Hey guys, I've been running photon torps on my escort build (
build here) for a while but the new torp and console from the FE has me interested and I think I can get better damage out of them than I currently do the photons. Thing is I'm not aware of anything that increases quantum torp damage to the same levels I have my photons, so here I am seeking guidance.
Comments
With that said, a pure Quant build is now entering a new dawn thanks to the fix for Quantum Exploiters. Depending on your CritH, you may want to run a hybrid of Quantum Tac Consoles (Locators & Exploiters). Then build for the Sunrise set, get the T1 Terran Munitions console, Neutronic torp, 1-2 crafted Quantums w/ DMGx3[Pen], and go to town!
Get the new lockbox Personal trait that gives you shieldPen (If you're a Veteran w/ Weapon Systems Synergy, double bonus!), then Starship traits: Omega Kinetic Shearing, Enhanced Armor Penetration, Precision, Advanced Targeting System(?), and Nukara - Offensive.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
At first thought, at the moment, there is no quantum set comparable to sets that are boosting photons (e.g. The Protonic Arsenal) You could run sets that boost general torpedo damage. The T2 rep trait boosts torpedo damage by 13% 12.5%, and the Terran two piece boosts projectile damage by 13 (+??) also. If you are +lvl 15 in Projectiles R&D you can also run that trait: Kinetic Precision.
Flows Caps + Neutronic + QPT (Quantum Phase Torpedo) + Dyson Secondary Deflector + Deflector powers is an interesting build.
And as mentioned before, check your Crit H and Crit D numbers. Exploiters could boost your damage once you get a Crit H.
If you can reliably knock enemy hit points down quickly you might want to consider running the TPT (Terran Photon Torpedo). It's damage scales as the target's hull is reduced.
The Terran console seems outrageously lackluster (c'mon, -0.5 second to reload torps?!), although certainly improved with upgrading.
Let mejust throw this out there: Rule 62 Multipurpose Combat Module. Seriously: EPS, Flow Caps and *any* Torp dmg bonus ... upgrade this (as I have) and it's a very decent console to equip. It's not "meta", per se.
The Terran set bonus plus the T4 rep passive a seem pretty decent.
But are all the benefits bigger than the boosts you get going full photon with the protonic arsenal?
This person upgrades the set on tribble.
It depends on what benefits you want. At this point, from the information I have seen, if you are looking at raw DPS then no, sets (barring perhaps the new Defiant ship) boosting photon damage boost it more that any quantum boosting set.
I've found that when you strip/remove shields you destroy ships much quicker. I am interested in removing shields or applying bypassing damage. To retouch on the OP's original interest, I'm very much looking forward to seeing exactly what the QP two piece does.
The console benefits all torpedoes, but those with shorter and the shortest cooldowns benefit the most.
The Terran Ordinance will supplant the Protonic Arsenal for hybrid & heterogeneous torp boats. For photon torp boats, There's nothing wrong with having them both there, as their synergy is apparent, especially for KDF Photon canon-ish theme:
3pc Terran Ordinance
3pc Protonic Arsenal (can ditch the Experimental Proton Weapon if picky)
2pc Counter-Command Ordinance (Tac console + Enh Bio-Mol torp)
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
If you're going photons, with disruptors/phasers in your back pocket for procs, EBM+Heavy Turret is better for you than EBM+CCMER.
To the OP:
You're moving from photon to quantum and want advice? My advice: Don't swap. Grav+Biomol+Terran is a brutal torpedo combination. Go for that one.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I understand your point; I try to just answer the OP's question without inserting my personal judgements. Sometimes I'm even successful at doing it.
Elaborate, please.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
EBM+Heavy Turret would give me the 2pc bonus to damage without the valuable console space which can be used for a dedicated damage console which would give a few points extra damage per hit.
True, if the OP were only concerned w/ boosting phaser damage only. Since the CCMER has about 1/2 the value of a Phaser Tac Console iirc + radiation damage (radDMG) (should the OP migrate to the Terran Ordinance, or use KLW) + almost the full value of a Photon Torpedo Tac Console, it would be a wise move to provide some sort of boost to the photon torpedoes while still providing some boost to phasers in the same slot.
Now, if the OP rarely used EBM, load up on Phaser Tac Consoles and occasionally fire the torp using HY2 & HY1, and use the Heavy Phaser as part of the set.
To the OP: This looks like a single target nuker. Is this the case? Nadeon would then be used on a cluster of enemies?
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I use that 2pc in my mash-up canon build, and it's nice. The Quantum Phase Torpedo is a shield stripper first, and a kinetic nuker second (at least from my perspective, so take that with a grain of salt). If you have Command as a secondary, you'll notice lots of expose/exploit procs. LOTS.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
This is exactly how I run this build with the NSB (now the Defiant's quantum torp console) used for either large groups of low HP enemies or as added spike on one ridiculously high HP target.