The TWERK is an intel/pilot heavy Pilot escort/raider (can equip DHC) developed by the true way that incorporates styling’s and abilities of Jem Haddar and Cardassian ship design. Like other ships in this category, flanking attack bonuses apply. In spite of its larger size than others in this class, it remains a Pilot ship, and can use maneuvers limited to pilot ships. The ship comes equipped with Dominion Polaron Quad Cannon, and the Dominion Warp Core. Like the Galor and other JH ships, it can gain full benefit from equipping the JH set, including the victory is life bonus. Equipping all 4 pieces to one ship adds a new level to the dominion set, Shrouded Strike which automatically engages a battle cloak for 1 second (once every 15 seconds) when weapons power is at full.
Hull: 40k at lvl 50, 50k at lvl 60, shield mod: 1
Weapons: 5 fore 2 aft (can equip dual cannon)
Crew: 175
Bridge Officers: Commander Tactical, lt Commander intel/eng, lt Commander science, lt tactical, lt pilot/universal.
Device Slots: 2
Consoles: 5 Tactical, 2 Engineering, 4 Science
Turn Rate: 19
Inertia rating: 70
Bonus Power: +15 weapons, +5 aux
One may note that the console setup is the same as the JHAS, JHSS and JHRS while the boff seating is slightly different from the JHRS—switching the intel to the lt commander eng seat and drops the pilot into the lt universal. Weapons configuration mirrors the Mah’ta and the S’golth. The turn rate is slightly less than that of the JHSS, but this slight deficit can be easily compensated for via the additional default eng boff skill and pilot skills.
Starship Ability Package: Escort
Tier 1: Precise Weaponry
Tier 2: Tactical Maneuvering
Tier 3: Enhanced Weapon Systems
Tier 4: Devastating Weaponry
Tier 5 Mastery: Kill Everyone—all cannon gain an additional 15% firing arc. When cannon scatter volley is activated, all critical hits gain an additional 50% chance to expose targets.
Standard Configuration:
Fore Weapons: Dominion Polaron Quad Cannon, mk x polaron DHC, mk x polaron cannon, mk x polaron cannon, mk x quantum torpedo launcher.
Aft Weapons: mk x Polaron Turret, Mk x Quantum Mine Launcher.
Mk x positron deflector, mk x impulse engine, mk x shield, Dominion Warp Core—Plasma Integrated [EFF/WCap/SSR/AMP AND EWS]—allows maximum weapons power to exceed 125
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Comments
Plus it seems like a slightly modified JHSS...not seeing a huge point except that maybe you want to shoot a GW from your JHSS
all right, I admit the name is a bit of a joke, but I've been thinking for a while about a pol cannon build, and noted there's no quad pol cannon. I've also suggested a it as a pilot ship that can use those maneuvers but isn't tiny, suggested a new trait for cannon builds and a sweet warp core--to my knowledge there is none currently that allow weapons pow to pump beyond 125, although there exist others that allow you to pump aux, shields or eng beyond 125. if you look closely at my core suggestion you'll also note that this plas integrated core has BOTH the AMP and EPW traits, which you can't get elsewhere.
and shrouded strike which would trigger those space traits (SROs and infiltrators) on boffs which you might just have picked up from your fleet embassy...
Having given it some thought, should it not be the Dominion Elite Ranger Patrol