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Elachi Sheshar Dreadnought vs Kara Advanced Warbird

madmoparmadmopar Member Posts: 234 Arc User
Like many other players I really wanted a Sheshar Dread when it was announced. I have enough resources now where I have been toying with buying one. However I have been looking at the Kara and these two ships have a lot in common. So I was hoping anyone reading this would help me weigh the pros and cons of each ship.

Things these ships have in common:
8 total weapons (I know sheshar is 5/3 but with beams it hardly matters)
"Separation" consoles to release the lower half
1 hangar
Low turning rates

Seshar Advantages:
Better shield modifier (1.3 vs 1.15)
Turn rate better
more crew
Better Boff Seating
Intelligence seating
more science consoles

Sheshar Cons:
Not a warbird
Massively expensive
Elachi hangar pets aren't great (read that the frigates especially arent wonderful, and most people opt for scorpions, correct me if wrong.)


Kara Advantages:
Higher hull hp
built in lance weapon
Better mastery trait
access to Shield Absorptive Frequency Generator
Warbird abilities
comes with scorpions

Kara Cons:
Singularity power levels
Consoles eng heavy
Have to purchase two ships to get everything


I personally think the Sheshar looks cooler, but the Kara isn't bad. The valdore console easily trumps the higher shield modifier. I am really thinking the Kara is the better choice, so romulans got a real gem with this ship.

Let me know what you guys think.

Comments

  • vonhellstingvonhellsting Member Posts: 543 Arc User
    I'd go with the Seshar over the Kara. Scorpion fighter aren't much of a con anyone can get them if you got the rep at least the Sheshar pets are exclusive. Not to mention the Kara seems to be bugged on it's launch speed of it's fighters. Plus you actually need to get three ships to get everything for the Kara because you'll want the fleet version stats unfortunately it isn't even giving you a module discount currently.
    The Lobi Crystals are Faaaakkkkee!
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    right now Im kinda sick of the plethora of non-faction ships, so the Kara would win for me just cause its Romulan
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Sheshar.

    Intel Seating. Intel Seating is way, way, more useful than Command. Just having Intel access lets you play with Override Subsystem Safeties for surging power when you intend to spike your damage output. Nothing in Command approaches that level of potency. Not even Pilot.

    With an Antimatter Warp Core instead of Singularity Core, you'll have higher levels of Subsystem Power.

    While the Sheshar's 5/3 and Kara's 4/4 weapons layout won't matter in a beam array build, if you ever change your mind and want to try a DBB build, Sheshar gives you that far superior option with 5 fwd weapons.

    The one big "IF" as a final decider is this: Are you one that actually makes maximum use of Romulan Battle Cloaks with their powerful Ambush Damage modifiers from decloaking?** If so, then do the Kara. If not, which I know for a fact that 99% of "Romulan" players don't even know they have cloaks, then go Sheshar.

    **= My Remans can get the Ambush Damage Bonus from Decloaking to +45% with a duration of 23 seconds. Their recloak timer is reduced to 12 seconds. That is a built in "Attack Pattern" that takes no DOFF, Console, Space Equipment, BOFF ability slot. But almost all RRW players have zero idea that's achievable since they don't even know they have cloaks.

    XzRTofz.gif
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Do you have more then one Romulan Character?

    The reason I ask is because it should also be considered that the Kara is an account wide unlock once purchased as to where the Sheshar is only usable by that one character.

    It's a close call, but overall I would go with what warmaker said. If you don't use the cloak a lot then the Sheshar is a better ship. Matter of opinion.. the Sheshar is also cooler looking and a more rare (if that matters to you.)

    As mentioned before, the Kara currently has a problem with the Fleet Module discount, I would avoid the Kara for the time being until this is confirmed fixed.

    I was recently in a similar situation, my Romulan Tac was in a Scimitar, and I recently switched him to a lockbox ship (Xindi Insectoid Carrier) because I was having massive problems with his power levels. Even with a Leech, max flow caps and 2 +Flow Consoles, I just couldn't keep Weapon Power up on the Scimitar or the Vastam. I put him in the Xindi Carrier and now he's tearing it up. I do however, really miss that cloak, I did take advantage of the Subterfuge trait on my Boffs and I miss that.

    For me, it was a worth while trade, I prefer the Oalen to the Scimitar just for the Warp Core alone. I'll admit though, it does feel odd not being in a faction specific ship like all the rest of my characters.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The Kara is a beautiful ship. I would really carefully consider investing in lockbox or promo ships. If you end up not liking them much, you will likely regret buying them. The Kara can be used on multiple characters, and it might even have value if there ever is a Tier 6 Ha'nom or Ka'feh for the customization options. And it might even have value should we ever get Tier 7. (For the console and the costume.)

    I actually own the Sheshar on one character (can you believe it - I got 2 Sheshar's during the promo!), and I am not sure it was worth it. It's an okay ship, but it's a slow turning science heavy ship, which I generally find an unfortunate combination. It certainly looks cool, but so does the Kara.

    Command might not be seen as inferior to Intel, but I wouldn't overvalue this. Concentrate Firepower and Overwhelm Emitters are solid powers in the Command branch in my opinion, they might not be as awesome as Override Subsystem Safeties, but still buffs that can help you avoid shared cooldown overlaps and boost your ship's or even your team's performance.
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  • tom61stotom61sto Member Posts: 3,636 Arc User
    coldnapalm wrote: »
    **= My Remans can get the Ambush Damage Bonus from Decloaking to +45% with a duration of 23 seconds. Their recloak timer is reduced to 12 seconds. That is a built in "Attack Pattern" that takes no DOFF, Console, Space Equipment, BOFF ability slot. But almost all RRW players have zero idea that's achievable since they don't even know they have cloaks.

    Okay...so how do you get the last 8 seconds? Does infiltrator or super infiltrator stack?

    Each different level of Infiltrator stacks, max is 1x Basic, 1x Regular, 1x Superior Infiltrator. Kinda bizarre and last I heard wasn't confirmed if it was WAI or not.
  • karlbarbkarlbarb Member Posts: 166 Arc User
    edited December 2015
    I haven't played with the Elachi Dreadnought. Lobi and lockbox ships are out of my price range right now.

    That being said, if you are an Engineering captain, KARA KARA KARA!! The synergy between EPS Power Transfer and the Supplemental Subsystem universal console ability can't be understated. The BFAW+SS+EPS alpha strike coming out of cloak is siiiiiiick. I love this ship! I have a fleet T6 D'D and I haven't played her at all since getting the Kara.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    I'd say the Kara for the Valdore console addition, and the fact it is a Romulan ship. Plus the Elachi destroyed or helped destroy your little farming planet, so why the heck would you want to fly their ships!
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I'd say the Kara for the Valdore console addition, and the fact it is a Romulan ship. Plus the Elachi destroyed or helped destroy your little farming planet, so why the heck would you want to fly their ships!
    Some might say that using the enemy's own blade to slit their throats is the best kinda ironic justice
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2015
    tom61sto wrote: »
    coldnapalm wrote: »
    **= My Remans can get the Ambush Damage Bonus from Decloaking to +45% with a duration of 23 seconds. Their recloak timer is reduced to 12 seconds. That is a built in "Attack Pattern" that takes no DOFF, Console, Space Equipment, BOFF ability slot. But almost all RRW players have zero idea that's achievable since they don't even know they have cloaks.

    Okay...so how do you get the last 8 seconds? Does infiltrator or super infiltrator stack?

    Each different level of Infiltrator stacks, max is 1x Basic, 1x Regular, 1x Superior Infiltrator. Kinda bizarre and last I heard wasn't confirmed if it was WAI or not.

    Correct. My Reman SCI always slots Infiltrator, so that covers the "Regular" quality of that trait. I also slot a Reman BOFF with Superior Infiltrator, so that takes care of the higher quality combo of Infiltrator. I never slotted the Basic version, regular and superior was more than enough without compromising anything else much further. In the past, I would have to sacrifice a Romulan with SRO to do that. It's been this way since LOR came out.

    Since I got the big cross faction pack for Delta Rising when that expansion came out, it came with a very powerful Reman TAC BOFF with Superior Infiltrator AND Superior Romulan Operative. So the past practice of having to drop a precious SRO trait no longer affected me. I now have the best of both worlds with a Reman.

    Even without the pack with the OP Reman TAC BOFF, I regularly sacrificed the SRO to have the better Decloak Ambush Bonus duration. RNG is RNG but the damage bonus from decloaking attacks, especially if that buff is 23 seconds, is guaranteed to happen WHEN I decide it happens. Decloak Ambush Bonus is not RNG but guaranteed damage spiking for that buff duration.
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  • potasssiumpotasssium Member Posts: 1,226 Arc User
    My main a KDF ENG uses the SheShar, as well as the Narcine, Vor'cha, and Mah'ta. All great ships.

    My KDF Allied Reman sci uses the Kara which I was pleasantly impressed with.
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