I am a tac dahar master currently flying the Fleet T6 Mogh. I forgot now I could claim my event ships on my account so I have all 3 of the breen ships which include the T6 carrier. I am trying to decide which ship to fly. I would appreciate any help from people who may be familair with both or just know alot more than I ever will. I am basically a PvE player in episodes, PvE queues etc etc
0
Comments
Those two are extremely different, with only small similarities between them. Night and day really. If you want to Sci it up and have pets backing you up, the Breen Carrier. If you want a decently capable Battlecruiser that can pour on the hurt from it's own weapons while still surviving, Mogh.
Out of curiosity, you refer to the Fleet Mogh as a "decently capable BC", what other KDF ships do you like or would suggest I look at thats better?
Thank you in advance.
Many of the KDF's T5 and T6 Battlecruisers are quite good.
T5 Fleet Vor'Cha: 4 FSM ship + Upgrade token to go T5U. All for a single character purchase. VERY expensive. Statistically, very high in TAC BOFF ability count. The TAC slots and excellent handling make her a vicious DHC boat if that's what you want, but she'll do beams just fine also. For a very long time, she was the absolute best KDF Battlecruiser but not anymore. Still excellent though.
T6 Mogh: 5/3 weapons layout, powerful LtCmdr Intel Hybrid seat. Of the KDF Battlecruisers, her excellent, flexible BOFF station is second only to the Intel Qib's. If you have none of the Mogh Battlecruisers, to include the T5 version, I highly, highly suggest only getting the T6 version. The console set is nothing special. The T6 improvements on the Mogh make her T5 version completely inferior in every possible way.
T6 Intel Qib: IMHO, the best of the KDF's Battlecruisers though she looks funky.
- Top of the line turn rate and ease of movement in battle.
- Cmdr Intel / ENG Hybrid Station - The high mark of the ship making her extremely flexible. You could slot on the Qib as many offense oriented BOFF abilities as an Escort, while retaining the 8 weapon slots and hull of a Battlecruiser. You can survive on a LtCmdr ENG station just fine if you know how.
- Full Intel Access which is the best of the 3 space capable specializations.
- Gather Intel mechanic to land debuffs.
- The only KDF Cruiser to have a Battle Cloak.
T6 Negh'Var / Negh'tev: Not as powerful as T6 Mogh, Qib but still a solid performer. Great handling, decent offense oriented BOFF layout while still retaining very tough ENG capability with a Hybrid seat for additional flexibility. Very robust ship and a canon ship design. Her one failing is not having as many TAC Console Slots as the other ships in this list but she does have 3 SCI Console Slots for "DPS purposes" with certain crafted, fleet research lab, fleet spire science consoles.
T6 Command Tactical Flight Deck Cruiser / Klinzhai: In terms of stats, the lack of Weapon System Efficiency Cruiser Command alone makes her the absolute worst in combat of all these Cruisers. The only reason why I put her on this list is simply due to her awesome trait: "All Hands On Deck." That trait is the only thing that keeps this ship from being total garbage. If you have the money, do what many have done: Get the ship, get the starship mastery trait, ditch the ship and use the trait on something else that's better.
Side note on the Klinzhai: She has some model / texture / window graphical issues when you use the Klinzhai's nacelles. This has been reported when the Command FDCs were released earlier this year and Cryptic has yet to fix it.
Pretty much what warmaker001b said, it's one of many BCs that the KDF can field, each with their own advantages. I never really got the hang of the Qib though, and it sits un-used for me, even though it has a fair bit going for it.
Outside of the Battlecruiser range, for all out damage, the Mat'ha and the Pilot Raptors are something to look at.
After that I will try to set up the Breen Carrier for a run. It seems it should be used as a drain boat, I need to find a build on how to do that.
Drain focused builds are hard to pull off in STO currently as you really need to go all-in on Flow Caps to do much in PvE and the ship having only 4 Sci consoles, no Sensor Analysis and no Secondary Deflector limits this ship's capability to slot that high. It might be opening up soon with the new mission set and Terran Reputation set, though.
Particle Generator based damage builds are much easier to pull off, particularly if you have the Destabilizing Resonance Beam manuals unlocked on that char. Basically slot that and Gravity Well, then stack up Particle Generators in your Sci slots and plug in the Solanae Deflector, then run an Attack Pattern Beta and/or Omega in your Tac. Pop OSS for a surge in Aux power and let loose.
So the drain build would work better on a SCI toon? My Romulan is sci, and an old level 50 fed sci also.
I actually do have those on my sci BOFF. Can you give me more details on how to set it up please? I think on the Breen I get a 4 slot and a 2 slot sci, so what skills would you slot? And for engy/intel and tac?
For a drain build, not so much a Sci toon is needed, as a dedicated Sci ship w/5 Sci consoles, SA (which amplifies drain as it stacks up), and a secondary deflector with [SA +Dmg] to amplify the effect of SA, instead of a Sci-leaning Carrier.
This is a modification of how I have mine setup, though I haven't sprung for the Fleet Tac consoles on that toon yet, as I'm currently using Tetryon instead of Disruptor, and I don't have things quite as tidy console wise: http://skillplanner.stoacademy.com/?build=breensarrthelnquicky_0
I have Deflector Officers to reduce cooldown of Deflector abilities (GW, DRB, and Tachyon Beam) when used, also this build would need at least a couple of Damage Control Engineers with change to reduce Emergency power cooldown times, and a Maintenance Engineer to reduce the cooldown of ET would be helpful, as ET can get your power systems back after OSS is finished proc'ing. If you can swing it, getting the "(Klingon)" pack of Reciprocity would be helpful as that can reduce cooldowns of Tac and Intel abilities, and Tac abilities can drop the cooldowns of Sci abilities (every 5 sec, anyway) if you have AHoD slotted. The Nandi's trait is pretty nice too, the Tachyon Beam I have is mainly to proc both that trait and the Deflector Officers. If you have the Qib, it's trait can help with turning, so long as you have at least one turret.