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Can anyone please explain to me what is the goal of Admiralty, what it gives?

For all of you who are smart and wise about this whole Admiralty thing, why again I want to do this, what is the reward I will get from it? Ship cards, what the heck I need that for? Can I craft anything with this Admiralty stuff? Stuff that I can use in game, like for example when I do RD I can fabricate weapons, consoles etc, what can I get from Admiralty?
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy

Comments

  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Well, it kind of restores decent XP gains.
    That's the main reason I'm doing it.
    [img][/img]OD5urLn.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    XP, Crafting Materials, Dilithium, to name a few right now. If you are looking to build up your Specializations, the Admiralty Missions can provide much more XP than normal Doff Missions.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited October 2015
    At the most basic level, it lets you "do something" with all the ships you've gotten over the years. And is something else to do in STO, if you're looking for more things.

    The missions themselves, give XP, Dilithium, crafting materials (yesterday, I got a pack that had 2 of each v.rare material, and one that had 4 of two v.rare + a salvaged tech), and credits (up to 200k+). Of course, like the DOFF system, it varies by mission, and if you crit, etc.
  • hravikhravik Member Posts: 1,203 Arc User
    edited October 2015
    It gives XP, EC, dilithium, crafting rewards. Also something to kill a little time messing with.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    Oh OK thank you guys, I was like what am I doing wrong, LOL
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited October 2015
    i even got a colonist doff pack or two that are handy for the doff system.
    I am sure the rewards will be varied as time goes on and may be time limited so players that don't take part might miss out.
    having said that I don't expect any monumental rewards but a lot smaller rewards can be used to get bigger ones.

    even if you only use it once a day on each character I think you will find it is time well spent.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • szimszim Member Posts: 2,503 Arc User
    Reaching Tier 5 with the Feds and Klingons both gave me 5000 dilithium. And the completion of the Klingon 10 mission chain pays out 30'000 dilithium, the Fed one gives 2 specialization points. It's also a decent source of R&D materials, colonists, prisoners, XP and EC.
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    <goth> what's the point of ANYTHING? </goth>

    There is no point, it's the journey not the destination. Do or not do, up to you.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    its a pretty stress free add on to doffing that honestly looks like it will pay out better. I have tons of alts, now I spend an extra 5 min on each one sending ships out to gather a few more resources to use on my main couple of characters. its an easy way to tag on some extra dil, credits and loot. I would honestly think that casual players will benefit the most from it since a lot of the missions can reward bonus one time use ship cards that can help on the bigger missions. I will not be suprised if eventually there are updated mission rewards for some of the missions where we play alongside or as a different ship we get a card of those ships with updated stats.
  • iceeaglexiceeaglex Member Posts: 375 Arc User
    johnnymo1 wrote: »
    its a pretty stress free add on to doffing that honestly looks like it will pay out better. I have tons of alts, now I spend an extra 5 min on each one sending ships out to gather a few more resources to use on my main couple of characters. its an easy way to tag on some extra dil, credits and loot. I would honestly think that casual players will benefit the most from it since a lot of the missions can reward bonus one time use ship cards that can help on the bigger missions. I will not be suprised if eventually there are updated mission rewards for some of the missions where we play alongside or as a different ship we get a card of those ships with updated stats.

    From reading the forums and the prices on the exchange, it is definitely not a stress free add on. People are paying millions of EC, thousands of Dil, and thousands more of ZEN to get ships for this. It is a massive cash cow.

    Also, casual players are the LOSERS here. Not an argument into casual vs no lifers, just an observation.
    Casuals have a small amount of ships, they can do 1-2 assignments a day. (Those 150+ each assignments are a killer).
    Obviously those that play more, have more ships, and it is better for them. This is ok, as they play more, once again just saying that the casual part is wrong.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    iceeaglex wrote: »
    johnnymo1 wrote: »
    its a pretty stress free add on to doffing that honestly looks like it will pay out better. I have tons of alts, now I spend an extra 5 min on each one sending ships out to gather a few more resources to use on my main couple of characters. its an easy way to tag on some extra dil, credits and loot. I would honestly think that casual players will benefit the most from it since a lot of the missions can reward bonus one time use ship cards that can help on the bigger missions. I will not be suprised if eventually there are updated mission rewards for some of the missions where we play alongside or as a different ship we get a card of those ships with updated stats.

    From reading the forums and the prices on the exchange, it is definitely not a stress free add on. People are paying millions of EC, thousands of Dil, and thousands more of ZEN to get ships for this. It is a massive cash cow.
    But why? For the sake of maxing out Admirality? There isn't some magic uber reward at the end that compensates for thousands of Dilthium or Zen.

    I believe it was borticus himself that said that they didn't think the system would affect ship sales much. And that makes sense, because that it wouldn't be cost-effective to buy dozens of ships just for the Admiralty system is pretty obvious. If you happen to have lots of ships, then the Admirality system provides a bit of an extra bonus.
    The point of the system was to give you something to do regularly. It's a mechanic for player retention, basically.
    Also, casual players are the LOSERS here. Not an argument into casual vs no lifers, just an observation.
    Casuals have a small amount of ships, they can do 1-2 assignments a day. (Those 150+ each assignments are a killer).
    Obviously those that play more, have more ships, and it is better for them. This is ok, as they play more, once again just saying that the casual part is wrong.
    This is a reoccuring misconception - the idea that Casual Players play just as much and intensely as the hard core players, just for some reason they have less of everything and spend less money than others.
    No, casual players may have less of everything, but they also do less of everything. That's what makes them "casual". They don't log in daily to max out their DOFFing, refinement limits, daily bonus marks and now the Admirality system. Doing that would be the antithesis of casual play.

    So if casual players can only use the Admirality system casually... that's exactly what would be expected. If they wanted more, they'd stop being casual players.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Just a friendly advice that hit me like a truck during double XP event. If you're XPing on an undergeared alt that's not necessarily a good thing. Between a lvl52 and lvl60 enemy there's a dramatic difference... it's like night and day.
    Tck7dQ2.jpg
    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited November 2015
    iceeaglex wrote: »
    johnnymo1 wrote: »
    its a pretty stress free add on to doffing that honestly looks like it will pay out better. I have tons of alts, now I spend an extra 5 min on each one sending ships out to gather a few more resources to use on my main couple of characters. its an easy way to tag on some extra dil, credits and loot. I would honestly think that casual players will benefit the most from it since a lot of the missions can reward bonus one time use ship cards that can help on the bigger missions. I will not be suprised if eventually there are updated mission rewards for some of the missions where we play alongside or as a different ship we get a card of those ships with updated stats.

    From reading the forums and the prices on the exchange, it is definitely not a stress free add on. People are paying millions of EC, thousands of Dil, and thousands more of ZEN to get ships for this. It is a massive cash cow.

    Also, casual players are the LOSERS here. Not an argument into casual vs no lifers, just an observation.
    Casuals have a small amount of ships, they can do 1-2 assignments a day. (Those 150+ each assignments are a killer).
    Obviously those that play more, have more ships, and it is better for them. This is ok, as they play more, once again just saying that the casual part is wrong.

    the only reason players are panic buying ships for this is they don't know how to use the system properly and think they need loads of high quality ships, this is so not true most of the missions you just need to get a reasonable 50/50 chance of success or better and have a go, quite often I have done this and finished with a success and if the worst comes to the worst and you fail you can just try again the next time the mission comes up, its no big deal.
    naturally it helps if you have more ships but they don't all need to be top quality, many of the missions fill to100% with low tier ships, I have hardly got the best of all the ships in the game, mostly just the c-store giveaway ships, event ships and ships I got while levelling.
    I do have the dyson mega pack and delta pack of ships but I got them both just by converting dil to zen so they never cost me any money, most players even casual ones should be able to pick these up if they put their minds to it and save their dilithium from reputation payouts and events like I did.
    I haven't got any of the lockbox ships that players seem to think you need to succeed with some of the missions.

    sure it might take casual players a little longer to level up in this, like myself I am nowhere near the level of some of the other posters in this thread, having said that its only to be expected, the more you play the quicker you will get through anything in the game but it doesn't mean casual players are going to loose out just that they wont reap the rewards as quickly.
    its not the fault of the game that the whole game is like that, the more you play the more you are going to get, every game you ever play is going to be like that, even the game of life.

    or would you have it so everyone who plays sto is only allowed to play for 1 hour a day so casual players don't fall behind too much, that would be highly unfair don't you think.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • mia1099mia1099 Member Posts: 19 Arc User
    Gee. I run a 2 hour misson, wait 12 for the ship to clear maintenance, 14 hours total time, I could have made the extra XP doffing as I don't have a cool down on the officers, As for gambling with a 50/50 shot, a fail can be 14 hours lost, no gain, nothing so I can waste hours and then, days getting no return, brilliant! This is just a market scheme, open ended, no clear goals, drop the doff mats missons, force you into these, claim they broke it, throw in long cool downs so you either wait a day to clear or buy more ships beyond the low level ones with the short cool downs that can't even get to 50% chance. They'll change it later I am sure, but everyone is already ramping and spending so they get the money bump and claim it as a learning curve like they didn't know what 12 hours is. Brilliant!
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    This is a game (well - a game within a game). And sometimes in gaming you do not win.
    My mother was an epohh and my father smelled of tulaberries
  • therealmaddmatttherealmaddmatt Member Posts: 120 Arc User
    edited November 2015
    The lack of a defined goal is one of the things that's been bugging me about this. The campaigns need some sort of unique piece of gear, trait, etc to make if feel like you're actually working toward something, like the level-15 traits in R&D. I could see this being included in a future yet-to-be-added campaign.

    I also have to hand it to the Developers: this Admirality CCG is a devious time-waster, especially for OCD players. On just a handful of 'toons, you can blow a couple of hours going back and forth between characters, acknowledging and restarting missions, due to their short cycles.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I can have my OCD moments as well, but fortunately when a toon retired for the day he is out for me (I really need that attitude at my job otherwise it would be a 168 hours thing). Still takes waaaaaay more time than doffing.
    My mother was an epohh and my father smelled of tulaberries
  • kiralynkiralyn Member Posts: 1,576 Arc User
    I also have to hand it to the Developers: this Admirality CCG is a devious time-waster, especially for OCD players. On just a handful of 'toons, you can blow a couple of hours going back and forth between characters, acknowledging and restarting missions, due to their short cycles.

    Depends on how many ships you have. With 5-6 unlocked mission slots, you'll quickly end up with most of your ships in maintenance, if you have a 20+ roster. I can see it being more of an issue if one has 40+
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    XP gain is awesome with this.... I am enjoying the Admirality system and I get new specialization points almost all the time now
    Deep Space Nine in HD, make it so!
  • therealmaddmatttherealmaddmatt Member Posts: 120 Arc User
    24 on my least-equipped 'toon, 30 on the ones with bigger rosters, over 5 'toons, and that's not counting the bonus cards one picks up along the way. The thing is, by the time I'm done setting sail on the last 'toon's ships, the 15-30 minute missions on the first one are done, so I start all over again; lather, rinse, repeat. I doubt the timing of this is accidental. ;)
  • tempus64tempus64 Member Posts: 806 Arc User
    Even with just using pretty much all free ships (including 1 event ship + the recent giveaways), I've been getting good rewards. One toon is already up to level 4 in both campaigns. Have got some dil, bunch of blue and purple R&D materials and even a couple salvaged techs. And that's with only running 1-3 a day on 5 toons. So despite some frustration with not having a lot of ships and the mainteance times, I'm actually fairly satisfied with it.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Since the income of this system covers all available currencies (just no marks) the main goal of it seems to be to reduce the grind in this game and to make it more alt friendly.

    Speaking in the name of 9 endgame toons, it works well and serves it’s purpose.
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    teamwork to reach a goal is awesome and highly appreciated
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