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Non-hanger pets need a UI

zero2362zero2362 Member Posts: 436 Arc User
Seriously its a pain having to look around to see if my saucer/multi vector/wing cannon platforms etc are still alive or if they need healing. Half the time I look around I cant see them so I assume there dead. Then right before Im about to summon a replacement BOOM one of them flies right past me.

Seriously is it too much to ask for a little window in the corner to tell me where my pets are and how much health they have. Hanger pets get one so why not the rest?
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Comments

  • asuran14asuran14 Member Posts: 2,335 Arc User
    I started putting my saucer as my focus target to keep track of it, but that would not so much work with theother seperation pets, but i agree it would be nice to have some kind of Ui to keep track of the seperation pets even just them added to the hanger-pet UI.

    Though personally i would rather they take some ques from the UI we use for our boffs on ground missions to update the existing hanger-pet UI,while adding the seperation pets to this new UI, that way thru this new UI we could micro-manage the pets we have (ability usage, what to fight, where to go, and what not) an to make them more useful than they are currently. While also i would not mind seeing them create some consoles that would buff both the main ship an it's pets (buff would be 60-70% of the commonly used one that buff just your main ship), while they could replace the very rarely used consoles that many times are vendered with these new ones that many hanger-pet using captains might use.
  • berginsbergins Member Posts: 3,453 Arc User
    Nah, hangar per UIs are confusing to new players and are to be removed from the game.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    I kinda want a BOFF-like UI for separated ship vectors. They are part of your ship after all. I think that their functionality should reflect that.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    I agree with the OP 100% and this should have been done from the get-go. The MVAM may have some issues as you can alternate between vectors, but yeah - this should be done. There is no gameplay reason why NOT to.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    Actually the even the multi vector would not be that weird as each one has specific abilties they use when seperated as pets, but when you use them they merely adjust your power-levels so having a interface like the Boff that gives you the ability to use/set the abilities to auto or manual would be nice. Also this would be a nice way of buffing both hanger an non hanger pets if it was implimented to both as being able to chose when to use an ability would make you rely less on the AI, while also rewarding you for the additional effort you put forth to control them yourself.

    Another thing i would like to see would be either a buff to the power-levels of your seperation/hanger-pet's own power-levels based off your main-ship own power-level, or even based off your ship's Aux power-level. Although personally i would not mind just a interface that allows me to set-up my pet's power level personally, maybe as part of a drop-down menu with some pre=set ones in it.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    orangeitis wrote: »
    I kinda want a BOFF-like UI for separated ship vectors. They are part of your ship after all. I think that their functionality should reflect that.

    Now that's true. And it would be kinda cool. Separated parts would not go boom but just lay there as a derelict ships. Like boffs, you go there, revive them or heal them. Or if out of combat they come back as fully operational.

    Anyway they really need to take a long, hard look at pets...
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    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
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