I am wondering what my fellow warriors think it would take to bump beam faw spam out of the top spot.
Now I know cannons are still extremely good and high dps bursting powerhouses but we all know beam faw and its lazy easy playstyle of flying in circles is the new norm for most players.
so whats it gonna take to fix the problem or bring some balance back?
we know they will not nerf beams too many feddybear cry babies out there for that to ever happen. so thats already out the window.
my thoughts would be .
1. reduce or remove the power fall off on cannons.
2. have scatter volley last a tad bit longer and make it so it actually fires if no target is selected like FAW does. right now if a group of ships are in route and i target one then hit scatter volley when that main ship is gone i have to target another or wait for the auto target to take hold and current lag sometimes that takes a bit.
3. turrets should use scatter volley like beams do and fire in all directions not just the forward arc.
4. Or fix science skills and gw1 be a lt slot instead of ltcmdr. as it is now gw1 is ltcmdr gw2 commander and gw3 is also commander not sure the logic behind that one.
so anyways have at it lets hear what it would take.
Trophies for killing FEDS ahh those were the days.
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I'd also like to see Beam:Overload get to be a better single target weapon than BFAW. A boost to crtD during the big blast would certainly help it become a hunter's friend again.
Torpedoes, mostly the basic 6 need a boost. They don't enjoy the boosts given to others with science consoles so they need the most help. They need more base damage. The diminishing returns of Torpedo:High Yield, that is each torpedo being weaker in T:HY3 than in T:HY:2 and the same further on down, also a bork for borking's sake, gotz ta go.
But as much as I share the opinion that BFAW is too much of the be-all end-all make-other-abilities-a-fool's-choice ability, I don't even need to take away its crown. All I'd want for is the others to be more competitive, and to have their place. I can certainly understand if plenty of others want it actually nerfed. I wouldn't hold my breath for a nerf, being that the one who made it the be-all end-all is still large and in charge, meaning it's not getting nerfed anytime soon. Of course if it did, then, my deepest sympathies.
I mean im sporting beams now also on most of my ships but i just hate doing it and still carry my cannon setup in inventory to change over to but i never seem to cause if i do some beam faw person clears the map before i get a few shots off. and i get less for my specialization points .
I have seen beams used by Romulans and Klingons, so it's not entirely spitting canon in the face in using them. From DS9 season 3, Federation ships have been known to pack cannons too, so no harm there. I have beams in most of my Klingon ships primarily for 360 degree coverage, but I mostly refuse to leave DHC's and torpedoes out of them. Only my Negh'tev has a beam/torp setup, and only because I decide to. Those min/maxing snobs don't have the right to tell me what builds I may and may not have.
While I am primarily a cruiser pilot, so therefore I am a beam user; but I also have escorts that I enjoy to fly. I agree with 1, 2 and 4; not sure about number 3, it might hurt cannons more. I think that it would also help if CSV would add an additional target per power rank. I think it is currently the primary target and two additional targets. So at CSV I: it would remain the same; CSV I: it would be three additional targets; and at CSV III: it would be four additional targets. I would also add a small damage boost to CSV and CRF.
1. Starting to agree. Make it's drop a lot more like beams...
2. FaW doesn't shoot unless there's a target either. However, all it takes to get a target back in range for FaW is twist camera to see baddie, apply spacebar. CSV might require an actual starship turn...
3. I thought turrets did this already. Died a few times in Khitomer Space because I scatter volleyed with a turret on and the spheres that moved on behind me suddenly remembered I was there.
4. GW is supposed to be a much more "science-y" skill, to help encourage the use of mixed parties. Back in the day, the MVAE with it's LtCmdr Sci "was amongst the most popular ships of escorts online" primarily because it could CSV and GW I all by itself. Cryptic doesn't want everyone spamming CC, which would be the case if GW I was Lt, as just about every ship has at least a Lt Sci slot...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
For Glory! For Cannons! For The Empire!
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
finally a fed who gets it !
kdf isn't like fed side or atleast it was not like the fed side in the past.
almost all kdf ships can equip cannons. ( but why bother these days the game wants us all to clones)
so yes it is a fight against the evil FAW unless you are fine with the one play style fits all, absolute ZERO diversity and one weapon choice solely because of borked game mechanics.
check your setting or something my beam FAW fire with no targets all the time. and noticed as soon as faw runs out if no target was selected weapons have stopped firing ( lol maybe i should check my settings come to think of it )
and no turrets do not unless you have a target selected ( but whats the point if only a limited number of you weapons are on target ) and that the problem now if im a cluster of enemy and had fore weapons firing in one direction at enemy and aft weapons firing fore sides and aft (truly a scatter volley) with damage along the lines of faw it would make for more balance.
we don't have escorts for escorts online crowd. ( battle cruisers is why most ships can equip cannon )
and yeah most ships do have a lt science slot but on kdf side anything above that is few and far between. (once you get out of the raider class of ships.)
and i have never been a fan of the old school raid mixed group thing for this this game. i mean in other games you mages and healers and warrior characters but that's all you got here we have bridge crew and away team members to take up where our player character lacks. i mean kirk was no engineer but scotty one of his officers should pulled off miracle worker plenty of times. same held true for entire line of captains its about your crew and ship and a whole not just the captain.
Intruder ALERT we have another fed here .
but really and this goes to another thread here on the KLINGON forums about the Bort. cannon usage should be on par with beams kdf does not have cruisers. we have battle cruisers and the bort used to be a hated ship but now so many of the older kdf pilots have gone the Bort has come into favor with people who really only know how to use beams ( like a good federation lap dog) i remember the days of crybaby feds talking about escorts online, never understood it until now. but they were blaming a class of ships instead of the an unbalanced game. rather than going after the real problem,Balance.
I do use BFAW but I don't rely on it, my main uses gravwell and torp spread, that's already enough AoE. If they change BFAW it just means more room for something else in my build.
I'd still rather they address the issue with cannons. Getting rid of the falloff would be a good start.
My KDF toon and my Romulan both use DHC escorts with torpedoes. Canon builds too, best way to fire cannons is to fire the Canon cannons.
I used to use turrets on my bortasque till I realized how much turrets sucked.. then stopped using the giant Battlecruisers entirely since I can't do it RIGHT.
They should introduce heavy turrets. (Aside from that ONE CC rep thing which you can only use ONE of)
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I'm thinking this might *start* the process on nerfing Beam Fire at Everything Forever.
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
You're wrong because everything requires accuracy checks.
It's just that once you put enough points in accuracy you no longer NOTICE that fact.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
The second would be to improve CSV's cone to 180 degrees (1/2 of what a beam array ship can do).
Small steps... change these 2 things and test it before going nuts.
"Fire at Will" should not just apply to beams. It should apply the same mechanic to any weapon you have slotted, firing everything within its own arc. Aft torpedo with a target? FAW should fire it off. Turrets should act like Omni beams, hitting random targets. It's still the most head-scratching thing about the power to me.
Beams need some other skill to replace BFAW, and "Fire at will" should be a LT Commander/ Commander ability that can be used instead of TS, HY, CSV, CRF, BOL, and whatever other skill beams should have.
Changing this would normalize the 3 weapon types to a great extent. But it will never happen. Ever.
I'll settle for "normalizing" the damage decay at range with Beams that's coming in Season 11.5 ... along with the Long Range Targeting to reduce that drop off ... both of which were announced today.
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
Announced? Where???
Per the tribble patch notes...
All energy weapons now benefit from unified Range Drop-off Mechanics.
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
It's actually a nice little buff to cannons.
I think everything that could be done with skills was done. The boff abilities need changing.