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The Tier 6 Valiant Class Tactical Escort

rattraps123rattraps123 Member Posts: 101 Arc User
Can we have an hull Valiant type 2 WITHOUT the two center red inpulse engines. they are ugly and I want to use the body but not with those GIANT oversized red blobs on the back. just keep the two outer inpulse engines, and remove the textures for the fill in the centers ones. Thanks ~ T
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Comments

  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    Since we are talking visuals.. The torpedoes from the Warhead Module fly around like the Ferengi Rapid fire launcher. It looks like a distress flare going off. If you are keeping the cooldown timer at 13-15 seconds a torpedo fine but I don't want to feel like I am calling for help when I fire that thing off. :)
    [img]>:)[/img]

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Since we are talking visuals.. The torpedoes from the Warhead Module fly around like the Ferengi Rapid fire launcher. It looks like a distress flare going off. If you are keeping the cooldown timer at 13-15 seconds a torpedo fine but I don't want to feel like I am calling for help when I fire that thing off. :)
    What few do know, the torpedoes are also chrontion infused and travel backwards in time. They are created by your opponent in the moment of his destruction, he's basically sending them backwards in time as distress flare and your warhead launcher is actually a heavily modified disress signal receiver unit.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rattraps123rattraps123 Member Posts: 101 Arc User
    edited November 2015
    I totally agree, They need to come out of the weapon hardpoints. just like the real Defiant & Valiant.



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    Post edited by rattraps123 on
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  • rattraps123rattraps123 Member Posts: 101 Arc User
    LOL , Well that proves my point even MORE :O)
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  • qjuniorqjunior Member Posts: 2,023 Arc User
    But...the Defiant class didn't have a torpedo module ! The ship in the show was only T5 ! >:)
  • rattraps123rattraps123 Member Posts: 101 Arc User
    edited November 2015
    qjunior wrote: »
    But...the Defiant class didn't have a torpedo module ! The ship in the show was only T5 ! >:)


    https://en.wikipedia.org/wiki/USS_Defiant

    latest?cb=20061226022926&path-prefix=en
    Post edited by rattraps123 on
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  • rattraps123rattraps123 Member Posts: 101 Arc User
    ALSO I would like to see some changes to the Valiant special console.

    1. Instead of building up 1 torp at a time. it should build up 2 at a time and the recharge rate needs to be double what it is now, its too slow. The reason for 2 torp recharge each is so you can fire a volley of 2 each 3 times. totaling 6.

    2. The animation for the torpedo firings needs to be changed to the one like in the gif below. And it should fire in vollys of 2 each totaling 6 times until fully recharged.

    3. Why is there NOT a set bonus for the Quad phasers ????

    MAKE IT SO !
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  • kostamojenxkostamojenx Member Posts: 251 Arc User
    ALSO I would like to see some changes to the Valiant special console.

    1. Instead of building up 1 torp at a time. it should build up 2 at a time and the recharge rate needs to be double what it is now, its too slow. The reason for 2 torp recharge each is so you can fire a volley of 2 each 3 times. totaling 6.
    Its not too slow at all, its one of the fastest reloading special consoles in the game.

    PLUS it one-shots people in PVP.

    If anything its gonna get nerfed.
  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    edited December 2015
    There is nothing wrong with the console DPS. The damage output is less than a regular quantum high yield and reload is longer. I put that console on a full spec torpedo build and it was not an instant kill button. I put it on another toon which only had 6 points in projectiles. Due to other certain abilities it was doing single shot kills. It would be nice to see combat logs on those runs. :)
    [img]>:)[/img]

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