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How good is my build?

So I think I have a good build but I'm not sure and I'd like feedback. I tried PVP against other people.. Like.. 7 other people, two times I barely won and the rest I was just instantly blown up and destroyed within seconds without doing ANY damage to the attacker. lol.

I'm not very good with how Star Trek Online works in the terms of.. Builds but this time I worked very hard to get stuff and I tried to do research and stuff. So I'd like some comment and feedback!

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Here's a closer look at the items equipped!

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Comments

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    1. Get a warp core with AMP
    2. get the romulan and omega universal consoles and replace your armour with them
    3. make sure your power settings are set to weapons
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    well, you need to sustain the power for your beams and you need to get rid of accuracy. It's not a good mod. Crd and pen are what you want. Dmg is not a bad boost either.

  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    edited December 2015
    Almost each phaser array has different mods, they all turned into random things when I upgraded them! And I do abuse batteries for power, aren't those enough?

    What are the Romulan and Omega consoles?

    Also all my attempts to remove armour, even only 1 console leads to the term of NPC's constantly blowing me up with no issues. The shields seem to play no role. I even tried changing shields but the NPC's can blow me up instantly, even a large squadron of To'Duj figthers or whatever blow me up. :sweat:
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Where are your boffs? Those are almost as important as gear.

    Emitter array: only boosts shield heal powers. What of those are you using?
    Amplifier: your regen rate is probably not getting much of a boost here. Your shield is one step from not having a regen rate at all.
    you're using boring normal Neut. Diminishing returns on armor means the third one isn't giving a whole lot of resist. It's heavy cruiser so either the fleet neut with +turn or +hp or +hull repair would be better. Possibly a mix of them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Just to clarify, do you need advice for a PVP build? or PVE?
    Insert witty signature line here.
  • tempus64tempus64 Member Posts: 806 Arc User
    Without a lot more info, it's hard to help you improve your build. I'd recommend you go here http://www.stoacademy.com/tools/skillplanner/ and enter everything in. Your ship build, your skills, your traits, your BOFF setup and in the notes a list of DOFFs you're using as well. It looks like you might be sitting in system space (were you?) and your Crit chance is only 2.5% which is worse than pathetic lol. There are some traits that would probably improve that for example.

    You're level 60 and it's odd that you don't have any of the rep stuff. For example, in the Romulan rep you usually get the Zero point energy console to increase your Crits. In the Omega rep you get the Assimilated console to do the same. Plus the Kinetic cutting beam for the 2 piece bonuses. If you're having trouble surviving, I'd recommend you get the Sol Defence set from the Iconian "Midnight" mission. It has resistances which would allow you to get rid of some netronium and it has a very good heal. The "Butterfly" mission from the Iconian arc also has the Temporal Disentanglement Suite console which is good for increasing shields and also your crits.
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    I never understood much of the reputation system, I just first started looking into that last night.. So far I've only gotten ground items. I don't want a straight PVP build but it would still be fun to actually take play in a PVP without just getting blown up in 5-10 seconds flat without even being able to dent the shields of another player.

    I will be honest, I suck at these things. My bridge officer abilities focus on healing, engineering team, emergency power to shields, rotate shield freq. Aux power to structural integrity. Emergency power to weapons / engines. Polarize hull. Torpedo High Yield, Torpedo: Spread, Beam Array: Fire at Will I, Tactical Team 1 and last but not least, Warp Plasma and tractor beam.
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    edited December 2015
    I replaced some consoles this morning and I am kinda happy with the results but then again, I suck at these things. It improved my shield and a lot of other stuff a great deal. Instead of having +regeneration on a shield array with no regeneration I decided to replace that with something else. I kept my shield healing through, through my bridge officers and batteries I can simply restore a shield that is down. You can also see my bridge officers there!

    Open the picture in a new tab to enlarge!

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    Here's my new stuff more up close.

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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited December 2015
    I think you need to look for a guide explaining basic ship building. Your boff powers are all over the place. You are still on the balanced power setting. Mark and Rarity does not a good build make.
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  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    edited December 2015
    I just do what most people suggest I do, where do I find this guide then? And I hope it's not just the drama about "more DPS, more DPS!" lol

    And the power setting is something I change depending on the situation I'm in...
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    first things first. enter your build here then edit your opening post with a link to the build

    stoacademy.com/tools/skillplanner/

    There are a few things you should grab but some general advice first. Set your weapons to max power and keep them there. Anything less than max and your DPS will take a massive dip. Those sci cons you are using are generally used on sci ships and not on much else. They dont give much of a benefit to cruisers esspecially not ones with as limited a set of sci powers as the galaxy class.

    Next get some rep gear. You cant go wrong with the iconian space set. Also the assimilated module with a kinnetic cutting beam from the borg rep are staples in most builds

    Next that torpedo is not a good choice. If you must run a torp I recommend getting the quantum phase torp from the sunrise episode as well as its uni console and phaser beam array. That will grant you extra phaser damage as well as a nasty phaser attack out of your deflector.

    Next step. Join a fleet and get some vulnerability locators for phasers as well as 1 or 2 fleet nutronioum cons and some plasma weapon signature cons with the flow mod. might also be a good idea to upgrade your ship to fleet level though If I were you I would grab the Yamato and fly that instead. Its practically the same ship but with a more aggressive con layout, a hanger and built in phaser lance.

    Next you should get a plasmonic leech off the exchange. Be warned they are expensive but well worth having. It will almost completly remove the need for weapon batteries assuming you have specced into flow caps. If not and you have forked out for a leech it would be worth getting a respec and pumping up your flow caps. It will not only boost the leech but the quantum phase set as well

    Finally I would get some new weapons. with crtd mods. Your best off just buying them off the exchange at UR level to avoid getting mods you dont like but be warned crtdX4 phasers are very rare and often expensive. luckily if you are using the quantum phase set and the kinnetic cuttting beam you will only need 5 more weapons to fill out your ship.

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  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    I won't get antiprotons and TRIBBLE that aren't a "cannon build". That's just stupid, I might as well fly around in a Iconian ship... lol.

    Anyway, I replaced a neutronium armour with the plasmonic leach thingy. Only costed me 85.000.000 energy credits.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    'canon'.

    But it's not stupid, it's fine. If you want to stick with canon build, that's fine as well.

    The plasmonic leech works with a warp core with AMP .
  • zero2362zero2362 Member Posts: 436 Arc User
    kate370 wrote: »
    I won't get antiprotons and TRIBBLE that aren't a "cannon build". That's just stupid, I might as well fly around in a Iconian ship... lol.

    Anyway, I replaced a neutronium armour with the plasmonic leach thingy. Only costed me 85.000.000 energy credits.

    Money well spent. Dont worry phasers are perfectly viable In PVE if you build them right.

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  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    How far are you willing to stretch canon? Stock phasers ar all well and good but if you dont mind blue phasers then phased biomatter might be a better option. there proc is more usefull but they are also a lot rarer
    343rguu.jpg

  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    kate370 wrote: »
    I won't get antiprotons and TRIBBLE that aren't a "cannon build". That's just stupid, I might as well fly around in a Iconian ship... lol.

    Anyway, I replaced a neutronium armour with the plasmonic leach thingy. Only costed me 85.000.000 energy credits.

    If you are talking about Iconian rep gear hear dont worry. You dont need to use iconian weapons. Im talking about the Iconian shield, deflector, engines and warp core. The set has some very useful perks and some nice visuals. Of course if you dont like the visuals you can always turn them off to preserve your canon ship appearence.

    343rguu.jpg

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    kate370 wrote: »
    I never understood much of the reputation system, I just first started looking into that last night.. So far I've only gotten ground items. I don't want a straight PVP build but it would still be fun to actually take play in a PVP without just getting blown up in 5-10 seconds flat without even being able to dent the shields of another player.

    I will be honest, I suck at these things. My bridge officer abilities focus on healing, engineering team, emergency power to shields, rotate shield freq. Aux power to structural integrity. Emergency power to weapons / engines. Polarize hull. Torpedo High Yield, Torpedo: Spread, Beam Array: Fire at Will I, Tactical Team 1 and last but not least, Warp Plasma and tractor beam.
    The picture has:
    EnsUni: BO1
    Tac LtC: FaW1, THY2, TS3 (I'd replace one of those with Tac team)
    Eng Com: EptS1, EngTeam, RSP, EWP Against certain enemies EWP is nice, but not all. I'd replace with Aux2Sif3.
    EngLtC: EptE1: EptW, Aux2SIF I'd replace EptE with either another EptS or EptW. Also dual Aux2SIF is pointless so maybe another EptS or W, maybe extend shields, it's useful for cross healing.
    Sci Lt: Polarize hull, TB I'd replace TB with TSS. not sure your build really benefits from TB at all. that or TBR.... AoE damage is good. Maybe Sci Team.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    Given your stated aims and the state of your build the best I can do is suggest you use this build as a start point and work from there. While I admit it's a wee bit out of date (I haven't updated the website as a whole in several months) it's far better than what you're using now, moving the Borg console to a sci slot would make everything fit on your ship. The cutting beam could be swapped for a beam array for improved sustained damage output.
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  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    You're all saying something different and each time I talk with people they give me a different opinion. Instead of focusing on damage output, saying my stuff is bad etc and how I should replace it. I mean, what makes YOUR build better than mine? That is what I am interested in. Everyone just say "No, use this and this instead" without really giving me a good answer or feedback.

    What makes my current build so horrible? I got the leech and upgraded flow capacitors so I drain shield power from enemies and all their sub systems and force that into my own weapons power. In battle I can have my weapon and shield energy at max.

    I'm confused why everyone elses builds are so better but no one can explain what is wrong with mine. You say it's "far better than what I am using now."

    Why?
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I explained that your build lacks a warp core with AMP and the two universal consoles you should get from the reps. Omega and Romulan.
  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited December 2015
    kate370 wrote: »
    You're all saying something different and each time I talk with people they give me a different opinion. Instead of focusing on damage output, saying my stuff is bad etc and how I should replace it. I mean, what makes YOUR build better than mine? That is what I am interested in. Everyone just say "No, use this and this instead" without really giving me a good answer or feedback.

    What makes my current build so horrible? I got the leech and upgraded flow capacitors so I drain shield power from enemies and all their sub systems and force that into my own weapons power. In battle I can have my weapon and shield energy at max.

    I'm confused why everyone elses builds are so better but no one can explain what is wrong with mine. You say it's "far better than what I am using now."

    Why?

    The thing about STO is that there is no "one right way" and there are many excelent types of builds, some dependant on class, some on toon faction or toon race, and some just on preference. As such when you ask something on this forum, you will often find that everyone has a slightly different view. Which can be confusing at times.

    As to one theme that has been present among the other posts that I would mention, while there is nothing wrong with your "core items" (Shield, Warp Core, Engine, etc.) they are still just standard equiptment. As such they do not have the inherant "bonus" stats or "set bonus" stats that come from fleet gear or rep gear respectively. For example, the Counter Command set offers inate bonuses to turn rate, which is good for a large cruiser, and sci abilities, good for a sci captain or sci focused ship. The Nukara set is also sci heavy while the FE reward sets such as the Kobali or Sol defense are very tanky. As to fleet gear (If you choose to be in a fleet), a Vulnerability Console, which is a very popular item at the moment, is essentially the same as the tactical consoles you are using; so long as you choose the + Phaser variety. However, they also include a bonus stat that increases crit chance and automatically come at ultra rare. So while you may not "need" that extra stat, why not have it if there is a version of a console you are already using that just happens to include it? It's always good to have more stats. o:) I think thats what everyone is trying to get at. Basic gear is good when you are beginning, but it should be replaced with either fleet gear with useful mods and inate bonuses (Consoles and Core items alike) or Rep gear. Otherwise you miss out on truly optomizing your chosen theme. (And I say this as someone who never chases MOAR DPS!!! My ships are not meant to be min/max at all just optomized for their intended purpose.) And while it can be overwhelimg at first, if you ask around or study the sets a bit, you should find that there is a set that helps improve every flavor of build. Anyway, good luck and just take your time to experiment. :)

    EDIT: Also, what the others have said about power levels is very true. I used to keep my ship's power at the basic "balanced" setting too. But as time went on I realized just how much that was affecting my ship's performance. One might think that saying you need high weapon power is just about DPS... but its not. For whatever reason, especially on beam boats due to depletion from them all firing at once, its amazing how little damage I was doing. If you have power bonuses (Or in your case that prized plasmonic leech you aquired) you don't "need" weapon power at 100, but it should at least be 85 to 90. Further, given the Galaxy's nature and your chosen boff abilities you don't need hardly any aux power. Aux is good for many sci skills (Its a must for exotic damage for example), but in a cruiser built for defense (Like the galaxy) it could be put to much better use in your weapons system or engines. Anyway, again, I hope that helps.

    Post edited by zarato4218 on
    As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015. o:)
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    Thank you. The issue is that I have played STO since Beta but when someone says "Warp Core with AMP"

    What is AMP? I am so confused with how things in this game work. How does this and this work togheter with that, what skills effect this and this. Why is that better than this. It's just so confusing for me and I have a hard time understanding how things in this game just works togheter. Back when this game was in it's baby stage it was simpler. The higher "Mark" and the more rare it was, the better it was. Simple as that, lol.. Now everything effects everything in one way or another, either positive, negative or not at all. It's just so confusing.

    For now I'd say I got a good build after the leech console and stuff, when I play with NPC's even on Advanced I don't get defeated even once. Except when I pour myself a glass of Cola etc and my ships just sits at idle in a firefight.

    It's why I was so confused, I had no issues playing through the storyline. No one could defeat me. And the moment I tried myself against another player I couldn't even dent their shields, and in 5-10 seconds I was blown to kingdom come.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    AMP allows you to have a bonus damage for every power level over 75 in your power plant.
  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited December 2015
    Well, remember that PVP in this game is a very different affair. The PVP community is comparativly small to the total player base, but very very dedicated. They are the one's who often have all gold mk XIV gear, the best lockbox traits, the best lockbox c-store or fleet ships, and the best lockbox fleet or c-store consoles. (Not all just many). Further, about endgame traits, I don't know how familiar you are with them, but they can make a difference. There are Rep traits for ground and space that you automatically get after reaching certain tiers of each rep and there are ship traits, the rarest of which come from lockboxes, lockbox ships, or high level R&D schools. (These are separate from you basic captain ground and space traits) And while not having any slotted in PvE or story content would likely just slow you down a bit, in PvP (Of which I admit I don't know a lot) I am pretty sure it could ruin many of your chances.
    As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015. o:)
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    zarato4218 wrote: »

    STUFF

    pretty much this

    Sorry if we are being a bit overwelming but Zarato is spot on. Your core gear is fine but its beginner gear. You can get far better performance out of fleet and rep gear without having to break the bank.

    Take me for instence. Im a tac who loves cruisers. I fly a fleet Yamato Decked out in the iconian space set. I use that set because it has a hot restart ability meaning if any of my systems go offline they spring right back again a second later. It also has a damage buff ability built in so thats a free DPS boost.

    I run the quantum phase set because it comes with one of the best torps in game as well as a console that beefes up phaser damage and a built in super phaser you can fire from your deflector. Of course the best thing about the set is that it is free. All you need to do is play sunrise 3 times to get the gear.

    As for my phasers I use a mix of crtdx3 overs and crtdx2 overs with a random mod. I would use all crtdx3 overs but I cant afford them. Crtdx3 pen is considerd to be the best mod for a weapon to have as you get your best damage from crits so pumping up crit damage is a no brainer. as for pen it allows you to ignore some of your targets armor but I prefer using overs for that random overload you get from time to time. Is it optimal? No but it is viable and I just prefer my ship that way

    There is no need to go into detail with the leech. Almost every high tier build uses it because more power is always good. No one will disagree with that choice

    like Zarato said regular weapon cons are fine but the fleet vulnerability locators will give you the same bunus plus a crit chance buff so why not use the fleet ones if you can.

    Fleet plasma weapon signature cons give your weapons a chance to create a plasma explosion which can pump up your DPS. If you get the flow versions they will also make the leech and quantum phase gear work better so why not. They come in two varieties ones that make you a bigger target and ones that make you a smaller target. For a galaxy class I would recommend the amplifiers so you can take the heat off your team. Cruisers are good tanks but it depends what you want to do with your ship.

    finally lets talk about AMP. This is a mod that some warp cores have or can get at UR. it gives you a small damage boost for every system you have above 75 power. With the leech it is possable to get ALL your systems over 75 power. I can get all my systems to 125 with the leech) so its a killer combo. The Iconian core is one of the cores that get AMP at UR so it is a good choice
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  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited December 2015
    Also, correct me if I'm wrong but you should have the cohesion nulifier console from your T6 Andromeda. This is only a suggestion based off my own main's Fleet Yamato (Which is similar to the Andromeda in many ways, but with bigger "teeth" as Sisko would say :* ) But as you are using the Saucer Sep console already, you could replace a neutronium (To offest diminishing returns) with the nullifier. Its not everyone's cup of tea, but I find its power useful, and combined with the saucer sep it gives a set bonus. You get a better turn rate, +10 engine power (As zero said, more power is always good. Our ships are very hungry :p ) and a flat +10 bonus to all damage resitance. So you would still get an armor effect, plus bonus power, faster turning, and a extra skill for use in combat. All in all not a bad deal. But again, this is only what I do, it may not fit your style. As always, good luck. o:)
    As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015. o:)
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    I tried to use the nullifier I got with the ship but it does... Nothing, of course it's good against NPC's but in PVP it was like using a stick against a starship. It really.. Did nothing, I've replaced one neutronium with the leech console. So now I only have 1 neutronium alloy left. But my resistance is still up in the 50% area because of my new gold science console.

    The saucer sepperation takes up 1 slot and that sucks but I like it and it's very cannon. It also turns the Galaxy into more of a Escort style ship because I can actually perform u-turns without taking up 4 blocks in sector space. lol.

    I miss the old days when saucer sepperation was built into the Galaxy Class, not a console.. But oh well.

    But my build is not bad? I guess.. I win over all the NPC's.. But it's not ultra good either.
    But at first I thought you guys was like.. It's the worst build I've ever seen.

    :sweat:
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  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    It seems that PVP is better with what traits you got than equipment. lol. Even a lower level in a shuttle with enough traits could kick my TRIBBLE eventually.

    But out from that judgement, that makes my build really good if you don't count PVP in the picture. As I have never been "defeated" while on any mission. Even with a shitlo** of Iconian ships, dreadnoughts I'm never "defeated" of course there's sometimes it's close.. Down to 25% hull but I just heal myself, repair my shields and transfer the rest of my power to the weapons..

    So in that case my build is.. Very good? lol. If I ignore PVP.
  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited December 2015
    kate370 wrote: »
    I tried to use the nullifier I got with the ship but it does... Nothing, of course it's good against NPC's but in PVP it was like using a stick against a starship. It really.. Did nothing, I've replaced one neutronium with the leech console. So now I only have 1 neutronium alloy left. But my resistance is still up in the 50% area because of my new gold science console.

    The saucer sepperation takes up 1 slot and that sucks but I like it and it's very cannon. It also turns the Galaxy into more of a Escort style ship because I can actually perform u-turns without taking up 4 blocks in sector space. lol.

    I miss the old days when saucer sepperation was built into the Galaxy Class, not a console.. But oh well.

    But my build is not bad? I guess.. I win over all the NPC's.. But it's not ultra good either.
    But at first I thought you guys was like.. It's the worst build I've ever seen.

    :sweat:

    I agree about the saucer sep, for me its a must on any galaxy variant... standard or dread. :) It turns my Yamato into a ship with the firepower and manuverability of the best availiable escorts while still having the hull strength of the dreadnought cruiser it is. Further, I too like to keep things as canon as possible on at least a couple of my chracters. (Though, I sometimes bend my own rules a bit, for example my Yamato uses corrosive plasma. They almost look like phasers, but have the plasma burn proc.) And I do see your point about the nullifier not being overly useful in PvP, I just hadn't realized you already removed another neutronium from the last screen shot to make room for the leech.

    But to reiterate what I think has become the general concesus, by no means was your equipment or build bad... it could just be better optimized by choosing the right sets. But the thing about STO is you will continue to pick up new tricks all the time, slowly making your build a bit better at each step. For example, and I'm sure others will snicker at me for this, but I will admit that this very thread taught me what AMP really does. I've heard about it for a long time, but never bothered to investigate, but now I think I will. So again, not to sound too pithy but, the road to a good build is a never ending journey of tinkering with what we like and discovering what works.

    Finally, just to make sure you noticed it, I edited one of my earlier posts to mention traits. (The Rep and starship kind not basic captain ones) If you don't know about them or have not gathered them yet you might want to look into it. From what I hear you need every advantage in PvP as you can be sure your opponent is doing the same. As always good luck and have fun.

    As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015. o:)
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