I may be mis-remembering, but I seem to recall one of the devs mentioning a while back that the Admiralty system would be a link between our various captains.
When I first heard of the Admiralty system, this is what I envisioned:
You would designate one of your characters as your Admiral, and your other captains would be part of your fleet (up to say, a maximum of 5, to prevent people who had oodles of time and captain slots from dominating the system). You would assign the captains in your fleet to various missions, which would be tie-ins to actual in-game missions. Missions would be given a performance rating system, that would track how efficiently you completed the mission objectives, whether or not you died and how many times, etc. So a mission would appear on my admiralty system list, and I then assign it to a captain in my fleet. I could either play through the mission, and the performance rating determines the rewards, or I could have the system automatically play through it, using my captain's quality of equipment and bridge officers to influence the random result (playing through it manually would have a greater potential for rewards).
The advantage to this system is it would give an end game player TONS more content, because they would have reasons to play multiple captains and extend the enjoyment for a long time to come. It could even be tied into fleets where the fleet leadership can assign fleet-based missions to admirals to then pass on to their captains, thus benefiting both the individual fleet member and the fleet as a whole.
Instead the system as presented seems like just another mini-game that has little connection to the rest of the game. Can someone please correct me if I'm wrong? If I'm not wrong I see little reason to come back to the game to get involved with it.
0
Comments
The Admirality system is more like Doffing, but with you using ships that are based off of what you currently have unlocked and will unlock in the future.
Like we do with active duty officers, yea I like that.
I could imagine some other stuff cryptic can build upon the current admiralty system as well the way it is designed. I think one just needs to give em time.
For right now the system addresses precisely what peeps have been complaining about in here the past year:
1) needed boost to XP/level progression
2) More alt – friendly: All your 500 alts can level up without playing them actively. Just a few buttons to push.
3) Less grind. Think the new mini-game takes 3 minutes per char per day to be turned to.
4) No demanded cost. Take the ships you have and make use of them. (you can pay for new but you don’t miss much if you don’t)
I know that peeps had some romantic dreams here and hoped for some boff like use of owned ships. The reality with the gear-, upgrade- and alt- system would have been a nightmare though.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Those words always go hand in hand...
Yeah something like that was brought up years ago but like most stuff he "suggested" it never went beyond that.
The "current" admiratlity system is basically ship-doffing, not that it's bad by any means but surely not as exciting and game changing as cryptic wants us to believe.
From the looks of it it will be a nice way to level toons that don't get much playtime, which is fine I'd say.
The alternative would be a new strategic view that would cover an entire quadrant or sector map, where you would direct your ships. But that would mean adding what is basically an RTS to this game. And even there it would be devoid of a real feeling of exploration or storytelling, since you're not actually seeing the real action, just some abstract view. Condensing that down to a DOFF like interface seems more practical and achieve similar results.
That said, I'm okay with it. It's not what I imagined but it's better than nothing.