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Our R&D Market is Suffering... And Heres Why

maxprangemaxprange Member Posts: 65 Arc User
When the R&D system was released, the materials were in short supply (expensive on the exchange), and in turn, so were the superior upgrades (very expensive per unit). Remember when it was first released and it could cost you upwards of 500k to even 1 mil to get a single superior upgrade? And where are we now... In todays times, the exchange economy has become overflowed with an abundance of materials and crafting components, resulting in cheaper access to R&D upgrades. This, combined with the increased amount of players with lvl 15 -20 in certain R&D apartments has brought more or less, an overflow in what we have access to in terms of R&D upgrades.

This sounds short in the long run, but take a look at the recent release of the new Herald lockbox. Prior lockboxes had a habit of bringing in quite a crowd, both in Zen and EC, but now, where is that EC crowd? Similar results can be seen with the previous Annorax drop, with a ton of wins the first day, but very few the following. Why is this? Simply, the amount of R&D available, along with the general lack new releases of major game changing mechanics like R&D and upgrades leaves for something to desire after about a year. And this is where we are at. (I will pick this up later with raw numbers).

The largest player base in STO are PvEers, of them, a very small percent make up the high DPS leagues (including myself), where competition and the need for the current, best supplies helps bring the market a profit. The general playerbase -- for ease, I will call this 90% -- does not need this kind of competition. Once they reach 10-20k DPS, they have no need to truly upgrade their gear. Think about it, after you reach 20k, do you really need to continue forking over cash to improve your skills? If everyone in the game did 20k DPS, not only would the game be fast, but it would lose much of its enjoyment. Similarly, in PvP, there is a need to buy and maintain the best skills to be able to compete fully, but eventually it does come to a point where people just do not need to buy new things.

So how does this all relate to R&D and the exchange? Well, with the lack of a new driving feature to the exchange, there is not a lot of sense of bringing new income. Sure the new lockboxes add an abundance of new ships, traits, keys, etc. to the exchange, but they don't truly provide a desire for everyone, including that 90% of the players to obtain. The average player isn't going to fork over upwards of 600-900 million for that Vonph dreadnought, and generally, neither are the high end DPSers.

So to further express this, I took a simple chart (and I can expand upon these later if requested, it will just take major time) that expresses the COST vs PROFFIT when creating ONE R&D upgrade from scratch (buying the materials and crafting the components to make the upgrade) WITH OUT getting a crit (multiple items for one project). The results, for every superior upgrade, turned out to be a higher cost than there is to profit. When the system came out, this was never an issue, where results as high as 4:1 pay out ratio or higher could be obtained. Now, the only way to pull a profit through R&D upgrades is to get that high level R&D level and get crits. In the chart and graph below, it shows this data, and now, after a little over a year, we have reached the point where COST out weighs PROFFIT.

Now, if you are to get those crits, and its almost impossible to not get some, you will still make a profit. Infact, if you are lvl 20 in a R&D department, your PROFFIT, when compared to your expenses will be closer to a 2:1 or a 3:2 payout, (for reference, you can multiply the data in my graph by 2.17-2.51 to get these numbers, I can expand upon where I got these numbers upon request, but know they are taken from real game data). This is great and all, but should all of STO's economy be this gambling based? Remember, Star Trek is supposed to be currency free (Federation At least), and right now, the game has gone past currency, to honestly gambling.

NOW DONT GET ME WRONG
Currency is a key aspect to this game, and I believe its a great feature. The only alternative to currency is major grinding, and that would probably take even more away from the exploration aspect. But honestly, Cryptic, we need a new system to pull profit from. We have kicked the dead horse as much as we can, and it proved to be great for a year but its not going to keep the games economy going forever. Just think, if Apple, Microsoft, Mercedes, Toyota, Intel, Nvidia, etc. all stopped making new devices for people to buy, would there be any market left? Now this new admiralty system, that's a great feature, but seems to reliant upon the other systems already in place.

(Stop here If you don't want to see my radical ideas of improvements to the game, they do stray away a bit from the point of the article at places)

Now, this thread's more meant to get the word, and the idea out in the open for people to think over, but where would the fun be if I didn't propose a few radical ideas to get turned down. Well for starters lets look at what brings a good profit in the real world... Competition. Now PvE DPS does provide good competition, but that's not a good enough driving force. That leaves one aspect left, PvP. PvP has needed a revamp for a while, (yup I had to go here as I am a PvPer myself), and with the new Specialization feature, why couldn't we have a PvP based specialization that only works in PvP (though it doesn't have to). What's the harm? And if it were to work out of PvP and give large enough bonuses, that would cause massive competition and a stride for improvement, as the only way to get it would be to do well in PvP, which comes from having good gear, which comes from participating in the exchange. Now this idea, while I did just try to sell it with Specialization, probably wouldn't work with it, but a new feature could always be developed, and honestly, I think a strong PvP aspect in the game would be great. What better way to bring players together than in a nice competition.

But of course, this alone wont help the economy; something big like R&D would have to be released again. So what could be released? Well, we do have crew on our ship, that generally we ignore... Could we not implement a system very similar to R&D but directly affecting the crew? I mean, a stronger crew will probably out preform a weak crew. Market it like R&D, make it exchangeable, set the system very similar, hey the exchange will work again.

Before I go any more off topic again, please consider what I've said, and ill post the image links below.
Chart: http://prnt.sc/8xbcyn
Graph: http://prnt.sc/8xb2xl

***Remember, the data in these graphs represents ONE, completely SELF MADE upgrade, with items BOUGHT VIA THE EXCHANGE, with NO CRIT.***
To get data representing a crit, multiply the profit by 2.17 to 2.51 (depending on your R&D skill level (15-20))
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Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yeah, I don't see how this is beneficial to the game as a whole.... It's a supply and demand thing.... reduction in demand is inevitable when people have finished their upgrades.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • berginsbergins Member Posts: 3,453 Arc User
    People who are crafting upgrades for profit ARE critting, so to ignore that part of the calculations completely invalidates your theory of doom. In addition, anyone doing this for profit is running 5-6 missions at a time with a 15 minute turnaround, bringing the profit into the tens of thousands per hour.

    I'm not sure how PvP competition translates into economic competition, but all I can say is "No. If it ain't broke, don't fix it, and it ain't broke."
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I agree with the op with the link between pvp and the overall market. Reason being he's kind of describing my own behavior. Pre-DR, I used to maintain 3 characters for pvp. One from each faction. These characters were geared to a very high level, best of the best, so that I could be competitive. Fast forward to now and two of the those three characters don't have any new traits, or gear, and I haven't upgraded the gear I do have on them. There's no reason to because there's no one to pvp with and I don't need the absolute best to take down the moronic npcs in this game. Even on my sole surviving main toon I've shied away from lockbox and lobi ship's that I would have considered needed gear, if only for the traits. I've gone from being almost whale-like to a true free to play warrior.
    Tza0PEl.png
  • ltminnsltminns Member Posts: 12,572 Arc User
    Oil.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • maxprangemaxprange Member Posts: 65 Arc User
    Yeah, I don't see how this is beneficial to the game as a whole.... It's a supply and demand thing.... reduction in demand is inevitable when people have finished their upgrades.


    bergins wrote: »
    People who are crafting upgrades for profit ARE critting, so to ignore that part of the calculations completely invalidates your theory of doom. In addition, anyone doing this for profit is running 5-6 missions at a time with a 15 minute turnaround, bringing the profit into the tens of thousands per hour.

    I'm not sure how PvP competition translates into economic competition, but all I can say is "No. If it ain't broke, don't fix it, and it ain't broke."

    I don't mean to be saying that its broken, more that the demand has gone way down, and the supply has gone way up. If you over saturate a market, then where's the value? Especially with all the people who left with DR, a decent chunk of money has gone out of the game, and the only way to get it circulating again is to essentially add a new market.
  • maxprangemaxprange Member Posts: 65 Arc User
    edited October 2015
    nikephorus wrote: »
    I agree with the op with the link between pvp and the overall market. Reason being he's kind of describing my own behavior. Pre-DR, I used to maintain 3 characters for pvp.
    [...]
    These characters were geared to a very high level, best of the best, so that I could be competitive.

    And that's what fuels a game, exploration is great, but there's no need to truly upgrade and get all new gear. PvE? Sure if you want to be the highest damaging player in the game, but that's all dependent on who you team with, and has no true competitive use (Fact: If any of those PvE teams go into PvP they tend to lose fast if they don't change to a PvP loadout).

    So what's to lose for adding a PvP based goal to the game... If people don't do it, they don't do it, its not like it will have a negative effect on them in PvE, where there's not a ton of competition. As a matter of fact, wouldn't PvE be the exact opposite of competition? Team work?
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    I'm a cheapskate and won't spend any currency when the prices are stupidly high. So bring on the flood of goods and make it a buyer's market!
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    It's too bad pvp is dead, because it really was a fun time. There's nothing like a dog fight against another equally skilled player. A lot more fun then spamming faw at everything.
    Tza0PEl.png
  • tempus64tempus64 Member Posts: 806 Arc User
    I don't understand since the information is invalid and so appears to just be some veiled attempt to get cryptic to do something with PvP.

    1. You don't list the actual prices paid for materials. For all we know you could have picked the singles price as opposed to the bulk price. Or you used prices from a month or 2 ago. For example. I just looked at what I bought things at. As far as the materials + EC, a superior beam upgrade would cost me 70,800 not taking into account crits. And the price of some of those items have been lower than what I bulk bought them at. That's almost half the cost you listed. Cannon ones, with what I bought things at, cost me 61,800 in materials before criting. That's less than half what you list.

    2. Criting. Really? You can't even craft them until you're at a level where you can crit them so that's another reason your post is invalid.

    Beyond that, I don't even know what you're saying is wrong with things. You can get 2x+ your costs right now. So what's wrong with that? It wasn't that long ago, couple months or so, where the market was backwards and like you are saying. Where even buying in bulk and criting you'd probably lose money.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    Cryptic is driving down the prices with one R&D event after another, plus all the ships they keep putting into the R&D boxes.
  • baudlbaudl Member Posts: 4,060 Arc User
    but seriously, you crit not only by making the final upgrade thing, but also by creating the components. In other words, mats to product ratio is not 1 to 1, but more like 1 to 2.5 (or even 3)
    which means lots of profit to make still.
    Go pro or go home
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    maxprange wrote: »
    Now, the only way to pull a profit through R&D upgrades is to get that high level R&D level and get crits. In the chart and graph below, it shows this data, and now, after a little over a year, we have reached the point where COST out weighs PROFFIT.

    ummm theres this thing you can do... where you GET YOUR OWN CRAFTING MATS and voila its buckets cheaper to make superior upgrades.... so simple it plum evaded ya
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • bejaymacbejaymac Member Posts: 448 Arc User
    You do know that there was an exploit that had the potential to give endless amounts of R&D supplies, and those that knew about it used the recent XP boost week to make full use of it, there's now that much of it out there that supply far exceeds demand, that's why the prices have crashed.

    The exploit is still there it's just Cryptic have made it harder to grind vast amounts from.​​
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2015
    I'm a cheapskate and won't spend any currency when the prices are stupidly high. So bring on the flood of goods and make it a buyer's market!

    Agreed, markets are something that people should expect to possibly crash as some point, after all you can only drain people of their $ so much, before it doesn't trickle down quick enough, and/or they tire of paying such high prices for goods they may no longer need/want badly!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • farshorefarshore Member Posts: 353 Arc User
    bejaymac wrote: »
    You do know that there was an exploit that had the potential to give endless amounts of R&D supplies, and those that knew about it used the recent XP boost week to make full use of it, there's now that much of it out there that supply far exceeds demand, that's why the prices have crashed.

    The exploit is still there it's just Cryptic have made it harder to grind vast amounts from.​​

    Just how hideously bad was this exploit?
  • cruzistcruzist Member Posts: 163 Arc User
    maxprange wrote: »
    When the R&D system was released, I spent millions and millions dilithium and ec upgrading all my gear to epic and now I'm screwed because the elite awards aren't selling for as much as I had gambled on. This has got to change.

    There, shortened it for you.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    @farshore

    Some people made a few billion EC in about three days.

    It has to do with the Delta recruit event. Upon reaching level 10 on any character you can claim a massive R@D pack and the XP weekends let you hit level 10 in a single mission on Romulon characters. This has since been fixed in the latest patch as you must now be level 20 to access the temporal agents store.

    For those who like to grind it can still grant you massive amounts of R@D supplies.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    Its pretty normal for game changes to cause the market to be affected.. Look at mirror boats.. They went from under 100k for some to 3 mil plus... Not really sympathetic to the gravy train on R and D to drop off just find another market to play. For the players that were struggling with R and D before its not really a bad thing now it is more reasonable for them to do so (disclaimer I was far from struggling with it myself).
  • farshorefarshore Member Posts: 353 Arc User
    samt1996 wrote: »
    @farshore

    Some people made a few billion EC in about three days.

    It has to do with the Delta recruit event. Upon reaching level 10 on any character you can claim a massive R@D pack and the XP weekends let you hit level 10 in a single mission on Romulon characters. This has since been fixed in the latest patch as you must now be level 20 to access the temporal agents store.

    For those who like to grind it can still grant you massive amounts of R@D supplies.

    I leveled 6 deltas and I don't remember a "massive R&D pack".

  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    I'm a cheapskate and won't spend any currency when the prices are stupidly high. So bring on the flood of goods and make it a buyer's market!

    EXACTLY!

    As I see it, the OP is just whining because his profits have been declining. Too freaking bad! They nerfed the heck out of the profitability of all aspects of the game. So he should suck it up and quit whining.

  • cidjackcidjack Member Posts: 2,017 Arc User
    OP,

    With all serious I do not give two cents to your ability to make EC off of the R&D stuff. I should be thanking you, do to you and other players trying to strangle the exchange when the R&D system started, I taught myself how to collect and craft my own R&D items.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited October 2015
    No, the problem I saw with the Delta Recruits is that they did not get the R&D Pack like the non-Deltas did for the R&D unlocks earned by the Recruits.

    Yeah, they got Gummare and they got a free ride to Level 10 for one discipline. But no mats.

    The pack distributed to the non-Deltas was not a massive one; it was the C-Store R&D Pack. Nice but not 'massive'.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yeah, there are no sympathy cards to be sent out to the Non-Value Added Resellers.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    So the TLDR version is

    I am not making enough from upgrades so restrict the market.

    PVP is good for the Upgrade market so put in a system that makes more people PVP, so they will buy my ugrades.

    I was gonna say something else but I got bored.
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    Fleet Leader House of Nova elite
    @ren_larreck
  • sharxtremesharxtreme Member Posts: 850 Arc User
    That's what they got with chasing PvP and other players away by layer upon layer of grinding for everything, stupid monthly event grinding, reputations grinding, lockbox release inflation, traits inflation, timed projects inflation etc.etc.

    In the meantime and as a direct consequence Core gameplay, missions and mechanics suffered so much in the process that you can safely rename it to Grinding Online, Ferengi Economy Online or Exchange Online.

    You know this game has touched the bottom when players try to "improve the ""game"" by adding more grinding to currency grinding.
    Remember when STO was about playing??

    This is a travesty to what STO was before, all the way until R&D revamp and Delta fkn Rising hit STO never to recover from series of wrong decisions by developers.
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    I've notice a drop in price for beam upgrades. It's gone under 100k per piece. However I'm getting two per project and for the moment I'm hoarding them.

    Eventually itll go back over 110k. It's annoying because I was after fleet ship modules but I can wait.
  • bejaymacbejaymac Member Posts: 448 Arc User
    farshore wrote: »
    samt1996 wrote: »
    @farshore

    Some people made a few billion EC in about three days.

    It has to do with the Delta recruit event. Upon reaching level 10 on any character you can claim a massive R@D pack and the XP weekends let you hit level 10 in a single mission on Romulon characters. This has since been fixed in the latest patch as you must now be level 20 to access the temporal agents store.

    For those who like to grind it can still grant you massive amounts of R@D supplies.

    I leveled 6 deltas and I don't remember a "massive R&D pack".

    By playing through the delta recruit system you have unlocked a pile of rewards for any regular characters on your account, the temporal agent has marks, gear, dill, EC and an R&D pack for them, claim all that on a new character, hand it all to your main, delete the new character and rinse and repeat.​​
  • ltminnsltminns Member Posts: 12,572 Arc User
    That is just not right. That sounds like advocacy for mass suicide. Respect your characters!!! I am not a mule, I am a free being!!!
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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