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are rainbows bad?

i am lvl 53 atm but i can do some major damage with my epic anti proton beams. i was doing a borg rep earlier. and we almost lost the cube was almost in the portal. i seemed to be the only one killing anything. everyone else was lvl 60 i looked around and notice everyone else had different beams instead of just using one kind.it looked like a bunch of rainbows.does it lower your damage out put by using all different beams? thats the only thing i could think of why everyone was doing such low damage
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  • ryugasiriusryugasirius Member Posts: 283 Arc User
    There might be different versions of the same beam type (i.e. protonic polaron, phased polaron, thoron infused polaron etc.) that sometimes have different colour despite being essentially the same weapon (with a different proc).

    A totally rainbow approach is usually bad (unless it's a science ship with too few tac consoles to actually matter).
    ryuga81.png
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    You can very feasibly run a rainbow boat with one of every damage type, and use +Beam consoles, and with decent gear, traits and piloting, out-DPS 99% of the playerbase. The loss of dps compared to an energy specific build is minimal compared to all the other factors involved.
    EnYn9p9.jpg
  • delliboydelliboy Member Posts: 288 Arc User
    Wait I thought that would be a drain on power
  • gradiigradii Member Posts: 2,824 Arc User
    if it's chronitons it's probably more trouble than it's worth. temporal mechanics are a headache.

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  • berginsbergins Member Posts: 3,453 Arc User
    Rainbows are visions,
    They're only illusions,
    Rainbows have nothing to hide.

    So I've been told,
    And some choose to believe it,
    But I know they're wrong, wait and see...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    You can very feasibly run a rainbow boat with one of every damage type, and use +Beam consoles, and with decent gear, traits and piloting, out-DPS 99% of the playerbase. The loss of dps compared to an energy specific build is minimal compared to all the other factors involved.

    This is the only feasible approach to weapons that utilize different energy types. And even with this approach as this poster says...at least they should all be either beams or cannons and have those tactical consoles to enhance the damage for all.
    klingon-bridge.jpg




  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited December 2015
    does it lower your damage out put by using all different beams? thats the only thing i could think of why everyone was doing such low damage

    They might have been doing relatively low damage because they haven't played the game long enough to amass the quarter billion EC needed to buy a full row of consoles now.
    Post edited by twg042370 on
    <3
  • samt1996samt1996 Member Posts: 2,856 Arc User
    At one time it was a huge DPS loss but these days not so much... it isn't optimal but it's fun!

    TASTE THE RAINBOW!!!
  • alexhaydenalexhayden Member Posts: 91 Arc User
    bergins wrote: »
    Rainbows are visions,
    They're only illusions,
    Rainbows have nothing to hide.

    So I've been told,
    And some choose to believe it,
    But I know they're wrong, wait and see...

    Ahhh...words of wisdom from a banjo playing green frog. Now that takes me back...
  • mosul33mosul33 Member Posts: 836 Arc User
    A totally rainbow approach is usually bad (unless it's a science ship with too few tac consoles to actually matter).

    Not necesarrly. Been experiencing with the breen carrier rainbow, wich mind you has actually 4 tac consoles, wich is pretty decent. Wanted to force into my old polarized distruptor drain build the new quantum phaser beam+console set from one of the FE. Swiched to +beam consoles, and afterwards even included (well actually replaced some of the polarized disruptor beams) the tetryon omni beam (again from one of the episodes, cant recall now wich) and the distruptor beam from the terran reputation, wich set it to fire last. There isnt a big difference from the old no-rainbow build.
  • hawku001xhawku001x Member Posts: 10,770 Arc User
    Rainbows are fine, but double rainbows are cause for alarm.
  • crm14916crm14916 Member Posts: 1,537 Arc User
    samt1996 wrote: »
    At one time it was a huge DPS loss but these days not so much... it isn't optimal but it's fun!

    TASTE THE RAINBOW!!!

    That's why I run a rainbow build on my KDF Ferasan Sci Captain in the Ferengi D'Kora... It's fun!

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited December 2015
    I use rainbow Disruptors, it looks nice.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited December 2015
    You can very feasibly run a rainbow boat with one of every damage type, and use +Beam consoles, and with decent gear, traits and piloting, out-DPS 99% of the playerbase. The loss of dps compared to an energy specific build is minimal compared to all the other factors involved.

    This.

    The +Beam Consoles really aren't that much less damage then the ones specific to one energy type. Yes, they're a slight drop off, but some people prefer them because they then can shop for weapons with the Mods they want and just buy whatever energy type is cheapest.

    I have a friend that did this, he just uses 4 +Beam consoles and bought whatever CritD/Pen beams were the cheapest on the exchange. It looks a little funny because he has like 4 different color beams, but he tears through everything just fine.

    Rainbows are feasable, they're just like anything else..they have to be built and played right. If you give a 'perfect build' to someone that doesn't know what they're doing, the gear won't make them good.
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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    I have a rainbow disruptor build on my KDF canon ship. Very colourful and still all one type.​​
    22762792376_ac7c992b7c_o.png
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  • lianthelialianthelia Member Posts: 7,902 Arc User
    edited December 2015
    twg042370 wrote: »
    does it lower your damage out put by using all different beams? thats the only thing i could think of why everyone was doing such low damage

    They might have been doing relatively low damage because they haven't played the game long enough to amass the quarter billion EC needed to buy a full row of consoles now.

    Consoles are one of the easiest and cheapest things to obtain unless you're trying to go for a super perfect build...only consoles that are going to cost you a ton are ones with EPS on them...and they aren't needed unless you're going for perfect.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    I have a ship on my "for fun" toon that has regular phasers, a quantum phasers, and biomolecular phasers just because I find it funny and it makes it look like I threw phasers, disruptors, and tetryons on the same boat. :D

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    You can very feasibly run a rainbow boat with one of every damage type, and use +Beam consoles, and with decent gear, traits and piloting, out-DPS 99% of the playerbase. The loss of dps compared to an energy specific build is minimal compared to all the other factors involved.

    To add onto what smokey is saying, Rainbow Builds aren't weak if they're not done on the cheap. A big example are the TAC Consoles. There's generic Beam, Cannon, Mine, Torpedo TAC console damage types. They're also divided between the Fleet Spire TAC Consoles and the regular, old school TAC Consoles.

    Traditionally, the old, generic TAC Consoles have a lower damage bonus than the Spire equivalents, not to mention not having the crit related bonuses from Spire versions.

    The bonuses from the Spire TAC, generic consoles while lower than the dedicated ones, is not significantly lower than them. Not like the Non-Spire versions.

    When the Spire TAC Consoles came out, for those that followed the game's mechanics, it became quite clear Rainbow Builds could be just as good as dedicated ones.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    The only major disadvantage of rainbow builds, is weapon proc rate is lower overall.

    Outside of that, they are still viable!

    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    i am lvl 53 atm but i can do some major damage with my epic anti proton beams. i was doing a borg rep earlier. and we almost lost the cube was almost in the portal. i seemed to be the only one killing anything. everyone else was lvl 60 i looked around and notice everyone else had different beams instead of just using one kind.it looked like a bunch of rainbows.does it lower your damage out put by using all different beams? thats the only thing i could think of why everyone was doing such low damage

    You're good as long as you use directed energy distribution manifold consoles as tactical consoles.

    Also start building Iconian rep. It might give out radiant AP beams in rep boxes. Srsly the best choice for any alts.
    Tck7dQ2.jpg
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The only major disadvantage of rainbow builds, is weapon proc rate is lower overall.

    Outside of that, they are still viable!

    The proc rate is the exact same, its just you've got a higher chance of different procs firing off each time. So 8 beams the same have the same chance as 8 different beams overall , it's all 2.5% chance.
    The proc rate per flavour might be lower, but overall it remains unchanged.

    Multi-procs can be useful sometimes if you want to try and debuff the hell out of something but still relies on a tiny chance of something happening. So overall the proc type is not really worth worrying about most days.
    SulMatuul.png
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User

    When the Spire TAC Consoles came out, for those that followed the game's mechanics, it became quite clear Rainbow Builds could be just as good as dedicated ones.

    It's even more true now. The Consoles provide a Cat 1 boost and there are so many Cat 1 boosts right now that losing a couple percent for non specialized consoles no longer makes any difference since most people have maxed that bonus already anyway.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    lordsteve1 wrote: »
    The only major disadvantage of rainbow builds, is weapon proc rate is lower overall.

    Outside of that, they are still viable!

    The proc rate is the exact same, its just you've got a higher chance of different procs firing off each time. So 8 beams the same have the same chance as 8 different beams overall , it's all 2.5% chance.
    The proc rate per flavour might be lower, but overall it remains unchanged.

    Multi-procs can be useful sometimes if you want to try and debuff the hell out of something but still relies on a tiny chance of something happening. So overall the proc type is not really worth worrying about most days.

    What you said, is kind of counterproductive to saying they are the same!

    A 2.5% chance is just that, but multiples of the 2.5% is actually better, so having a higher chance of multiple procs going off is not actually higher, it's still 2.5%.

    But, like you said having less chance than all the same flavor, is what my post is speaking about!

    So, a multitude of various proc types will have the same 2.5% chance ea., but only that chance now that it is an individual chance, as opposed to multiples of the same proc type.

    In other words, if all you have is 1 disruptor amongst the other weapons, the disruptor will only ever have that single 2.5% chance to proc.

    If they were all disruptors, than your chances of at least 1 proc is higher, despite each still having only a 2.5% chance!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    lordsteve1 wrote: »
    The only major disadvantage of rainbow builds, is weapon proc rate is lower overall.

    Outside of that, they are still viable!

    The proc rate is the exact same, its just you've got a higher chance of different procs firing off each time. So 8 beams the same have the same chance as 8 different beams overall , it's all 2.5% chance.
    The proc rate per flavour might be lower, but overall it remains unchanged.

    Multi-procs can be useful sometimes if you want to try and debuff the hell out of something but still relies on a tiny chance of something happening. So overall the proc type is not really worth worrying about most days.

    What you said, is kind of counterproductive to saying they are the same!

    A 2.5% chance is just that, but multiples of the 2.5% is actually better, so having a higher chance of multiple procs going off is not actually higher, it's still 2.5%.

    But, like you said having less chance than all the same flavor, is what my post is speaking about!

    So, a multitude of various proc types will have the same 2.5% chance ea., but only that chance now that it is an individual chance, as opposed to multiples of the same proc type.

    In other words, if all you have is 1 disruptor amongst the other weapons, the disruptor will only ever have that single 2.5% chance to proc.

    If they were all disruptors, than your chances of at least 1 proc is higher, despite each still having only a 2.5% chance!
    BUT.... if you're using standard disruptor.... getting a disruptor proc when the enemy is already afflicted with Disruptor Breach.... kinda pointless. But when you have the full rainbow? you can give the enemy ALL the procs... if you're lucky.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    lordsteve1 wrote: »
    The only major disadvantage of rainbow builds, is weapon proc rate is lower overall.

    Outside of that, they are still viable!

    The proc rate is the exact same, its just you've got a higher chance of different procs firing off each time. So 8 beams the same have the same chance as 8 different beams overall , it's all 2.5% chance.
    The proc rate per flavour might be lower, but overall it remains unchanged.

    Multi-procs can be useful sometimes if you want to try and debuff the hell out of something but still relies on a tiny chance of something happening. So overall the proc type is not really worth worrying about most days.

    What you said, is kind of counterproductive to saying they are the same!

    A 2.5% chance is just that, but multiples of the 2.5% is actually better, so having a higher chance of multiple procs going off is not actually higher, it's still 2.5%.

    But, like you said having less chance than all the same flavor, is what my post is speaking about!

    So, a multitude of various proc types will have the same 2.5% chance ea., but only that chance now that it is an individual chance, as opposed to multiples of the same proc type.

    In other words, if all you have is 1 disruptor amongst the other weapons, the disruptor will only ever have that single 2.5% chance to proc.

    If they were all disruptors, than your chances of at least 1 proc is higher, despite each still having only a 2.5% chance!
    BUT.... if you're using standard disruptor.... getting a disruptor proc when the enemy is already afflicted with Disruptor Breach.... kinda pointless. But when you have the full rainbow? you can give the enemy ALL the procs... if you're lucky.

    Lol, you would have to be damn lucky indeed.

    Not sure now a days, but disruptor procs used to stack, and some energy weapons still do!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    lordsteve1 wrote: »
    The only major disadvantage of rainbow builds, is weapon proc rate is lower overall.

    Outside of that, they are still viable!

    The proc rate is the exact same, its just you've got a higher chance of different procs firing off each time. So 8 beams the same have the same chance as 8 different beams overall , it's all 2.5% chance.
    The proc rate per flavour might be lower, but overall it remains unchanged.

    Multi-procs can be useful sometimes if you want to try and debuff the hell out of something but still relies on a tiny chance of something happening. So overall the proc type is not really worth worrying about most days.

    What you said, is kind of counterproductive to saying they are the same!

    A 2.5% chance is just that, but multiples of the 2.5% is actually better, so having a higher chance of multiple procs going off is not actually higher, it's still 2.5%.

    But, like you said having less chance than all the same flavor, is what my post is speaking about!

    So, a multitude of various proc types will have the same 2.5% chance ea., but only that chance now that it is an individual chance, as opposed to multiples of the same proc type.

    In other words, if all you have is 1 disruptor amongst the other weapons, the disruptor will only ever have that single 2.5% chance to proc.

    If they were all disruptors, than your chances of at least 1 proc is higher, despite each still having only a 2.5% chance!
    BUT.... if you're using standard disruptor.... getting a disruptor proc when the enemy is already afflicted with Disruptor Breach.... kinda pointless. But when you have the full rainbow? you can give the enemy ALL the procs... if you're lucky.

    Lol, you would have to be damn lucky indeed.

    Not sure now a days, but disruptor procs used to stack, and some energy weapons still do!
    Disruptor never(or got changed before season 4) did, not until Coalition(Nihydron) Disruptors came out and their special proc is only for Disruptors.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    f*cking rainbows... how do they work
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    I have yet to try the much lauded, all-turret "Rainbow Skittles Build."
    XzRTofz.gif
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    I have yet to try the much lauded, all-turret "Rainbow Skittles Build."

    It's impressive looking when a cruiser fires 8 turrets w/ rapid fire. Not so great DPS-wise since you have that 8x power drain vs only having 3-4 beams firing. Plus last time I tried it (years ago), I could never really get all 8 to fire at same time, 2 would always be off and only fire when a couple others were cycling.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    I have yet to try the much lauded, all-turret "Rainbow Skittles Build."

    It's impressive looking when a cruiser fires 8 turrets w/ rapid fire. Not so great DPS-wise since you have that 8x power drain vs only having 3-4 beams firing. Plus last time I tried it (years ago), I could never really get all 8 to fire at same time, 2 would always be off and only fire when a couple others were cycling.

    There was a thread or two on that topic recently. Hope it gives you some ideas.
    Joined STO in September 2010.
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