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What's the deal with the price of Ejection System components?

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  • vetteguy904vetteguy904 Member Posts: 3,914 Arc User
    look at the part emissions torpedo and tr-116B rifel. both can be bought on the exchange far cheaper than buying the mats to craft it
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited November 2015
    azrael605 wrote: »
    To have a ton of toons is not an exploit. Currently I have 10 toons, 9 of which are level 50+ with the 10th not too far behind. I can rake in 72k dilithium per day just by running stfs and farming various daily quests. All of these toons I took the time to level with and without xp events. Once this 10th toon gets to 50 I'll be raking in 80k dilithium per day. once I get my 10th toon to max level i'll be making 560k dilithium per week assuming I don't spend any of it. by your logic i'm exploiting because I actually use all 9 soon to be 10 toons.

    Now yes the Delta recruit thing can be considered an exploit which was fixed. beyond this there are tons of ways to get r&d mats. you have lockboxes, the cstore, scanning missions, doff missions, now admirality in some cases, and several others ways to get mats. Unless you're selling parts then there should be no complaints about the components going for cheap. It's fairly easy to get mats in this game. personally I'm not complaining as imo some of the mats needed to come back down to earth.

    simply having a ton of toons however is no exploit.

    This wasn't about having many characters on your account though. It was about constantly creating a character, getting it to level 10 quickly, claim the delta recruit account rewards, transfer stuff, delete the character and start over. My friend in game said he made about 1 million refined dilithum doing this during the recent bonus XP week. And among the delta recruit account rewards was a bunch of R&D materials and components.

    Although it might be rather easy to get materials and components through normal gameplay, it was no where near the amount people were getting from the delta recruit account rewards exploit. If it wasn't for the exploit there would probably be a whole lot less materials and components in the exchange.
    azrael605 wrote: »
    Is that guy still going on about the imaginary "exploit" to get crafting mats? SMH

    So even after I pointed out how the exploit was done (since it was just fixed) you still don't think there was an exploit?

    You either didn't know about it or you were using it yourself and didn't want others to know about it thinking you'd be the only one gaining an advantage from it. Well either way, it's pretty obvious that a lot of people were doing it and something had to be done about it. How else would you explain the sudden decision to increase the level requirement to 20 for claiming delta recruit account unlocks, without any explanation for the decision? If there was no exploit, why would they have even bothered making it take longer to claim those rewards?

    I do not at all agree there was any kind of exploit, and the Devs have nerfed/changed things in the past without any need for their to be any kind of exploit. As for your supposed reasons, none of them are accurate, or even on the same continent as accurate. I knew all about the Delta Recruit account rewards, I have 15 characters, so I got plenty of stuff that way, not nearly as much as I already had from the changeover from the old crafting system when I had an entire fleet bank full of crafting mats to convert to the new mats, and nowhere near as much as I raked in daily through doffing, or what I am getting now from Admiralty, and I can't wait for the bugged doff missions to get fixed. As for your supposition that I am using this so-called exploit, nope, I have never deleted any character in the entire 4 years I have been playing.

    My apologies for the accusation. :'(

    I suppose technically speaking, the delta recruit rewards was actually working as intended. It was due to certain circumstances (bonus XP events) some players apparently took advantage of the system, prompting a change to when you can claim the rewards.

    I was just passing along what I was told in game as a possible reason. For a while now I've been seeing people on the forums ask and complain about all the 999 stacks of materials in the exchange and they want to know why/how that is happening.

    True there are many ways to get R&D materials in the game. And I just had another possible reason for it: Talaxians.

    Lifetime subscribers get access to playable Talaxians. There are also Talaxian bridge officers in the lobi store. Talaxian captains have a personal trait you can slot called 'Salvage Specialist', and the lobi store boffs have it built in. This trait gives you a chance to gain crafting materials from enemies ships that are low on health. I have a Talaxian captain and 1 Talaxian bridge officer assigned to a ship station on another character. At the end of the day I can wind up with a bunch of green and blue materials, and on very rare occasions I can get a purple.

    And now I'm getting a fair amount of materials on my 15 characters from the admirality system, which include a bunch of purples each day and on occasion an ultra rare salvaged technology or 2.

    Honestly I don't know the situation on materials in the exchange, other than what others are saying. I hoard all materials and components I get in case I ever want to craft something, which isn't too often. All of my R&D stuff is on 1 character who is my main crafter and so far I haven't filled up the inventory slots yet. If I do eventually run out of space on her I'll see about selling a few stacks for materials I have plenty of. :D

    Edit: A bunch of materials and components I have hoarded came from R&D packs I got from lock boxes. I don't open boxes very often but I did open 50 the day the Herald boxes went live and got a few packs.

    So yeah, the delta recruit thing wasn't the only reason so many R&D stuff is in the exchange. It was just making things worse when some players took advantage of the situation.
  • darkbladejkdarkbladejk Member Posts: 3,806 Community Moderator
    look at the part emissions torpedo and tr-116B rifel. both can be bought on the exchange far cheaper than buying the mats to craft it

    This isn't because of exploits or anything of the such, this is because there are some many of them out there. what you're seeing are the ones that failed to crit to ultra rare. folks pay more for ultra rares because that's one extra rarity they don't have to spend resources on to get to a higher rarity. Since more very rares are out there then you'll see the prices coming down. that's not due to an exploit or anything like that, it's just the market not putting that high a value on the item in that form.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • allocaterallocater Member Posts: 289 Arc User
    All the talk about materials is missing the point. Is does not matter how cheap or how exploitative you can get materials. It's about components. And no matter how cheap you can get materials, the fact that components sell cheaper than the cost of the materials to produce them is interesting. Even if you factor in crit chance. I.e. Quantum Field Focus for ~5000 when the sum of materials is ~20000. Also there are 2 components who are 'immune' to the 999 stack dumping. Pressure Chamber and Rerouting Lattice.

    So unless there is a source that only generates straight components without going over materials and that source excludes Pressure Chamber and Rerouting Lattice, this is all quite weird. And cool, since I can just buy cheap components and never have to produce them.
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