Is anyone sick of seeing the same types of ship over and over?
the scimitar to me was a refreshing touch similar to the jem'hadar dreadnought as it's basically a pure tactical cruiser/dreadnought.
the new jupiter/omega is also nice IMO.
plus we don't have enough science vessels for rommy's
i also like ships with 2 lt commander boff slots feels more flexible lol
i want to see ideas for people's ships that they'd like to see (stats wise) you can post images of your ship design if you like too
for example my ships are these:
Tactical assault science vessel (could possibly be T6 nova class)
3 fwd and 3 aft weapon slots
can load cannons
4 science 5 tactical 1 engineering
(fleet varient gains an 11th console slot as far as i know)
fleet varient
4 science 5 tactical 2 engineering
secondary deflector slot
boff slots
commander science
2x lt commander tactical (one being pilot hybrid)
lt engineering
ensign universal
now i know what you're all thinking: a vesta class or other ships could probably fit the bill, with new dawn leading into the temporal cold war we could see new ships coming out.
we also don't see many cruisers that can use science effectively so here is my idea for a science cruiser
heavy science cruiser (could possibly be T6 ambassador class)
4 science 2 tactical 4 engineering
fleet varient 5 science 2 tactical 4 engineering
boff slots
commander engineering
2x lt commander science (one being command hybrid)
lt tactical
ensign universal
plus as a side not: cryptic are recruiting people all the time to improve the game
why not submit some ideas here?
plus i don't want any whiners in this forum this is mean't to be pure fun to speculize future ship releases :P thanks
Comments
Both are very close to OP's suggestion but still have some minor but important differences, most noteably a little different lt.cmdr. seats.
As for the dauntless that thing is a collossal fail.
Get a load of this, the scryer which is a pure sci vessel with a secondary focus on egnineering of all things (and only 1 lt. tac seat) CAN load dual cannons whereas the tactically flavored dauntless with a tac lt.cmdr, tac lt. and 3 (4 fleet) tac consoles can't.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
too true :P
plus i just thought of an escort to mirror these ships i suggested:
Blockade runner escort (T6) this is basically a T6 steamrunner
Commander tactical
lt commander tactical
lt commander engineering/intel
lt science
ensign universal
4 fwd 3 aft 1 aft fused heavy phaser turret (4 aft in total)
5 tactical
4 engineering
1 science
fleet varient
5 tactical
4 engineering
2 science
If you really feel Cryptic is not making the right ships, maybe you can start a poll.
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this isn't JUST for fed ships its for kdf and romulan ships, that science ship i said at the beginning would make a perfect rommy sci vessel
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Science Escort
Boff Slots
Cmdr Science
Lt. Cmdr Tactical
Lt. Tactical
Lt. Science
Lt. Engineering
Weapon Slots
3 Fore
3 Aft
Can mount DHCs.
Secondary Deflector
Allows 360 degree use of science abilities
Console Slots
Science -5
Tactical -5
Engineering -1
Sensor Analysis
Power Bonuses
+10 Weapon
+10 Aux
Unique Console
Active:
Photon Arsenal - spawns 4 temporary weapon slots on your ship, 2 fore and 2 aft. They are hybrid cannon/beams. These weapons are based on AUX instead of WEP and deal exotic damage.
Passive:
+ Aux Max Power
+ Weapon to Aux
+ Exotic Damage
Ship Trait
Exotic Infusers - Weapons deal a small additional bit of damage as exotic
Science Cruiser
Boff Slots
Cmdr Engineering
Lt. Cmdr Science
Lt. Cmdr Tactical
Lt. Engineering
Ensign Universal
Weapon Slots
4 Fore
4 Aft
Cannot mount DHCs
Console Slots
Engineering -4
Tactical -3
Science -4
Cruiser Commands
Strategic Maneuvering
Shield Frequency Modulation
Subsytem Targeting
Power Bonuses
+10 Shield
+5 Aux
+5 Weapon
Unique Console
Active:
Meson Destabilizer - A lance like weapon that cause objects to began to fall apart at the subatomic level. It also propagates a limited field around the point of impact. 5km Deals large exotic damage over time and weakens damage reduction of all types. 45-90 arc in front of ship.
Passive:
+Turn
+Shield Cap
+shield Regen
Ship Trait
Moment of Opportunity - Chance for beam weapons to offline a random subsystem for a few seconds. 20+ sec lockout.
Tactical Variant - Megingjörð
Special Console "Megingjörð System" The Megingjörð links all nearby ships' targeting subroutines resulting in increased accuracy critical hit chance and critical damage.
Mastery Trait: "C3 Interfacing" Attack patterns affect nearby friendlies at reduced effectiveness.
Consoles: 4 tac, 4 Engi, 3 sci
Stations: Cmdr Tac/Spec, Lt. Cmdr Uni/Spec, Lt. Engi, Lt. Sci, Ensign Uni
Engineer Variant - Svalinn
Special Console: "Svalinn Field" Creates a permanent field around the ship that redirects a portion of energy damage dealt to friendly targets to itself.
Mastery Trait: "Shield Brother" Increased threat generation for each nearby friendly. Increased shield hardness and regen.
Consoles: 4 Engi, 4 Sci, 3 Tac
Stations: Cmdr Engi/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Sci, Ensign Uni
Science Variant - Draupnir
Special Console: "Draupnir Effect" Whenever the Draupnir activates a science buff it is applied to any nearby friendly ship. When activating a science debuff %chance to apply to nearby enemies.
Mastery Trait: "Reversal of Fortune" Has a chance to flip a friendly's debuff into a buff and an enemies buff into a debuff on activation of a buff/debuff. (science only)
Consoles: 4 Sci, 4 Tac, 3 Engi
Stations: Cmdr Sci/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Engi. Ensign Uni
"Strategic Assault" ship type
Tactical Variant - Ichaival
Special Console: "Ichaival Volley" - When activated the ship fires a massive volley at targets targets in a 90degree fore arc from all fore weapons. Rear weapons offline during volley. Weapon power reset to zero after volley ceases.
Matery Trait: "Weapon Overclocking" Toggle. Increase weapon power drain on energy weapons by 50% to increase energy damage by 10%.
Add a 5 point drain to projectiles to give a 50% chance to fire an additional standard torpedo.
Consoles: 5 Tac, 3 Engi, 3 Sci
Stations: Cmdr Tac/Spec, Lt. Cmdr Uni/Spec, Lt. Engi, Lt. Sci, Ensign Uni
Engineer Variant - Gram
Special Console: "Reforge" - Once activated any damage dealt to the Gram for the next 10 secs is converted to a damage buff that lasts for 10 secs and the ship is healed back to the percentage when Reforge was activated. All hull heals are set to 50% of their cooldowns.
Mastery Trait: "Keen Edge" Increased control resistance, power drain resistance, Damage, Energy, and Kinetic Defense by 10% while at and above 50% hull.
Consoles: 5 Engi, 3 Tac, 3 Sci
Stations: Cmdr Engi/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Sci, Ensign Uni
Science Variant - Rauðskinna
Special console: "Galdr Reaction" - Chance of one of three effects:
1) All targets within 5km of the ship are caught in a gravity well with a tyken rift.
2) all targets within 5km of the ship are hit with a Viral Matrix/Scramble sensor combo.
3) Your ship is hit with 1 and 2.
(just kidding)
the actual 3) 1 and 2 are applied simultaneously.
Matery Trait: "Photon Wraiths" Chance to summon a wing of Photonic Fighters every X seconds. These wraith cannot be controlled and will attack the nearest targets. Equipped with a miniature KCB.
Consoles: 5 Sci, 3 Tac, 3 Engi
Stations: Cmdr Sci/Spec, Lt. Cmdr uni/spec, Lt. Tac, Lt. Engi. Ensign Uni
Besides...look at the Dauntless...is a Sci ship chocked full of Tac and no one flies it.
A Lt Cmdr Tac and a Lt Cmdr Sci where the Sci gets the Pilot hybrid would be perfect imo.
Also, the Nova and its variants were never Multi-Mission Science Vessels(the only type of Scienced Vessel to date to load cannons, since internally, DSDs count as MMSVs), so I am just as sure that no future Nova equivalent will be able to either.
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My character Tsin'xing
Would bring a new style of gameplay if nothing else and i think it would be fun
Oh and for the record the Scryer can use Dual Cannons.
Scout - Basically a "science escort". There's kinda a few of those I guess, just not explicitly this
Minesweeper/Minelayer - Would need buffs to mines for this one to work
Commando/Troop Transport - Don't know if there's any good way in-game to represent one of these
Mauler - Closest so far is the lance-using ships, or the veteran destroyer Lotuses. Would need some sort of super-lance clickie to make this work
Drone Bombardment ships - Basically a torp boat, but would need some way to way extend the range
Battleship - A dreadnought's dreadnought.
Most of the rest are just interpretations of existing classes.. like the PF tender or Space Control Ship being able to be represented as carriers.
*edit*
Just remembered one more:
Tugs - STO's hardpoint system kind of makes the pod changeouts kind of redundant though.
Now for such a ship I could see this working that in the standard carrier mode you function exactly like a carrier, but than with the shift into siege mode your re-launch cd is increased yet your shields now have a reduced bleed thru (could even see it that your bleed thru is zero in this mode) an your weapon's range an firing arc are increased (maybe have cannon damage range drop off reduced). Now i would see that your turn rate an speed would be drastically reduced in siege mode, while also after exiting it they gradually return over time, but also that your Lt. com would shift to a tactical or engineering officer station reducing the engineering/science station to a lt or less. (an yes i know this is putting more focus on the tactical side, yet in a way that makes sense with a change to have it support using that increased tactical side till it has to change mode again.)
Those all sound very interesting. Sound like Lockbox/Lobi style Command Battlecruisers, if such things existed.
Here is a few that isn't covered.
Scout - light escort type. To me the pilot ships are these.
Minelayer - This could be a mine heavy attack ship. Not sure how this would work in game.
Destroyer - These are limited, but could be more. They did have Destroyer Escorts and Heavy versions. So they can do them too.
Frigate - This is like a light/fast cruiser type? The New Orleans and Niagara classes comes in mind here.
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Fleet Admiral Stowe - Dominion War Vet.
Actually one of my favorite ships on my tact would work in that idea abit, in that with the addition of the rear-mounted/fused dual (heavy?) cannon i could see them taking it abit further even. Such as like adding another rear-mounting slot (bringing it up to four or five) that is only able to have certain weapons equipped into it like the tempest's cannon (if they un-fused the weapon an made it only able to be used on patrol escorts in this specific slot), than putting a rear-mounting quad-photon torpedo launcher on this new patrol escort also. Now for a trait i would say looking into something like hitting targets with only your rear-mounted weapons gives a percentage damage boost to your fore-weapons based on the stack, and which would last for 10-15 second after you begin to hit the targets with your forward mounted weapons. This would actually be best on ships using narrow forward arc weapons as you could stack the buff longer while you come around for another pass on the target, even on larger slower turning cannon-using cruisers/dreadnoughts/carriers to improve their damage output when they come around.
never was good at the number side rather leave it vague to allow for more room to balance it out and work it into a effective manner an also dilute the idea. Anyone wants to think on how this kind of trait would be done up in a effective and balanced yet viable way please do, as i would love to see it.