I've been busy thinking (seems to be a hobby of mine, eh?), and I had this idea that kinda sprang into more. This Idea combines parts from multiple sources and takes into account how while this is an MMORPG, this is also a game where it focuses on one person at a time (see STO's opening paragraph at
http://www.arcgames.com/en/games/star-trek-online )
Bear in mind, this is going to be kind of nonsensical
So, you (player) go to places like ESD, DS9, Starbase Sierra, K-7, Drozana, Qo'Nos, Klingon (and Starfleet) Academy, etc- all the major social hubs in the game. Notice how it's always full, right? But if you go to places like the Fleet Starbases, Mines, Embassy, Spires, and Research Labs- aside from you and maybe a few other players, there's only small groups of NPCs.
What if... Before the Iconian War, those places were Just as busy as the major hubs? But the war came, and took a major toll on everyone. (see Broken Circle, and the rest of the missions from that arc for reasoning).
The reason every major hub has a lot of people is because Friends looking for other friends they haven't seen since the start of the war, bodies of the dead are being sent back home for burial, ships are in for repair, crews need to be treated for injuries, etc. But most of all, they are gathering around those hubs for defense of them, and (in light of the new season) some are being sent back out to explore.
It kind of makes sense, right? After a devastating war in which millions, if not billions dead or missing, wouldn't there be a major under-staffing on the countless bases?
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Also, remember the Delta Recruit event? That was a result of the casualties at the start of the war -- mass recruiting to fight the Iconian threat in more ways than one.
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Losses to the Iconian War > new recruits > said new recruits discover the Iconians are behind everything and the Iconian War begins...
I haven't actually played my Delta Recruit past the tutorial, so I don't know the whole story... but the news articles that explained it don't make any sense at all.
Really, the only notable things a Delta Recruit unlocks are the "Temporal Insight" starship trait (damage immunity after a hull heal) and the Photonic Engineering Officer. Outside of the added cutscenes in the Tutorial and at the end of the Breen arc, and some interaction with the DTI/KTD/RTD officer at the proper hubs (ESD, First City and the Flotilla), it really has no effect on anything, so I usually just ignore the whole concept.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
OP: Very good idea Caleb, that works.
Wombat140: Thank you, sir/ma'am
I do concur with your idea--the Iconian war was supposed to be thig big, destructive, desperate thing, but it doesn't come across that way in game. A bit of headcanon helps. My own headcanon actually is actually a little bit like yours--Starfleet has lost so much during the war that it is desparate for personnel. That's why Captain Makepeace still holds his rank despite having disobeyed orders during the events of Midnight by sparing the Iconians.
Come to think of it, I explain away a whole lot of stuff in this game by giving Starfleet a desparate need for manpower, such as the player's meteoric rise to captaincy.
That's precisely what I was getting at: mass recruiting to compensate for (assumed) losses, with the admittedly confused predestination paradox thing aside. I wasn't aware that mentioning the event would get everyone up in arms, yikes...
But that's where New Dawn can come in with your headcanon as well, the reclamation of Starfleet's initial purpose of exploration as a sort of morale booster/recruitment gig.
Your friendly neighborhood Romulan. I take/edit screenshots and draw too much STO fanart for my own good.
My screenshots and art are on tumblr, twitter and deviantart!
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Don't think anything of if The forums getting sidetracked is their specialty. But yeah, after years of war, huge losses, and now starfleet is pushing for more exploration, meanwhile there is a lot of empty space in previously bustling places
I came up with the year 2427 as the official first year of the war -- all the events of STO seem far too crammed together to realistically occur within the time of 1-2 years (they seem like too much for just one captain to handle as well, so I've divided the different story arcs among my various characters, but that's for an entirely different thread). In addition, I like to believe that in the years before and during the war, officers and civilians were kidnapped by Elachi, like the Elachi invasions of Romulan colony worlds as seen early-ish in the Romulan storyline (just minus the Tal'shiar). This justifies all the people found in Elachi incubation chambers in missions like What's Left Behind, and would certainly increase the numbers of casualties/presumed casualties during the war. It would also be a device for war hysteria among the Federation, making the Iconian War *that* much more of a devastating blow.
Your friendly neighborhood Romulan. I take/edit screenshots and draw too much STO fanart for my own good.
My screenshots and art are on tumblr, twitter and deviantart!
Check out my tutorials on using demorecord and editing screenshots!
You also need to keep in mind a certain TNG episode that Worf makes reference to during Sphere of Influence. Experiments have been run for 30+ years on various races. Who's to say abductions by Elachi haven't happened for as long too, if not longer (*looks to ENT*)?
The Undine also play a large role in the force decimation. They've infiltrated numerous positions in all the powers that be. Who's to say they hadn't had tens of thousands of their forces infiltrating?
The toll keeps mounting if we take into consideration just things linked with Iconians having been involved. It simply skyrockets with everything else we play through in the game.