Hi everyone
I want to know with multiple engineering alloy, armour and plating consoles, for example neutronium, will you receive diminshing returns? If I used different armour and alloy consoles, for example 1 neutronium, 1 ablative and 1 monmentium or 1 tetraburnium you will recieve the full resistance? Do you get the full resistance plus a bonus?
With tactical consoles, if you have multiple consoles of the same type, for example phaser relay x2 or x4 or zero point quantum chamber x2 or x3 will you get the full percentage bonus?
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Tac consoles stack properly without any diminished returns.
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Tactical consoles are also not multiplicative on each other, they only affect base damage and are additive with each other for a total effect, so equipping 2 consoles with +30% damage equates to a +60% boost, not +69%.
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Yes, I have seen your spreadsheet before. Thank you for the link. If I were to use multiple engineering consoles of different types for example, 1 neutronium, 1 ablative and 1 monmentium or 1 tetraburnium will I receive the full resistance or also have diminishing returns?
No one has an answer or answers to this?
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Could you please explain this further? If I understand you correctly. You are saying that if it is the same damage resistance type e.g phaser on nenutronium and phaser on ablative I will still receive diminishing returns, even if they are the same percentage console? Or does it mean something else?
Ship got many resistance types. Each one different number. Each number computed individually. That mean DR for each computed seperate too. Bottom line: different types "stack" just fine (they don't actually "stack" because they are for different values, but for the same reason, they don't DR each other either) but its kinda bad to do this, use one or at most two of the GOOD resist ALL consoles and have done with it.
Yes, phaser damage rating on neutronium and phaser damage rating on ablative give diminishing returns. All your phaser damage resists get added together, and put through a diminishing returns formula to determine your final resistance to phaser damage.
VR Mk XII Neutronium has a phaser resistance rating of 20. By itself, diminishing returns gives you a final phaser resistance of 16.61%.
VR Mk XII Ablative has a phaser resistance rating of 30. By itself, diminishing returns gives you a final phaser resistance of 22.92%.
Combined, they give a phaser resistance rating of 50. Together, diminishing returns gives you a final phaser resistance of 32.81%, which is less than the 39.53% you would expect if they were calculated separately before being added.
The diminishing returns formula means your final damage resistance (not counting anything from bonus damage resistance) can never exceed 75% no matter how much damage resistance rating you stack. If your consoles had a rating of 10,000, you'd still only have a resistance just under 75%.
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So how does a player reach the maximum resistance of 75%?
This is good advice. Don't bother trying more than three armor consoles (Neutronium recommended), and if you feel safe enough with just two, that's even better since it can free up a console slot for something else.
There are also many boff abilities that provide damage resistance rating you can use to supplement any perceived deficiency in damage resistance, things like Emergency Power to Shields, Auxiliary to Dampeners, Auxiliary to Structural, Polarize Hull, Attack Pattern Delta, and Attack Pattern Omega. Damage resistance is also affected by doff selection, skill points, and more. I wrote a guide a couple years ago, so it's somewhat dated, but much of the info still applies: https://docs.google.com/document/d/183gKs_JstCnOrO_jWjvDwMN8K8jGnk7VMJtwwoXf0Jk/edit?usp=sharing
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So how does a player reach the maximum resistance of 75%?[/quote]
Certain Science ships can reach higher than 75% all res but only for like, 7-10 seconds..
Rouge Sto Wiki Editor.
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