As a veteran casual, Im ashamed to admit I dont have it all memorized. I went to the Wiki but surprisingly this info isnt there. Id like a quick guide that shows all the energy types each enemy uses, and the best energy types to use against them. I use to just carry 6 guns per crew, 2 for the Captain, and 4 for the crew, but now that my inventory is piling up, Id like to keep sets of energy types together in my inventory so I know when Im about to fight X villain, the Y set of gear is their kryptonite. If someone knows where this info is kept, and if someone is keeping it updated, link here please. If it doesnt already exist, someone please make it for the Wiki, so we know how to best use all the energy types available in game.
STO:
@AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
0
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http://sto.gamepedia.com/Damage_type
This isnt viable anyway. You would need a lot of storage space (at least 7 or 8 times the damage types, which there are at least 5 of, so talking 40+ inventory slots not counting mines and torps). And, a *quality* set of weapons is very expensive to upgrade. And, you at least want a set of arrays and dbbs for each type if you have more than one type of ship. And you might also want cannons. You could be talking 150 inventory slots if you got really into this idea. And each of those 150 slots holding a 2M value item... is 300M in weaponry. Thats not including all the tac consoles you need, another 4-5 times the types again... and not even mentioning other stuff like crit gear for ap beams vs dot gear for plasma vs flowcaps for tet vs ....
its a good idea, just not worth the hassle, expense, and space.
I thought OP meant space weapons at first too, but reading it a second time looks like he's talking about ground weapons.
So for ground or space trying to use equipment based on the damage you receive just isnt worth it. Most of the best equipment, especially for ground, are set to resist all energy types equally. As for energy types that enemies are weak against, theres only a few cases where this is true: you can say the Borg are weak against kinetic attacks since they cant adapt do it. So the TR-116B rifle is very useful against them. Since the Elachi have high shield and low health the TR-116B is also great against them since it has 100% shield penetration, but the rifle is TRIBBLE against anything that already dont have shields, like many animals. The Devidians (which you only see in a few missions) are weak to Proton damage when they phase shift (appear more transparent than normal.) So the Proton rifle from the Dyson rep, or the secondary fire from the weapon you get from the Devidian arc are good for them.
Other than that there are no weaknesses, and enemy weapon types arent important. But if you really want to know that, off the top of my head I know that KDF enemies and Romulan Tal'Shiar use Disruptors, Borg use plasma, True Way Cardies and Terran Empire use Phasers, Jem'Hadar and Vaadwuar use Polaron, Undine, Voth and Heralds use Antiproton, Hiirogen use Tetryon, and thats all I remember.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Capt. Will Conquest of the U.S.S. Crusader
what I find most useful on the ground are explosives and dots like plasma or better yet, plasma+[dot3]. Damage over time prevents normal healing (but not boss/bosslet cheezy insta healing). Melee weapons are brutal and I usually have one of my 2 weapons as a melee item.
at least ground does not use much space... most folks have enough extra BO's to store alternate guns on the guys that are not on your normal ground team, along with extra environ suits and armor and all that other junk.
i have usually all my boffs with meele weapons , only 2 misions in storyline with changelings are problem , but ....
borg misions with meele party = walk in the park