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Perfect Grenade Kit

I am unsure if this is the best forum for this, but I have been working on creating the perfect grenade tactical kit. However, recently I have run into some issues. Namely, I recently acquired a kit module from a fleet vendor, specifically an Ultra Rare Assault Kit Module - Plasma Grenade MK XII. However, the module does not seem to be compatible with any slots in my kit. My kit is a Very Rare Tactical Kit MK XIII [Grenade] [Shield] [Weapon].

Also, do you have any suggestions on how I can perfect this kit? Which modules or kits should I acquire/replace to create the perfect tactical grenade, shield and weapon kit?

Regards

Comments

  • tom61stotom61sto Member Posts: 3,676 Arc User
    Kits have different module slots for different functions, and have them in different numbers. For Tacs there's spots for buffs like Overwatch and other spots to fit stuff like grenades. It's likely that all your grenade spots are filled (it's possible to have as little as one grenade slot), or you already have another Plasma grenade slotted(can only have one grenade of a given type).

    With the shared cooldowns, I've only found it effective to run two grenades in a kit. More than that and you have grenades sitting idle unable to be used. I usually mix in buffs and lockbox modules, currently running with Gravimetric Trap (Herald Lockbox) and Polaron Bombardment (Vaadwaur? Lockbox).

    [Grenade] [Shield] [Weapon] are Skill modifiers, if you want a kit with ability to actually heal your shields, look into the Fleet Krenim cross-ability kits, as one has the normally Engineering only shield healing ability built in.
  • postinggumpostinggum Member Posts: 1,117 Arc User
    TAC modules are designated assualt or strategic, the kit frames varying numbers of each slot. An assualt module, like a grenade, will not go in a strategic kit frame hole. Also you cant juggle the module in and out of a frame whilst in space.

    So beam down somewhere nice, and try to slot the module, if no joy empty the kit frame and then try, if still not happening try a a spare/super cheap frame that has a strategic slot, if that this stage the module won't go into any frame then its a bug or some user error.
  • mreeves7amreeves7a Member Posts: 499 Arc User
    It also may not be allowing you to slot the Plasma Grenade if you have a 'variant' Plasma Grenade already equipped, such as the Cryo Grenade from the last Winter Event.
  • atop2atop2 Member Posts: 12 Arc User
    Apologies for the late response, and many thanks for all the input.

    My frame has four Assault Module slots and one Strategic Module slot. To the Assault Module slots I added a MK XII Photon Grenade, Cryo Grenade and MKIII Smoke Grenade. However, I tried removing the Cryo Grenade and it appears the MK XII Plasma Grenade can now be slotted, although I would have preferred to use both.
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