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Feedback on the new traits

yakodymyakodym Member Posts: 362 Arc User
Two suggestions:

Make "Romulan Operative" the enhanced racial version of the "Operative" trait

Having a separate trait for pistols, rifles and assaults is pointless, if all it does is giving you +5% damage. This is not space, you're not mix-and-matching beams, cannons and torpedoes in 6+ slots, you basically just have one weapon that you use, and a "backup" weapon to give you a set bonus (or maybe something for melee with the borg). And since you are going to only equip the trait matching the weapon you use, one might as well replace it with "+5% damage to energy weapons", and replace the other two traits with something different, possibly some bonus to melee/unarmed attacks, or maybe giving the individual weapon types some special features?
Post edited by yakodym on

Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I tend to think the +damage traits are pretty unispired and bring. And they easily become the default choice because they are simple and always apply. But I guess they needed to fill up the trait list and making more complicated traits also might require animation work?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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