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AP still king?

potencethe1stpotencethe1st Member Posts: 257 Arc User
I know what it really comes down to is this:

20% crtD vs proc.


But other factors need to be considered like core and set bonuses and bonus damage. The reason plasma, phaser, and disruptor hasn't replaced AP as king is because of their set bonus damage increase being tied to terrible peices or giving up amp.

Phaser/disruptor: tactical and Uni console, torp, turret. This locks you into using extremely sub par consoles or a turret or a torp. If you are going for pure beams, this set can be ruled out. Even if you went with both consoles to keep optimal weapons, the dps loss from the consoles would likely make the set bonus damage increase a wash.

It's the same with AP. To get the AP bonus you have to give up AMP, making it a wash. Plasma could probably sneak by with its 2pc but it's still sub optimal pieces individually.

Which brings us to tetryon. It's 2pc does not require much sacrifice IMo. The console is actually pretty dang good if you don't run a2b and don't have a hardon for embassy consoles, and it's 2nd pc is an Omni beam, which doesn't lose too much effectiveness vs a crafted array with pen in its place. The set bonus is also 13.3% - one of the largest. Factor in a 25-30% crtH and all of a sudden it seems like tetryon with the 2pc does more base damage than AP.

It seems to me that if the console fits in the build, tetryon could technically overtake AP in terms of base damage, before even factoring in the tetryon shield proc. To me this would make tetryon the best - by a fair margin too.

Thoughts?

I ran some tests using a tetryon load out vs AP load out and they were damn near the same. I had issues tracking the tetryon proc in the parser though.

Comments

  • postinggumpostinggum Member Posts: 1,117 Arc User
    AMP is overrated, most people cannot sustain 75+ power times three AND 125 WP without leech and flow caps and eps heavily boosted, so the small cat 1 boost that they get is peanuts. For most players having one of the top starship traits does more for them than any particular beam type, by good traits I'd include reciprocity, AHOD, pedal to metal and/or subwarp sheath( if full throttle maintained), weapon system synergy and command frequency 2. I wouldn't be surprised if predictive algorithms 2 is a pretty similar dps boost to amp for many players.

    AP has a new console 'polymorphic something' that has a clicky plus passive damage boost and a core with passive.

    At least with classic beams you know the proc should work, not sure thats been the case with coalition disruptors or if the next shiny things will work. And if they do release a new killer weapon it will probably be the torp variant that is OP, and that ends up getting nerfed.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    For most beam array builds the current best setup is the Terran set beam, Crafted Antiproton weapons, and +Beam locators.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    phaser got a nice boost with the quantum phase set. That set comes with a uni console that at epic XIV grants 25% phaser damage as well as a nice boost to aux and flow caps. Plus the torp from that set is quite good
    343rguu.jpg

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  • arctcwolfarctcwolf Member Posts: 242 Arc User
    The new terran weapons with scaling damage would appear to be the best deal out there right now...the higher dps base than other weapons, as well as damage scaling up as enemy hp falls, it really seems like it should be out dps-ing everything in sight. Thoughts?
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    arctcwolf wrote: »
    The new terran weapons with scaling damage would appear to be the best deal out there right now...the higher dps base than other weapons, as well as damage scaling up as enemy hp falls, it really seems like it should be out dps-ing everything in sight. Thoughts?

    It is the highest dps beam array I know of, but that's only on the set array. The non-set arrays aren't nearly that good. Hence my statement above:
    For most beam array builds the current best setup is the Terran set beam, Crafted Antiproton weapons, and +Beam locators.

    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • arctcwolfarctcwolf Member Posts: 242 Arc User
    its not hard to get +75 on 3/4 so amp is +9.9% consistently. EptW1 and Aux2batt1 with 3 purple tech doffs handle that fine. feel like going 4/4? go with a W->A core when u do aux2batt and EptW...everything spills back around just fine, and I run T5-U fleet battlecruiser w/ 4x dhc, 1x dc, kcb, and 2x turrets.

    what I'd like to see is some consoles with a +proc chance in regards to the old single proc weapons. that would make them more viable options again.

    now that the terran torp looks sweet, I may plug that into my setup simply for the damage scaling. to deal with shields, just run spread on it to lock in some damage somewhere thats open.
  • potencethe1stpotencethe1st Member Posts: 257 Arc User
    Totally forgot about the tet set bonus being cat1 and therefore not better than the new AP console postinggun mentioned.

  • arctcwolfarctcwolf Member Posts: 242 Arc User
    I compared the terran store disruptor turret 2x acc 1x critH to my old fleet plasma turret 2x acc, 2x dmg...and the new terran store weapons are only slightly lower in damage, maybe 10. definitely worth grinding out a set this weekend
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