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Admiralty System

rocketman359rocketman359 Member Posts: 24 Arc User
I can sum it up in 1 word, YAWN.

Comments

  • silverskyhigh2silverskyhigh2 Member Posts: 46 Arc User
    Not for me, I like it. I run the system on 3 of my toons and for Fed toons like myself we can now get prisnors from some of the Klingon assignments.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    quote="rocketman359;1206676"]I can sum it up in 1 word, YAWN.[/quote]

    I would go for Boring.

  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    To each their own. I enjoy it.
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    Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
  • iceeaglexiceeaglex Member Posts: 375 Arc User
    We feds could always get prisoners. Too many. And nothing to do with them
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    quite surprising how many speciality points I have reaped since the system went live. :)

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Not for me, I like it. I run the system on 3 of my toons and for Fed toons like myself we can now get prisnors from some of the Klingon assignments.

    Totally agreed.

    Although claiming all the ships at first was not that much of a fun process, I do like the system a lot. Pretty good rewards (I average a spec point every 3 days on my main), and the puzzle, I don't know but I like puzzling in my ship to get those meters up to 100%.

    I also like the Fed AND KDF campaign for both sides. Here is to hoping we see cross-faction teaming and Armadas soon.​​
  • therealmaddmatttherealmaddmatt Member Posts: 120 Arc User
    As the march of the progress of technology pushes forward, so does the advancement of heavy maintenance times. By the 25th century, maintenance times have advanced to the point where a ship only needs to be in service for 15-240 minutes at a time to be taken off line for servicing, whereas in in more primitively maintained times, like the 21st century, a ship could very well have to wait for years, sometimes decades, before qualifying for that rare, coveted downtime. :p
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    As the march of the progress of technology pushes forward, so does the advancement of heavy maintenance times. By the 25th century, maintenance times have advanced to the point where a ship only needs to be in service for 15-240 minutes at a time to be taken off line for servicing, whereas in in more primitively maintained times, like the 21st century, a ship could very well have to wait for years, sometimes decades, before qualifying for that rare, coveted downtime. :p

    Knowing Cryptic? Its either this, the missions themselves take 18h (in which case.... why buy all the ships for their cards) or the rewards get downscaled massively.

    And honestly, with the amount of free ships they hand out? I aint complaining.​​
  • macwilliam1975macwilliam1975 Member Posts: 88 Arc User
    quite surprising how many speciality points I have reaped since the system went live. :)

    Same here!
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  • xyquarzexyquarze Member Posts: 2,121 Arc User
    As the march of the progress of technology pushes forward, so does the advancement of heavy maintenance times. By the 25th century, maintenance times have advanced to the point where a ship only needs to be in service for 15-240 minutes at a time to be taken off line for servicing, whereas in in more primitively maintained times, like the 21st century, a ship could very well have to wait for years, sometimes decades, before qualifying for that rare, coveted downtime. :p

    And probably our ships could also go on more missions without maintenance. But whenever a ship is in port (maybe not so much for ferries but longer stays, especially on military ships), it is getting maintenance. Whenever a plane lands it is getting maintenance. Maintenance does not mean "drydock". Maintenance is engineers and technicians checking the engines, bolts, what have you. It is mostly coinciding when we see it (i. e. commercial ships or planes) with the time the ship spends in port, the plane spends on ground anyway, debarking, loading, all that. But there is a lot of maintenance going on.

    And yes, the relations are off in here, but it is an abstract game mechanic. Or would you like to have the "escort ship" missions take days, as would be realistic, with still some cooldown of the present size? And for military aircraft of the 21st century it is actually quite common that it spends more time in maintenance than in operation.

    As for "decades without maintenance" - most certainly not. Yes, some ships get year long missions. But maintenance is already included in them.
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  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited November 2015
    As the march of the progress of technology pushes forward, so does the advancement of heavy maintenance times. By the 25th century, maintenance times have advanced to the point where a ship only needs to be in service for 15-240 minutes at a time to be taken off line for servicing, whereas in in more primitively maintained times, like the 21st century, a ship could very well have to wait for years, sometimes decades, before qualifying for that rare, coveted downtime. :p

    Of course, then navy ships end up sitting in drydock for months.

    Out of curiosity, I did a search on maintenance for military aircraft. Modern fighters & bombers seem to range anywhere from 8 to 120+ hours of maintenance for every hour they spend in the air. (The 120 being for the B2 bomber.)


    But that's besides the point.... "maintenance" is just something they stuck there for theme. It's play balance and time gating, and they aren't going to change it just because someone says "but that's silly from a lore perspective!"


    edit: oh, this is interesting (from Wikipedia):
    In the United States Navy, Refueling and Overhaul (ROH) refers to a lengthy process or procedure performed on nuclear-powered Naval ships, which involves replacement of expended nuclear fuel with new fuel and a general maintenance fix-up, renovation, and often modernization of the entire ship. In theory, such a process could simply involve only refueling or only an overhaul, but nuclear refueling is usually combined with an overhaul. An ROH usually takes one to two years for submarines and up to almost three years for an aircraft carrier, to perform at a Naval shipyard.
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  • therealmaddmatttherealmaddmatt Member Posts: 120 Arc User
    While I don't mind the attention, I think you guys are over-analyzing the joke. ;)
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  • tempus64tempus64 Member Posts: 806 Arc User
    I'm sure that for some long time players etc it's just boring etc. But for someone who can't run elites, getting a couple salvaged techs out of it so far has me pretty pleased with it.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Admirality sum up?

    Not that exciting but highly useful.

    If one uses this system’s potential it reduces the global grind in this game by 25-50%.

    You get a thank you from me Cryptic, well done.
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