For all of you who are smart and wise about this whole Admiralty thing, why again I want to do this, what is the reward I will get from it? Ship cards, what the heck I need that for? Can I craft anything with this Admiralty stuff? Stuff that I can use in game, like for example when I do RD I can fabricate weapons, consoles etc, what can I get from Admiralty?
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
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That's the main reason I'm doing it.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The missions themselves, give XP, Dilithium, crafting materials (yesterday, I got a pack that had 2 of each v.rare material, and one that had 4 of two v.rare + a salvaged tech), and credits (up to 200k+). Of course, like the DOFF system, it varies by mission, and if you crit, etc.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
I am sure the rewards will be varied as time goes on and may be time limited so players that don't take part might miss out.
having said that I don't expect any monumental rewards but a lot smaller rewards can be used to get bigger ones.
even if you only use it once a day on each character I think you will find it is time well spent.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
There is no point, it's the journey not the destination. Do or not do, up to you.
From reading the forums and the prices on the exchange, it is definitely not a stress free add on. People are paying millions of EC, thousands of Dil, and thousands more of ZEN to get ships for this. It is a massive cash cow.
Also, casual players are the LOSERS here. Not an argument into casual vs no lifers, just an observation.
Casuals have a small amount of ships, they can do 1-2 assignments a day. (Those 150+ each assignments are a killer).
Obviously those that play more, have more ships, and it is better for them. This is ok, as they play more, once again just saying that the casual part is wrong.
I believe it was borticus himself that said that they didn't think the system would affect ship sales much. And that makes sense, because that it wouldn't be cost-effective to buy dozens of ships just for the Admiralty system is pretty obvious. If you happen to have lots of ships, then the Admirality system provides a bit of an extra bonus.
The point of the system was to give you something to do regularly. It's a mechanic for player retention, basically.
This is a reoccuring misconception - the idea that Casual Players play just as much and intensely as the hard core players, just for some reason they have less of everything and spend less money than others.
No, casual players may have less of everything, but they also do less of everything. That's what makes them "casual". They don't log in daily to max out their DOFFing, refinement limits, daily bonus marks and now the Admirality system. Doing that would be the antithesis of casual play.
So if casual players can only use the Admirality system casually... that's exactly what would be expected. If they wanted more, they'd stop being casual players.
the only reason players are panic buying ships for this is they don't know how to use the system properly and think they need loads of high quality ships, this is so not true most of the missions you just need to get a reasonable 50/50 chance of success or better and have a go, quite often I have done this and finished with a success and if the worst comes to the worst and you fail you can just try again the next time the mission comes up, its no big deal.
naturally it helps if you have more ships but they don't all need to be top quality, many of the missions fill to100% with low tier ships, I have hardly got the best of all the ships in the game, mostly just the c-store giveaway ships, event ships and ships I got while levelling.
I do have the dyson mega pack and delta pack of ships but I got them both just by converting dil to zen so they never cost me any money, most players even casual ones should be able to pick these up if they put their minds to it and save their dilithium from reputation payouts and events like I did.
I haven't got any of the lockbox ships that players seem to think you need to succeed with some of the missions.
sure it might take casual players a little longer to level up in this, like myself I am nowhere near the level of some of the other posters in this thread, having said that its only to be expected, the more you play the quicker you will get through anything in the game but it doesn't mean casual players are going to loose out just that they wont reap the rewards as quickly.
its not the fault of the game that the whole game is like that, the more you play the more you are going to get, every game you ever play is going to be like that, even the game of life.
or would you have it so everyone who plays sto is only allowed to play for 1 hour a day so casual players don't fall behind too much, that would be highly unfair don't you think.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I also have to hand it to the Developers: this Admirality CCG is a devious time-waster, especially for OCD players. On just a handful of 'toons, you can blow a couple of hours going back and forth between characters, acknowledging and restarting missions, due to their short cycles.
Depends on how many ships you have. With 5-6 unlocked mission slots, you'll quickly end up with most of your ships in maintenance, if you have a 20+ roster. I can see it being more of an issue if one has 40+
Speaking in the name of 9 endgame toons, it works well and serves it’s purpose.
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