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Cardassians

Every so often I check back in with this game to see if I need to summon the Cardassian fleet (myself and my friends). I posted this in another thread that was asking about the next episode:

Definitely a Cardassian Faction, but not a "mangy mutt" faction like the romulans.

A True Way led re-establishment of the Cardassian Government with Alpha Jem' Hadar, Breen, Something brand spankin new, and perhaps even Vorta. Being as there as so few founders in the Alpha quadrant, and the impossibility of doing the characters any justice, Changling characters would be a terrible idea, but a handful of Cardassian faction VR doffs seem highly appropriate.

Expand the Alpha quadrant with new exploration zones with Fed, Card, and Klingon territory. Expand the board by one column with a new complete row on top and bottom (making it 5 X 6) I believe.

The first episode concentrates on the first Card missions taking over the alpha Dom forces, uniting the Cardassians, and firmly reestablishing themselves as a major player. This is done through cunning, surgical strikes, and obvious years of forethought of when where and who to strike. A story arc mostly the same for Feds and KDF about the state of the Alpha Quadrant.

The next few episodes open up the map with the Feds getting put on the defensive and securing territory in the new northeastern part of the map (mostly to give planets and places to relocate their existing missions in Cardassian space).

Meanwhile the KDF expands its Sourthern border into the Alpha Quadrant. They get some exploration missions and Conscript a new race from that region. Race becomes playable to KDF players upon completion of the arc.

New Bajoran and aforementioned KDF race doff contacts are created just like the Gorn, Vulcan, Andorran etc contacts within the Alpha Quadrant. In a cool twist those COULD be true Fed and KDF exclusive while Romulan players pick up an exclusive Reman contact evening it out, but people would cry too much about that I'd imagine (though giving more validity to actually playing the actual factions versus playing a Rom with extra stuff available).

For the Cards, it's all about them conquering the Breen and much of the west side of the alpha Quadrant. They get patrol missions and all that sort of thing going on.

General ship progression could be Cardassian Cruisers (Eng), Jem Hadar escorts (Tac) and these elusive "repair ships" we've heard references to (Sci). Breen vessels are C-store. So they screwed the pooch with giving the other factions variants of some of the ships.......big deal. People wanting this faction aren't gonna give a flip at the end of the day. In particular if other faction obtaining those vessels becomes even more limited then they already are.

A New PvP instance is created a few episodes in centered around fighting over DS9.

Season ends with the Cards taking over DS9 (now Tarek Nor again), the evacuation of Bajor, and the Cards firmly established as a major player once more.

A couple seasons later, Starfleet liberates Bajor and re-takes DS9.


I been waiting and waiting for something like this and I'm still hoping. Most of the objections I've seen to a Card faction don't hold up in court ;)

Comments

  • theearthdragontheearthdragon Member Posts: 48 Arc User
    So would Card weapons be Polaron if done? Seems they modified the Romulans weapons just to make them different. Using Jem Hadar tech as default is fitting, with lower grade spiral wave phasers as consistent mission rewards in addition to lots of standard phaser drops and rewards.
  • theearthdragontheearthdragon Member Posts: 48 Arc User
    Another Breen ship bites the dust.

    I just wish they'd stop dragging their feet with the Cardassians. The longer they wait, they more options they freaking lose.
  • rezkingrezking Member Posts: 1,109 Arc User
    No, the Cardashians are a horrible idea for the next Faction.

    The OP...smh...it's just...no.
    Dominion Faction, sans Cardashians, I can support.
    Borg Faction, long overdue.
    The Maquis and even a Mirror Fed Faction makes sense at this point.

    TL;dr - Cardashians < Any of the above.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • theearthdragontheearthdragon Member Posts: 48 Arc User
    edited December 2015
    Saying Cards are a bad idea then claiming Borg is a good one makes me dismiss the comment altogether.

    Borg are best served as an imminent threat NPC faction. Cardassians have political ties to the current factions and makes sense for them to have times where they put aside differences to defend the Alpha and Beta quadrants.

    It works both as something unique and something that can be an ally.
    Post edited by theearthdragon on
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    Uh oh, Breen in the new faction, not very likely. I mean we kinda stole their ships with the events. Just saying.

    Cardie faction? Possible. It's been rumoured for pretty long as an future update. Full blown faction (non KDF/Fed tied)? Not very likely, likewise with the Borg faction.
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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    While Cardi factions are pretty much the only other option at this point, and make a lot of sense, it is laughable to think that they would not be a fraction like the REpublic is, if anything, it makes SENSE for them to be a fraction, because they have such a small military they would/could never be related to those other factions. Also, thanks to the way teh endgame systems work, a third full faction would never work, as they would have to add them throughout the entire endgame storyline for it to make anysense, and you know that would not happen.
    rezking wrote: »
    No, the Cardashians are a horrible idea for the next Faction.

    The OP...smh...it's just...no.
    Dominion Faction, sans Cardashians, I can support.
    Borg Faction, long overdue.
    The Maquis and even a Mirror Fed Faction makes sense at this point.

    TL;dr - Cardashians < Any of the above.

    none of those make ANY sense, not unless you want to do teh "new rebel goverment" thing again, none of which make ANY sense with those factions at all.
  • theearthdragontheearthdragon Member Posts: 48 Arc User
    When the mainstay population hasn't been taking part in any of the major wars for the last generation and these other factions have, your numbers are on the rise while others are on the fall.

    They got pummeled pretty badly during the Dominion war, but that was TWO generation ago. Only a handful of extremists have been actively involved in military actions since then. The Obsidian Order could have been re-established, gathering strength and resources since that time behind the scenes, waiting for the moment when Cardassia could strike out and reclaim their proper position as the major player in the Alpha Quadrant.
  • bltrrnbltrrn Member Posts: 1,322 Arc User
    I can see, and would be happy to see, a Cardassian Union faction, to add to the extant Alpha Quadrant Alliance. The Cardassian Lockbox would have to be reworked, and their would probably be a f(r)actional reputation system, as I suspect the Cardassian f(r)action's energy weapon of choice, would be the Spiral Wave Disruptor, as Romulan Plasma goes for the New Romulan Republic. However, differing from the Republic's geopolitical situation, I would not be surprised if the Cardassian Union is not fractioned between the Federation allied, and the (Gamma) Dominion allied; though I would still be very satisfied with the UFP v. KE setup.
    R E M A I N

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  • theearthdragontheearthdragon Member Posts: 48 Arc User
    edited December 2015
    With Polaron Tech being available in the Alpha quadrant, they could move to that technology instead to add variety, but even standard phaser that are goldish yellow wouldn't bother me.

    And I just thought of another under utilized race that they could not only use, but it could be your starting vessel:

    The Tzenkethi could be a member of the "New" Cardassian Union and the Tzenkethi Raider could be the starting vessel. This would place a great amount of intrigue in players in general as something new and interesting and fill in that bottom slot that seems a little bare all things considered. Could be armed with a Cannon and Quantem Torps forward and a Turret aft. (A cannon is the only forward weapon yet to be used on a starting vessel). Good speed and Shield multiple with moderate hull strength and manueverability. Designed for strafing runs.

    I would say put mines in the aft slot, that might be a little complex for starting toons. Though if that was covered in the tutorial, and the ship design was build properly for you to be able to pull off "bombing runs" properly, it could work. It's always fun to have a variety. From all I now of the Hideki, it's closer to a fighter then any sort of warship, but the Hideki has honestly been all over the map as to the scaling of vessel. It was sometimes the size of a runabout, and other times the size of a Jem'Hadar Attack ship. But at anyrate, if there is a larger and smaller version, the larger version could also easily be your 2nd ship.

    I personally wouldn't care that there are Jem'Hadar ships awarded for different things if they wanted to put in those ships as "leveling" vessels as well. It would be really neat to fly around "stock" versions as you are leveling. In fact, the vast majority of people who would like to play Jem'Hadar wouldn't care at the end of the day, but Fed players who have NO intention of ever playing anything else will act like it's a bigger deal then it is, and thus it likely won't happen.

    The starting mission could be the player fighting the Tzenkethi Coalition's current government, backing a rebel force within the Coalition. Standard tutorial dialog explaining the attack plan and some controls, but before you can strike, your camp gets attacked and you pass out from an explosion that was close enough for you to get concussed, but far enough to not do any real damage. The Cardassian who eventually becomes your storyline First Officer finds you after a bit and explains your forces were hit pretty bad, but they were able to chase off the attackers. A second wave from the enemy is coming and about to flank the rest of the troops so "grab a rifle" (sniper model) so you can go flank them instead.

    After taking out a dozen enemies or so, a message comes over comms explaining the battle is won but the Tzenkethi leader has escaped. All available crews are to get spaceside and assist in a battle against the Tzenkethi loyalists and the Klingons. Queue dialog of "What are Klingons doing here". There are a few Raiders that you and the company you were with jump into. Unfortunately there are some problems with your Nav systems so you end up no where near the battle.

    You go through some tutorial stuff teaching you how to operate the ship while you are "fixing" the problems, and then a BoP decloaks and hails you as he isn't sure if you are a Loyalist or a Separatist. A battle breaks out between the two of you. After defeating him, a light Cruiser and another BoP decloak, but a pair of Raiders, a pair of Hideki and a Keldon-class join up and lay the smack down. You learn that the entrenched government was making concessions with the Klingons, who of course wanted control of some turf closer to the Wormhole anyway. But you got your man, Tzenkethi is yours and now a proud prominent member of the Union, and you need to report back to Cardassia with you new prize of war.

    Post edited by theearthdragon on
  • tragamitestragamites Member Posts: 424 Arc User
    Forming another faction is most unlikely. I support the liberated Borg cooperation as a mini faction (its basically already in place) so I won't dismiss a cardasian union.

    However, the problem lies with the number of races available to other factions. We saw this with the Roms that they didn't have anything but Roms and reman. True way cards are against all non cards so that would not work as a story line. The cards are not likely to have favor with any Dominion forces based on the outcome of the war in the alpha quadrant.

    A Dominion faction would be more likely that includes sympathetic cards. The federation is an easy place to use your alien species at will and gone wild as they are very favorable to other species being a part of it. The kdf struggle to have enough races for them to logically be sustained. The Roms lack even more in this area, the cards even more so.

    I'd be more in favor of the races being opened and maybe some opening montage about your starting point in the story up to where like Roms you would choose a side to follow their story. Similarly how in WoW each race has its own unique staring story arc. Otherwise I cannot see any new factions being added as stand alone.

    Adding rep system to support the group and gain ships, boffs and doffs would strengthen the playability of the race without being an actual function. I think this would be an easier way to jumble different races into the game.
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  • sentinel64sentinel64 Member Posts: 901 Arc User
    Cardassian (and Jem-hadar) do not need to be a new faction/fraction. They just need to be a playable race across the board. The races will be available to both Fed and KDF. The ship issue can be resolved by just adding the Kelethin as a Lobi ship (since we already have the rest available thru lockbox/lobi. As far as a storyline, we can touch on Cardassia thru existing storyline (just add more content post 50 about helping the rebuild and protection Cardassia, and supporting a new treaty btw Cardassia and Bajor in order to respond to the threat from the threats in the region.
  • rezkingrezking Member Posts: 1,109 Arc User
    What's needed is a plausible OpFor.
    Something to base a serious PvP comeback on.
    Cardies or the True Way just don't have that feel, similar to the Maquis.

    The Borg is the ONLY Faction that's both practical and logical.
    Everything needed is in-game already.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • sparkysightssparkysights Member Posts: 10 Arc User
    Cardassian and Dominion lock boxes makes this something that wont happen. Its more likely that IF there is ever a few faction it will be the co-operative faction because the devs have already said they have not released a Borg lock box because of the possibility of them being a faction at some point/
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    Cardassian and Dominion lock boxes makes this something that wont happen. Its more likely that IF there is ever a few faction it will be the co-operative faction because the devs have already said they have not released a Borg lock box because of the possibility of them being a faction at some point/

    Actually the lockboxes don't prohibit anything. The devs made it clear the reason they do not release more Cardassian ships via lockboxes is due to the potential for adding them as a future faction. That aside, if you haven't noticed, they have been dropping what could be seen as placeholder Cardassian characters and ships into newer episodes, which may imply that they are intending to add them later
    the devs have already said they have not released a Borg lock box because of the possibility of them being a faction at some point/

    No they didn't. They made it quite clear a Borg faction is never going to happen. Nor does the idea of one make sense
  • sparkysightssparkysights Member Posts: 10 Arc User
    Yes they did, however it was on the old forums a couple of years ago.
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