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That's the Admiralty System?

I may be mis-remembering, but I seem to recall one of the devs mentioning a while back that the Admiralty system would be a link between our various captains.

When I first heard of the Admiralty system, this is what I envisioned:

You would designate one of your characters as your Admiral, and your other captains would be part of your fleet (up to say, a maximum of 5, to prevent people who had oodles of time and captain slots from dominating the system). You would assign the captains in your fleet to various missions, which would be tie-ins to actual in-game missions. Missions would be given a performance rating system, that would track how efficiently you completed the mission objectives, whether or not you died and how many times, etc. So a mission would appear on my admiralty system list, and I then assign it to a captain in my fleet. I could either play through the mission, and the performance rating determines the rewards, or I could have the system automatically play through it, using my captain's quality of equipment and bridge officers to influence the random result (playing through it manually would have a greater potential for rewards).

The advantage to this system is it would give an end game player TONS more content, because they would have reasons to play multiple captains and extend the enjoyment for a long time to come. It could even be tied into fleets where the fleet leadership can assign fleet-based missions to admirals to then pass on to their captains, thus benefiting both the individual fleet member and the fleet as a whole.

Instead the system as presented seems like just another mini-game that has little connection to the rest of the game. Can someone please correct me if I'm wrong? If I'm not wrong I see little reason to come back to the game to get involved with it.

Comments

  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    There was probably some talk about that in the past, but The Admirality system is NOT that same system.

    The Admirality system is more like Doffing, but with you using ships that are based off of what you currently have unlocked and will unlock in the future.

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  • glumm66glumm66 Member Posts: 38 Arc User
    Ugh...it just seems so tepid. :(
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    It's not bad; it's just that there should be more. One simple (I think) possibility would be the ability to slot inactive ships (with their special loadouts and all) for use by your Fleet Support power...
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I've never seen anything related to Admiralty that sounds even remotely like what you are writing here, OP. If you can, please link a source because everything that I ever read about Admiralty (meaning actually labeled as Admiralty System information) pointed directly to a second doff system.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • bunansabunansa Member Posts: 928 Arc User
    Dan Stahl had suggested a fleet admiral system rank thingamajig long ago where we would command other ships like our boffs in space, but that's as far as I remember.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    It's not bad; it's just that there should be more. One simple (I think) possibility would be the ability to slot inactive ships (with their special loadouts and all) for use by your Fleet Support power...

    Like we do with active duty officers, yea I like that. :)

    I could imagine some other stuff cryptic can build upon the current admiralty system as well the way it is designed. I think one just needs to give em time.

    For right now the system addresses precisely what peeps have been complaining about in here the past year:

    1) needed boost to XP/level progression
    2) More alt – friendly: All your 500 alts can level up without playing them actively. Just a few buttons to push.
    3) Less grind. Think the new mini-game takes 3 minutes per char per day to be turned to.
    4) No demanded cost. Take the ships you have and make use of them. (you can pay for new but you don’t miss much if you don’t)

    I know that peeps had some romantic dreams here and hoped for some boff like use of owned ships. The reality with the gear-, upgrade- and alt- system would have been a nightmare though.
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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    bunansa wrote: »
    Dan Stahl....suggested....long ago......

    Those words always go hand in hand...
    Yeah something like that was brought up years ago but like most stuff he "suggested" it never went beyond that.

    The "current" admiratlity system is basically ship-doffing, not that it's bad by any means but surely not as exciting and game changing as cryptic wants us to believe.
    From the looks of it it will be a nice way to level toons that don't get much playtime, which is fine I'd say.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I think the problem with a "Ships as Space BOFFS"-Admiralty is that you suddenly have a zoo of ships accompanying the character - the only purpose that would have is space combat. There is no real other use for leading a bunch of ships in a relatively tight area other than making them fight against another group of ships. But people call for more exploration, not more fighting.

    The alternative would be a new strategic view that would cover an entire quadrant or sector map, where you would direct your ships. But that would mean adding what is basically an RTS to this game. And even there it would be devoid of a real feeling of exploration or storytelling, since you're not actually seeing the real action, just some abstract view. Condensing that down to a DOFF like interface seems more practical and achieve similar results.
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  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    Yeah I remember long ago the devs saying that they wanted us to command a fleet of ships in space, and that we could use the spare ships we have sitting in spacedock to do this. I imagined our ships actually flying beside us and shooting at stuff, and that's what I would have preferred. I wasn't expecting a clone of the DOff system.

    That said, I'm okay with it. It's not what I imagined but it's better than nothing.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Once upon a time there was some talk about being able to level up your BOffs as characters. Instead we got the DOff system. See how that goes?
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