C'mon people this game is going on six years old and Cryptic is still dangling the exploration carrot in front of us as they did with pvp for five years. "update in the works", "ideas are on paper", "we're having many discussions", "something we want to do in the future" all taken right out of book of "replies to pvp questions". If I had told you six years ago that there will still be no real meaningful exploration in a Star Trek game by 2016 would you have believed me? I doubt it, True more people want exploration then ever wanted a pvp revamp so why are we getting the same excuses over the YEARS? It's simple Cryptic don't know what to do and refuse to take a risk heaven forbid a part of the game that's not monetized, anyway it should be clear to anyone not living in the delusional Cryptic bubble that exploration is now the new pvp nothing will ever be done at the six year mark and still no firm commitment just the good 'ol "it's "on the white board" or "scheduling conflicts" yeah right six years of "scheduling conflicts" Ok guys defend it
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/Defence
Just so they can claim we shouldn't complain "No exploration system" it's not what they advertised or what we asked for.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
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^this
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The two systems aren't remotely comparable. I wish people would stop the foundry-exploration nonsense. The foundry is fine I guess but it should not be a substitute for actual dev designed content. And the story episodes also have nothing to do with what the original exploration system tried to simulate. And in my opinion the removal of the clusters was one of the biggest mistakes they made over the years.
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"Quality" of the foundry missions is irrelevant. They are scripted story missions. They rival the episodes, not something resembling a open exploration system - apples and oranges, really.
Foundry missions are user created and cannot be judged as if they would belong together. Of course there are not only grinders and they aren't only show-grade writing episodes because everyone can make a mission and publish it.
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The carrot that continually gets dangled to keep people interested are things like tier fleet upgrades, admiralty system, doff assignments, etc. But the jewel is the storyline.
On a side note...I really have to delve into the Foundry and learn how to make missions. I have played a few good Foundry missions that I enjoyed. But even this is more of a story telling system that as a side includes space and/or ground combat.
Why do the devs engage the forums so infrequently? I wouldn't hang around either, if my every random offhand comment was taken as a promise etched in gold. People need to stop doing that, but they never learn.
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I agree. I think this is the truth of it. They're dealing with constraints and players burn through new content overnight. Write your own story within their story. Use the Captain's Log. New stuff will come, but maybe not at the rate that most folks would like.
Maybe it's enough for some people. But maybe these some people are not enough to chase after? If they could spend the same time to give us a new episode monthly... I think I'll take the episodes.
Well, they might be new people every time, learning it for the first time.
Same reason I could never be an elementary school teacher, for example. You just taught a bunch of kids how to read and write and all that, and after the summer holidays, these idiots have to be taught to read and write again!
Capt. Will Conquest of the U.S.S. Crusader
Or maybe you took some scans, and instead of triggering a conflict Foundry mini-mission, it triggered a completely pacifistic dialogue-heavy mini-mission with some random NPCs that aren't quite warp capable but are sentient enough to be of interest. Or something.
Still not perfect, but it would combine both some randomly generated segments with foundry-made segments created specifically for that area, based on whatever story prompt the Devs put up to create content for.
Sorry...but I could care less about explorations. Actually, I care more about PvPs than explorations if you are comparing that way
I believe so as well. I understand Angrytarg's position though that it should be dev generated content ( I am guessing here just for the sake of canon). But what about this? If a foundry mission is looked on by the devs as very usable, wouldn't that mission be "canon" as well?
If they were to give the old genesis system a total overhaul and update and like 20 templates to work from instead of 3 it would at least be playable imo. Procedural generation has come a long way.
Darned near anything beats infinite repeats of "scan five items." Usually I have a fairly good "nose" for the good ones though, based on reading the descriptions.
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100000 variations on things to scan, places to travel, and sometimes NPCs to talk to, even if the order is reversed? And hoping that all that time spent rewards more than maybe 100 XP and credits total?
And to top it off, the fact that it has to be concluded at the end, unless you want to turn your own Foundry mission into an episode chain and hope it somehow is unlocked or available after completing the initial exploration mission?
It works for Elite Dangerous only because it takes forever to get anywhere, and you run the risk of running out of fuel/ammo/etc. And it also helps that that's one of the main features of the game they're capitalizing on. At some point though, those worlds will all be explored, and claimed by the players or their factions. And even then, you're not actually going down to the surface and setting up shop.
Not saying Exploration is bad, but it IS boring, and indeed impossible to do right, given that for one, this game is restricted in a number of ways. You simply cannot create a hostile original race that wishes to cannibalize your crew (much less anything more grotesque or violent due to the age rating) or a mission where you run the risk of some infection and then spend the next couple missions figuring out a cure before you and your ship succumb to it. At least, not without ruining the immersion from a mission complete and beaming back up to begin the next mission, and the fact that NPC actions are ever so stiff; even if they're panicking in dialogue, they're almost always looking calm and collected.
If you haven't played the Elite STF queue The Battle of Korfez you should give it a shot, as the mechanics on display in that STF could be considered a predecessor to a revamped exploration system. In The Battle of Korfez you and your teammates face a series of conflicts only the first and last of which are predictable. The other encounters you face are drawn randomly from a small pool of pre-set encounters, and the randomisation of these is what keeps the queue from being a rote affair every time you play it, unlike other queues.
It's the random draw from the deck that gives something you've done before that extra kick of "I wonder what's going to happen next?" which is the ingredient that made the old exploration system fun to those who miss it. Adapting this random draw system from Korfez one could imagine writing a number of missions that branch out like a Choose Tour Own Adventure. Sometimes you wind up going to this encounter, sometimes a different plot unfolds. These exploration missions needn't be as polished (ie. work intensive) or as galaxy-shaking as feature episodes.
A simple "for example":
You beam down to scan some anomalous readings. You find something intriguing or you don't. The mission progresses or ends anti-climactically - just another routine day in Starfleet. If it progresses you trace the reading to its source and have an interesting encounter that leads you to investigate a number of possibilities, or you merely find something intriguing for the logs and the mission ends anti-climactically. The possibilities are where the engine has drawn a card from the deck and the uncertain outcome is what keeps the player engaged. Will this result in a friendly encounter that takes the mission down a diplomatic path, an ambush that has you pursuing Nausicaan raiders to their base of operations, do you find something out of place requiring further scientific study of a nearby star? Replaying what at first appears to be the same scenario will constantly surprise you, and if the rewards are as unpredictable as the outcome such a system would make for some engaging exploration.
That's the bare bones of it.
If Cryptic really wanted to go to town they could roll other systems into it like Doffing and Admiralty turning up rare Exploration mission start points, completion rewards giving Reputation marks and Starbase provisions, progression requiring a certain Episode or STF be played to unlock the next step. The best possible outcome would add a new range of Exploration ships and non-combat-centric consoles to the game for us to collect that assist us in our Exploration endeavors - there's only so many ways you can package pretty lights that damage enemies IMO. A whole new exploration system could add a fresh level of diversity to what players currently spend their in-game time doing and, with the integration of new exploration mechanics, might draw a lot of new/old players back - on top of opening up a huge new stream of revenue. All it takes is a little imagination and the will to be more Trek.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
About the old exploration system. The fact that you would in time see all that it could be and will did not make it a pretty poor form of exploration.
Agreed. the players who didn't like them were never required to play them. They could have simply updated the system (which was pretty much never touched) instead of remove it and with it any sense of real exploration in STO.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Whether everyone was satisfied with the old system is irrelevant. they removed it for all of us with no replacement ready. That is a bad thing no matter how you try and spin it. No one was ever required to play these missions.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."