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How do you boost radiation damage?

lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
This season's weapons seems to focus quite a bit on radiation. So is there a way to boost the damage of the radiation or is this really just a weaker disruptor build with a gimmicky radiation damage to make up for lost damage?

Edit: this also got me thinking about the bio molecular disruptors as well. Can they be boosted as well?

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Of the top off my head the only console I can name is the undine tac console from surface tension, gives about +13% disruptor & +23% radiation damage.
    And I think the T2 iconian rep sapce trait with +5% bonus exotic damage & the Constriction Anchor from the vadwaur box with +3.3% bonus exotic damage also apply to radiation procs.
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    so is this considered exotic damage? will particle gen boost that?
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited November 2015
    so is this considered exotic damage? will particle gen boost that?

    As far as I know not. It is theoretically "exotic damage" but it doesn't benefit from partigens, for good reasons. Just imagine how monstrous this proc would become on ships with like 3-5 sci slots.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Delta Weapon Set 2-piece bonus grants about a +14% radiation damage boost.
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  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    I guess only time will tell how much significance these radiation damage brings. I mean, if pure disruptors are doing superior damage, then this proc is really just a waste of time.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    How exactly do the withering space weapons work? Is the new proc replacing the standard -res or additional in trade for a mod like the bio weapons?
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    if they follow the lastest rep weapon trend, it'd be 3 mod + radiation which would be superior to just disruptors....but if they revert back to the bio weapon 2 mod + radiation then who knows....anything goes.
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    Judging by the ground weapon, 3 mod with radiation, this might just turn out to be better 2x Crtd disruptor than normal flavour but the Crtd x3 normal disr will probably still beat it.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Judging by the ground weapon, 3 mod with radiation, this might just turn out to be better 2x Crtd disruptor than normal flavour but the Crtd x3 normal disr will probably still beat it.

    Well, if you take crafting & upgarding into consideration then they've already lost. Mk12 VR is a pretty terrible point to start upgrading weapons compared to normal dis which can end up at UR/epic even before mk10.
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