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A completely new class of ship

theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
Is anyone sick of seeing the same types of ship over and over?
the scimitar to me was a refreshing touch similar to the jem'hadar dreadnought as it's basically a pure tactical cruiser/dreadnought.

the new jupiter/omega is also nice IMO.
plus we don't have enough science vessels for rommy's
i also like ships with 2 lt commander boff slots feels more flexible lol

i want to see ideas for people's ships that they'd like to see (stats wise) you can post images of your ship design if you like too :smiley:

for example my ships are these:

Tactical assault science vessel (could possibly be T6 nova class)

3 fwd and 3 aft weapon slots

can load cannons

4 science 5 tactical 1 engineering

(fleet varient gains an 11th console slot as far as i know)
fleet varient
4 science 5 tactical 2 engineering
secondary deflector slot

boff slots
commander science
2x lt commander tactical (one being pilot hybrid)
lt engineering
ensign universal

now i know what you're all thinking: a vesta class or other ships could probably fit the bill, with new dawn leading into the temporal cold war we could see new ships coming out.

we also don't see many cruisers that can use science effectively so here is my idea for a science cruiser

heavy science cruiser (could possibly be T6 ambassador class)

4 science 2 tactical 4 engineering

fleet varient 5 science 2 tactical 4 engineering

boff slots
commander engineering
2x lt commander science (one being command hybrid)
lt tactical
ensign universal

plus as a side not: cryptic are recruiting people all the time to improve the game :cookie:

why not submit some ideas here? :smiley:

plus i don't want any whiners in this forum this is mean't to be pure fun to speculize future ship releases :P thanks :smiley:

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Comments

  • ryugasiriusryugasirius Member Posts: 283 Arc User
    They actually sound pretty much like the already existing Dauntless and the Geneva Command Battlecruser.
    ryuga81.png
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    If any science ship should have cannons on it it should be the KDF's Gorn ones.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited November 2015
    They actually sound pretty much like the already existing Dauntless and the Geneva Command Battlecruser.

    Both are very close to OP's suggestion but still have some minor but important differences, most noteably a little different lt.cmdr. seats.

    As for the dauntless that thing is a collossal fail.
    Get a load of this, the scryer which is a pure sci vessel with a secondary focus on egnineering of all things (and only 1 lt. tac seat) CAN load dual cannons whereas the tactically flavored dauntless with a tac lt.cmdr, tac lt. and 3 (4 fleet) tac consoles can't.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Science Crusier - just what I was thinking during the Mirror Invasion Event. Fast closing of Rifts and powering up the generators.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
    edited November 2015
    ltminns wrote: »
    Science Crusier - just what I was thinking during the Mirror Invasion Event. Fast closing of Rifts and powering up the generators.

    too true :P

    plus i just thought of an escort to mirror these ships i suggested:

    Blockade runner escort (T6) this is basically a T6 steamrunner

    Commander tactical
    lt commander tactical
    lt commander engineering/intel
    lt science
    ensign universal


    4 fwd 3 aft 1 aft fused heavy phaser turret (4 aft in total)

    5 tactical
    4 engineering
    1 science

    fleet varient
    5 tactical
    4 engineering
    2 science
  • cidjackcidjack Member Posts: 2,017 Arc User
    I personally like all the fed ships that are coming out.

    If you really feel Cryptic is not making the right ships, maybe you can start a poll.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    The scimitar should have never been made.
  • theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
    cidjack wrote: »
    I personally like all the fed ships that are coming out.

    If you really feel Cryptic is not making the right ships, maybe you can start a poll.

    this isn't JUST for fed ships its for kdf and romulan ships, that science ship i said at the beginning would make a perfect rommy sci vessel
  • cidjackcidjack Member Posts: 2,017 Arc User
    My perfect rommy vessel is a T4 defiant.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • ltminnsltminns Member Posts: 12,572 Arc User
    I used that Defiant on my Romulan for quite a long time as well.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    I'd like to see some sort of scout ship. Heavy on sensors and with few weapons. Whose primary benefit would be to extend the range of the weapons of the rest of the team. No one would fly it, though. Because DPS.
    A six year old boy and his starship. Living the dream.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2015
    Ah let the boy dream. Good luck.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Nope, sure didn't put a lot of thought into this. The OP asked for a suggestion and I typed what popped into my head first.
    A six year old boy and his starship. Living the dream.
  • artaniscreedartaniscreed Member Posts: 92 Arc User
    Epirus Class
    Science Escort

    Boff Slots
    Cmdr Science
    Lt. Cmdr Tactical
    Lt. Tactical
    Lt. Science
    Lt. Engineering

    Weapon Slots
    3 Fore
    3 Aft
    Can mount DHCs.

    Secondary Deflector
    Allows 360 degree use of science abilities

    Console Slots
    Science -5
    Tactical -5
    Engineering -1

    Sensor Analysis

    Power Bonuses
    +10 Weapon
    +10 Aux


    Unique Console
    Active:
    Photon Arsenal - spawns 4 temporary weapon slots on your ship, 2 fore and 2 aft. They are hybrid cannon/beams. These weapons are based on AUX instead of WEP and deal exotic damage.

    Passive:
    + Aux Max Power
    + Weapon to Aux
    + Exotic Damage

    Ship Trait
    Exotic Infusers - Weapons deal a small additional bit of damage as exotic
  • artaniscreedartaniscreed Member Posts: 92 Arc User
    Orson Class
    Science Cruiser

    Boff Slots
    Cmdr Engineering
    Lt. Cmdr Science
    Lt. Cmdr Tactical
    Lt. Engineering
    Ensign Universal

    Weapon Slots
    4 Fore
    4 Aft
    Cannot mount DHCs

    Console Slots
    Engineering -4
    Tactical -3
    Science -4

    Cruiser Commands
    Strategic Maneuvering
    Shield Frequency Modulation

    Subsytem Targeting

    Power Bonuses
    +10 Shield
    +5 Aux
    +5 Weapon

    Unique Console
    Active:
    Meson Destabilizer - A lance like weapon that cause objects to began to fall apart at the subatomic level. It also propagates a limited field around the point of impact. 5km Deals large exotic damage over time and weakens damage reduction of all types. 45-90 arc in front of ship.

    Passive:
    +Turn
    +Shield Cap
    +shield Regen

    Ship Trait
    Moment of Opportunity - Chance for beam weapons to offline a random subsystem for a few seconds. 20+ sec lockout.
  • artaniscreedartaniscreed Member Posts: 92 Arc User
    "Strategic Support" ship type

    Tactical Variant - Megingjörð

    Special Console "Megingjörð System" The Megingjörð links all nearby ships' targeting subroutines resulting in increased accuracy critical hit chance and critical damage.

    Mastery Trait: "C3 Interfacing" Attack patterns affect nearby friendlies at reduced effectiveness.

    Consoles: 4 tac, 4 Engi, 3 sci
    Stations: Cmdr Tac/Spec, Lt. Cmdr Uni/Spec, Lt. Engi, Lt. Sci, Ensign Uni

    Engineer Variant - Svalinn

    Special Console: "Svalinn Field" Creates a permanent field around the ship that redirects a portion of energy damage dealt to friendly targets to itself.

    Mastery Trait: "Shield Brother" Increased threat generation for each nearby friendly. Increased shield hardness and regen.

    Consoles: 4 Engi, 4 Sci, 3 Tac
    Stations: Cmdr Engi/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Sci, Ensign Uni

    Science Variant - Draupnir

    Special Console: "Draupnir Effect" Whenever the Draupnir activates a science buff it is applied to any nearby friendly ship. When activating a science debuff %chance to apply to nearby enemies.

    Mastery Trait: "Reversal of Fortune" Has a chance to flip a friendly's debuff into a buff and an enemies buff into a debuff on activation of a buff/debuff. (science only)

    Consoles: 4 Sci, 4 Tac, 3 Engi
    Stations: Cmdr Sci/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Engi. Ensign Uni

    "Strategic Assault" ship type
    Tactical Variant - Ichaival

    Special Console: "Ichaival Volley" - When activated the ship fires a massive volley at targets targets in a 90degree fore arc from all fore weapons. Rear weapons offline during volley. Weapon power reset to zero after volley ceases.

    Matery Trait: "Weapon Overclocking" Toggle. Increase weapon power drain on energy weapons by 50% to increase energy damage by 10%.
    Add a 5 point drain to projectiles to give a 50% chance to fire an additional standard torpedo.

    Consoles: 5 Tac, 3 Engi, 3 Sci
    Stations: Cmdr Tac/Spec, Lt. Cmdr Uni/Spec, Lt. Engi, Lt. Sci, Ensign Uni

    Engineer Variant - Gram

    Special Console: "Reforge" - Once activated any damage dealt to the Gram for the next 10 secs is converted to a damage buff that lasts for 10 secs and the ship is healed back to the percentage when Reforge was activated. All hull heals are set to 50% of their cooldowns.

    Mastery Trait: "Keen Edge" Increased control resistance, power drain resistance, Damage, Energy, and Kinetic Defense by 10% while at and above 50% hull.

    Consoles: 5 Engi, 3 Tac, 3 Sci
    Stations: Cmdr Engi/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Sci, Ensign Uni

    Science Variant - Rauðskinna

    Special console: "Galdr Reaction" - Chance of one of three effects:
    1) All targets within 5km of the ship are caught in a gravity well with a tyken rift.
    2) all targets within 5km of the ship are hit with a Viral Matrix/Scramble sensor combo.
    3) Your ship is hit with 1 and 2. :3
    (just kidding)
    the actual 3) 1 and 2 are applied simultaneously.

    Matery Trait: "Photon Wraiths" Chance to summon a wing of Photonic Fighters every X seconds. These wraith cannot be controlled and will attack the nearest targets. Equipped with a miniature KCB.

    Consoles: 5 Sci, 3 Tac, 3 Engi
    Stations: Cmdr Sci/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Engi. Ensign Uni
  • bunansabunansa Member Posts: 928 Arc User
    Subsystem targeting needs a serious overhaul. No point slapping it on anything else till then.
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • lianthelialianthelia Member Posts: 7,887 Arc User
    5 Tac consoles on a Sci ship isn't going to happen (They only give 5 of a console to the primary function of the ship...why you only see Escorts with 5 Tac)...if you want a Tac heavy Sci that has 4 Tac consoles and can use cannons you have a Vesta (Which hopefully will get a T6 one day). If I want cannons I can play a Escort and dual Lt Cmdr Tacs ruin what Science ships are about..Science!

    Besides...look at the Dauntless...is a Sci ship chocked full of Tac and no one flies it.

    A Lt Cmdr Tac and a Lt Cmdr Sci where the Sci gets the Pilot hybrid would be perfect imo.
    Can't have a honest conversation because of a white knight with power
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2015
    Ican load cannons

    4 science 5 tactical 1 engineering
    There will never be a Science Vessel with more Tactical console mods than Science console mods. I'll bet my firstborn on this claim.

    Also, the Nova and its variants were never Multi-Mission Science Vessels(the only type of Scienced Vessel to date to load cannons, since internally, DSDs count as MMSVs), so I am just as sure that no future Nova equivalent will be able to either.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    if we're REALLY out to cover new ground.... we should have a ship class with more rear weapon slots than fore. :P
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    Subsystem targeting works great if you know how to play the game.
  • divvydavedivvydave Member Posts: 184 Arc User
    Whatever happened to the idea of a "Broadsider" ship with the weapon slots mounted Port and Starboard?

    Would bring a new style of gameplay if nothing else and i think it would be fun :)
  • revanindustriesrevanindustries Member Posts: 508 Arc User
    Gorn Minelayer: 2 fore weapons, 5 aft. Gets some type of awesome bonus to mine damage. Comes with self-replecating mines. Mastery Trait gives a free Dispersal pattern (x) whenever Dispersal pattern (x) is used.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    How about a Klingon and Romulan BoP with secondary deflectors, SA and EBC. Scout/Interceptors.

    Oh and for the record the Scryer can use Dual Cannons.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
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    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
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  • foxdrag0nfoxdrag0n Member Posts: 12 Arc User
    edited November 2015
    Going back to SFB, what I see as missing:

    Scout - Basically a "science escort". There's kinda a few of those I guess, just not explicitly this
    Minesweeper/Minelayer - Would need buffs to mines for this one to work
    Commando/Troop Transport - Don't know if there's any good way in-game to represent one of these
    Mauler - Closest so far is the lance-using ships, or the veteran destroyer Lotuses. Would need some sort of super-lance clickie to make this work
    Drone Bombardment ships - Basically a torp boat, but would need some way to way extend the range
    Battleship - A dreadnought's dreadnought.

    Most of the rest are just interpretations of existing classes.. like the PF tender or Space Control Ship being able to be represented as carriers.

    *edit*
    Just remembered one more:
    Tugs - STO's hardpoint system kind of makes the pod changeouts kind of redundant though.
    Post edited by foxdrag0n on
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Honestly i would not mind seeing ships that use more of the dyson-like mode-system to change an adjust the ship's focus towards a different direction, such as a siege carrier that would divert power from it's engine systems to the weapons/shield systems to improve it's ability to support their hanger-pets with their weapons an also deal with return fire from enemies. THis could be one for many ships though.

    Now for such a ship I could see this working that in the standard carrier mode you function exactly like a carrier, but than with the shift into siege mode your re-launch cd is increased yet your shields now have a reduced bleed thru (could even see it that your bleed thru is zero in this mode) an your weapon's range an firing arc are increased (maybe have cannon damage range drop off reduced). Now i would see that your turn rate an speed would be drastically reduced in siege mode, while also after exiting it they gradually return over time, but also that your Lt. com would shift to a tactical or engineering officer station reducing the engineering/science station to a lt or less. (an yes i know this is putting more focus on the tactical side, yet in a way that makes sense with a change to have it support using that increased tactical side till it has to change mode again.)
  • kontarnuskontarnus Member Posts: 289 Arc User
    "Strategic Support" ship type

    Tactical Variant - Megingjörð

    Special Console "Megingjörð System" The Megingjörð links all nearby ships' targeting subroutines resulting in increased accuracy critical hit chance and critical damage.

    Mastery Trait: "C3 Interfacing" Attack patterns affect nearby friendlies at reduced effectiveness.

    Consoles: 4 tac, 4 Engi, 3 sci
    Stations: Cmdr Tac/Spec, Lt. Cmdr Uni/Spec, Lt. Engi, Lt. Sci, Ensign Uni

    Engineer Variant - Svalinn

    Special Console: "Svalinn Field" Creates a permanent field around the ship that redirects a portion of energy damage dealt to friendly targets to itself.

    Mastery Trait: "Shield Brother" Increased threat generation for each nearby friendly. Increased shield hardness and regen.

    Consoles: 4 Engi, 4 Sci, 3 Tac
    Stations: Cmdr Engi/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Sci, Ensign Uni

    Science Variant - Draupnir

    Special Console: "Draupnir Effect" Whenever the Draupnir activates a science buff it is applied to any nearby friendly ship. When activating a science debuff %chance to apply to nearby enemies.

    Mastery Trait: "Reversal of Fortune" Has a chance to flip a friendly's debuff into a buff and an enemies buff into a debuff on activation of a buff/debuff. (science only)

    Consoles: 4 Sci, 4 Tac, 3 Engi
    Stations: Cmdr Sci/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Engi. Ensign Uni

    "Strategic Assault" ship type
    Tactical Variant - Ichaival

    Special Console: "Ichaival Volley" - When activated the ship fires a massive volley at targets targets in a 90degree fore arc from all fore weapons. Rear weapons offline during volley. Weapon power reset to zero after volley ceases.

    Matery Trait: "Weapon Overclocking" Toggle. Increase weapon power drain on energy weapons by 50% to increase energy damage by 10%.
    Add a 5 point drain to projectiles to give a 50% chance to fire an additional standard torpedo.

    Consoles: 5 Tac, 3 Engi, 3 Sci
    Stations: Cmdr Tac/Spec, Lt. Cmdr Uni/Spec, Lt. Engi, Lt. Sci, Ensign Uni

    Engineer Variant - Gram

    Special Console: "Reforge" - Once activated any damage dealt to the Gram for the next 10 secs is converted to a damage buff that lasts for 10 secs and the ship is healed back to the percentage when Reforge was activated. All hull heals are set to 50% of their cooldowns.

    Mastery Trait: "Keen Edge" Increased control resistance, power drain resistance, Damage, Energy, and Kinetic Defense by 10% while at and above 50% hull.

    Consoles: 5 Engi, 3 Tac, 3 Sci
    Stations: Cmdr Engi/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Sci, Ensign Uni

    Science Variant - Rauðskinna

    Special console: "Galdr Reaction" - Chance of one of three effects:
    1) All targets within 5km of the ship are caught in a gravity well with a tyken rift.
    2) all targets within 5km of the ship are hit with a Viral Matrix/Scramble sensor combo.
    3) Your ship is hit with 1 and 2. :3
    (just kidding)
    the actual 3) 1 and 2 are applied simultaneously.

    Matery Trait: "Photon Wraiths" Chance to summon a wing of Photonic Fighters every X seconds. These wraith cannot be controlled and will attack the nearest targets. Equipped with a miniature KCB.

    Consoles: 5 Sci, 3 Tac, 3 Engi
    Stations: Cmdr Sci/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Engi. Ensign Uni

    Those all sound very interesting. Sound like Lockbox/Lobi style Command Battlecruisers, if such things existed.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited November 2015
    Most classes are covered.

    Here is a few that isn't covered.

    Scout - light escort type. To me the pilot ships are these.
    Minelayer - This could be a mine heavy attack ship. Not sure how this would work in game.
    Destroyer - These are limited, but could be more. They did have Destroyer Escorts and Heavy versions. So they can do them too.
    Frigate - This is like a light/fast cruiser type? The New Orleans and Niagara classes comes in mind here.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    if we're REALLY out to cover new ground.... we should have a ship class with more rear weapon slots than fore. :P

    Actually one of my favorite ships on my tact would work in that idea abit, in that with the addition of the rear-mounted/fused dual (heavy?) cannon i could see them taking it abit further even. Such as like adding another rear-mounting slot (bringing it up to four or five) that is only able to have certain weapons equipped into it like the tempest's cannon (if they un-fused the weapon an made it only able to be used on patrol escorts in this specific slot), than putting a rear-mounting quad-photon torpedo launcher on this new patrol escort also. Now for a trait i would say looking into something like hitting targets with only your rear-mounted weapons gives a percentage damage boost to your fore-weapons based on the stack, and which would last for 10-15 second after you begin to hit the targets with your forward mounted weapons. This would actually be best on ships using narrow forward arc weapons as you could stack the buff longer while you come around for another pass on the target, even on larger slower turning cannon-using cruisers/dreadnoughts/carriers to improve their damage output when they come around.

    never was good at the number side rather leave it vague to allow for more room to balance it out and work it into a effective manner an also dilute the idea. Anyone wants to think on how this kind of trait would be done up in a effective and balanced yet viable way please do, as i would love to see it.
  • forthegamerforthegamer Member Posts: 177 Arc User
    Personally I'd like the Frigate (Light Cruiser) to come back like the Miranda. Not sure how it would work at the end game, but I think it would be interesting to have it again.
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