! Flying the T'Varo and getting caught in the blast of the Red Ball of Death has happened enough times to me. At least the screen goes into a nice shade of red-orange.