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can a tac be effective in a sci ship?

I recently started experimenting with the Dyson ships and the breen carrier and found myself liking some of the power combos. Im still not very familiar with science but im tempted to experiment a bit more with a more dedicated sci ship.

I was wondering if that was a viable option for a tac as I really dont feel up to rolling a new toon.
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Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited November 2015
    Yes, defenitely. Tacs can take advantage of pretty much everything that does damage since their Attack pattern Alpha does buff pretty much everything, even exotic sci stuff like gravwell, tbr, etc.

    And if you really focus on attack patterns your Alpha grants like a 40-50% base damage buff, which can be quite evil with full partigen builds.
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    Absolutely. My Tac has taken full advantage of what the Vesta can offer in many different builds, although my DoT build is where I'm most comfortable. It's worth trying out.
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    The only difference between captain types in space are the captain abilities. Tac abilities buff damage of all types, including exotic.

    Tac Captains can squeeze more damage out of exotic abilities then science captains can.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Any class works in any ship. Just see your captain as the final fixed boff with some special cool powers. Want more damage? Go tac. Want more tanking? Go eng. Want a mix between them focussed on buff/debuff? Go science. But all of the work everywhere.
  • flash525flash525 Member Posts: 5,441 Arc User
    reyan01 wrote: »
    The only difference between captain types in space are the captain abilities. Tac abilities buff damage of all types, including exotic.

    Tac Captains can squeeze more damage out of exotic abilities then science captains can.

    This. There is a good case for arguing that Tac Captains are actually better with Sci ships than Sci Captains.
    And Cryptic doesn't think their game is broke. HAH! What a joke.

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  • lamyrslamyrs Member Posts: 312 Arc User
    reyan01 wrote: »
    The only difference between captain types in space are the captain abilities. Tac abilities buff damage of all types, including exotic.

    Tac Captains can squeeze more damage out of exotic abilities then science captains can.

    This. There is a good case for arguing that Tac Captains are actually better with Sci ships than Sci Captains.

    Yup and I think Sci cap are better in cruisers/eng ships than Sci ships mostly due to the aceton beam rewamp and the eject warp plasma. With the good traits i found my sci captain deadly in such cruisers, and also very good in Intel cruisers.
    I am from Belgium and english isn't my main language, sorry if I make mistakes.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    In a number of ways, TAC Captains are better on Science Vessel Exotic Damage / Particle Generator Builds than SCI Captains. The key is looking at TAC Captain's abilities and remembering the debuffs they land but more importantly the All Damage increase they do. FOMM, Tactical Fleet, Attack Pattern Alpha, etc. They all work amazingly well for Exotic Dmg builds. I still remember when DR released I was cycling characters around ships for masteries. I grudgingly peeled my Fed TAC away from the Scryer because she was just tearing it up in it, and sent her to another ship for masteries.

    SCI Captains need to be shot at to get "Conservation of Energy" trait charged up. TAC Captains don't need to wait for that TRIBBLE, especially when there are some heavy hitters on your team that will take the aggro away from you so you don't get the CoE stacks. The benefit of CoE is that if you can guarantee being shot at all the time, then it's very good.

    The importance of SNB is half pointless these days with the proliferation of buff stripping. In PVP, SNB was the SCI Captain's Trump Card but PVP is dead and NPCs barely run even 1 buff, if at all during combat. So that leaves this once key captain ability rather dubious in usefulness.

    On the flip side, TAC Captain's damage buffing has a place in any ship.

    TAC Captains were better Science Vessel users than SCI Captains ever were, dating back to STO's launch. It's not a common thing to see because people don't broaden their views on what their captains can do for different ships. It was TAC Captains on those old Lv40 dil Intrepids destroying everything in PVE and PVP that got Science BOFF abilities nerfed to begin with. That's how good TAC Captains are with Science.
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Tac Captains can squeeze more damage out of exotic abilities then science captains can.

    this is why I have deleted all my sci toons, they are totally useless. Cryptic should do something for the sci captains. they should be the best using pure sci ships
  • questeriusquesterius Member Posts: 8,489 Arc User
    zero2362 wrote: »
    I recently started experimenting with the Dyson ships and the breen carrier and found myself liking some of the power combos. Im still not very familiar with science but im tempted to experiment a bit more with a more dedicated sci ship.

    I was wondering if that was a viable option for a tac as I really dont feel up to rolling a new toon.
    zero2362 wrote: »
    I recently started experimenting with the Dyson ships and the breen carrier and found myself liking some of the power combos. Im still not very familiar with science but im tempted to experiment a bit more with a more dedicated sci ship.

    I was wondering if that was a viable option for a tac as I really dont feel up to rolling a new toon.

    Attack pattern alpha, enough said.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    reyan01 wrote: »
    The only difference between captain types in space are the captain abilities. Tac abilities buff damage of all types, including exotic.

    Tac Captains can squeeze more damage out of exotic abilities then science captains can.

    This. There is a good case for arguing that Tac Captains are actually better with Sci ships than Sci Captains.

    Yeah, that's my biggest pet peeve in STO.
    I don't have many, but that one hits me right in the guts.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I have my tac in almost exclusive science ships. The benefits to exotic damage make the two combine into a lethal combination.
    I'd agree (crazy as it is) that tac captains are actually better in sci ships than sci captains are!
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    reyan01 wrote: »
    The only difference between captain types in space are the captain abilities. Tac abilities buff damage of all types, including exotic.

    Tac Captains can squeeze more damage out of exotic abilities then science captains can.

    This. There is a good case for arguing that Tac Captains are actually better with Sci ships than Sci Captains.

    Yeah, that's my biggest pet peeve in STO.
    I don't have many, but that one hits me right in the guts.

    50 Aux setting Tac captain (with full partgens and alpha) Feedback pulse x3 - x5 reflect damage
    130 Aux setting Sci captain (with full partGens) Feedback pulse x2.3 - x2.8 reflect damage.

    And some people think there is not a problem. :disappointed:
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    And this has been my complaint for a long time as it makes 0 logical sense how an attack pattern buffs exotic damage but that's just Cryptic logic I guess. Wouldn't surprise me though give it enough time we will see games like neverwinter have a warrior who can cast a fireball better than a mage.
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited November 2015
    50 Aux setting Tac captain (with full partgens and alpha) Feedback pulse x3 - x5 reflect damage
    130 Aux setting Sci captain (with full partGens) Feedback pulse x2.3 - x2.8 reflect damage.

    No wonder lately I stripped off FBP3 in favor of TSS3 to stay alive on my Sci with 9 points in Particle Gen. It doesn't seem to do much even with 4x +threat consoles running into a mob doing CSV or TS, and seems less effective since the visual change (which does look more realistic/sci-fi unlike before) as my shield facings (on a Sci ship) still get quite damaged with incoming energy damage. The torpedo spam which bypasses it entirely doesn't help either.

    Subnucleonic Beam does reliably take off FBP on NPCs, but not all Borg Tractor Beams which understandably is also their specialty.

    The tiny icons of buffs on NPCs which are hard to make out also get half covered by the NPC enemy's target, and then shuffle around left and right very quickly, faster than the mouse-over text can be read.

    I doubt some of the boss buffs can even be cleared by SNB, yet our Tacs make great use of Alpha at all times except for the brief interval the few smarter NPCs decide to FBP.

    All Hands on Deck, a must-have trait for Science ships, also favors Tacs as it feeds into the captain ability that reduces captain abilities making their use of science ships even better.

    Combine this with no T6 for Rom/KDF, and a super slim selection of T5s (Dyson, Ha'nom) and you bet my Sci KDF and Sci Roms have been cast out to alt status in favor of the Rom/KDF Tacs with the sole Main Sci a Fed because of the extreme faction biases.

    One time I logged into an alt and that fleet had about 6-8 Fed Tacs as the only players online. Red across the board. I was the only blue icon.

    *eta: grammar fail fixes.
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  • teknesiateknesia Member Posts: 860 Arc User
    Yeah, Sci really needs some love on the class side of things. I could see how it could easily get out of hand with too much of a buff, but still. Tac is fun. I haven't ran Eng in a long time, but in many ways, that was my favorite. You get drones and the chances of you dying are almost zip. A lot of fun to do ground missions with an all tac team, beam turrets and drones.
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  • bunansabunansa Member Posts: 928 Arc User
    I still think science captains are best on ground then in space, but I use my sci on the t6 defiant and am happy with it,

    but as others pointed out any class can be on any ship and be effective enough, my engineer is on my vesta currently and my tac is on a sci ship...so yep....
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