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Would you like to have Tac, Eng and Sci mk XII modules added to the dilithium store?

yakodymyakodym Member Posts: 363 Arc User
It seems quite weird that at the moment, you can get any specialisation kit modules at purple mk XII for mere 7400 dil (about 33ish zen at the moment), while your only chance of getting most purple mk X+ class modules is either unpredictable farming on high difficulty, or getting them from the exchange, where they oftentimes go for 2mil+ (converted to zen via lockbox keys, it's about 45-90 zen apiece). So I would like to find out if there was a demand to put these into the dil store, right next to intel and command modules.

Would you like to have Tac, Eng and Sci mk XII modules added to the dilithium store? 11 votes

Yes
72%
nightkenbejaymackyrrokseriousdaveyakodymsamimujuuk#0507ashstorm1lionsilver 8 votes
No
27%
lucho80fewzzpostinggum 3 votes

Comments

  • yakodymyakodym Member Posts: 363 Arc User
    Yes
    Right, there are also very rare mk x+ kit rewards on the first playthrough of some missions, but that's just a one-time event, that doesn't help much (seeing how the situation on the exchange is the way it is).
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    Yes
    Definitely yes.

    Actually, i always thought of this as an omission on Cryptic's side.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    No
    Have you checked your fleet's R&D holding? You're complaining about problems that don't exist.
  • yakodymyakodym Member Posts: 363 Arc User
    edited November 2015
    Yes
    lucho80 wrote: »
    Have you checked your fleet's R&D holding? You're complaining about problems that don't exist.

    Even with Spire, Embassy and Lab kit modules, that still gives you only five kit modules per class, but each class has 14 basic skills. So yeah, that's about 27 non-existent problems.
  • postinggumpostinggum Member Posts: 1,117 Arc User
    No
    Other than the basic principle of character customization being desirable, is there a significant benefit to be had?
    Vet players seem to be using a lot, if not entirely, fleet, lockbox modules and universals. I suppose the few people running healer sci would like the best versions of their unpopular skills, other than that ambush and?

    I found selling those modules a real boost when levelling a toon.
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