Are we ever going to see the fleet mark and credit caps being swapped? As it stands, their respective caps of 1,000,000,000 and 10,000,000 make little sense. My main, being in a nearly finished (sans R&D lab) fleet has long since been accumulating excess marks with little opportunity for output, and yet I am only at 65k marks. My Fed alts are averaging 50k each. I'm sure there are those out there with even more. Even ONE million marks is likely more than any single fleet would need if one person soloed all the marks. In contrast, all my original Fed alts (except the Delta recruit) have been skirting the 10M fleet credit cap for nearly a year. Even my KDF alts in a not nearly as completed fleet are in the same situation. It does not take much effort to get to 10M, but once you're there, you have to keep aware of where you are lest you waste credits going over the cap. I can't help but feel this was an error that has never been addressed since these two resources were implemented.
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I still say they should boost fleet mark rewards 10x what they are now. Current fleet mark rewards are peanuts.
There will come a day when you wish you had more places to just dump the marks you have. There are fleets in our armada to which I could dump my marks, but I try not to unless I can finish off that particular project.
Even if Cryptic suddenly added a 1-million-credit gear shiny, you could afford 1,000 of them. And as soon as you bought the first one you'd start earning credits again.
You've got it backwards. Marks have the billion limit, which is ludicrously high and would likely never be reached by anyone within the lifetime of the game. If you were to earn this many in ten years, you'd have to have earned just over 273,822 marks every day. On the other hand, breaking 10M fleet credits is trivial, and one is either constantly burning credits on something at that point, or just wasting them. It would have made far more sense for the caps to have been reversed. Even with JUST a 10M cap on fleet marks, you'd still have to have earned just over 2738 marks per day to hit that within ten years.
The point is that it would be nice to not have to worry about burning off credits senselessly. My main has 35M lifetime credits in just my fleet, which of course doesn't count any contributions to the armada, so I've already spent 25M easily. I've got most of the things that FCs can get me that I actually want. I just keep burning the excess off on common doff boxes to sell. Would rather be able to just let them accumulate under the larger cap than having to burn them off so frequently.
That's a topic for another thread, but yeah, I could really stand to be able to at least transfer marks between the same account. My KDFs are a little mark starved right now compared to my Feds.
dilithium reward is much worse, here you have probably the hardest recourse to fill and yet the lowest reward rate of all, 1 fleet credit for 1 dilithium is propostorous and should be increased x100 fold.
dilithium is equal to 1/50 of a fleet mark and fleet marks are far easier to fill then dilithium is by miles and if they should boost fleet mark rewards 10x what they are now then dilithium should be x1000 fold.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Yep, I never understood the balance between the ludicrous rate of fleet marks vs the "meh" rate of doffs vs the absolutely horrible rate on everything else. Dil is the hardest to obtain (capped) and the hardest to part with (because it has soooo many uses), but it's also the least rewarding. Marks are otherwise useless and they exist only to be dumped in fleet projects, but they are somehow the most rewarding to actually dump.
That's the main reason why marks are always the first to fill up, and everything else much slower.
And personally I find dil has at least the advantage that I can contribute it without going anywhere - many days I just get around to doffing and dil (and mats) are the only things I get a decent levels. But yes, dil hurts the most. At least I feel the contribution changing my fleet marks, which cannot be said if I contributed commodities. And doffs tend to be the ones which are open the longest because nobody wants to buy dozens of them.
Nevertheless, I mostly contribute to push my fleet forward, not so much to earn marks (only one of my characters has an actual need for fleet marks right now, unfortunately the projects slotted in his fleet don't really help him. Still, another thing I find unnecessary:
Maximum of batch buying. I wanted to get the about 2000 whatchacallits (the ones you replicate with fleet marks which give no rewards) and was severely slowed down by the batch size I could buy/replicate.
Yes. The batch buy interface already has a box in it that you can type a number into, so why can't we just type in as much as we want (limited only by money and invetory space)?
I don't understand your logic here. Why does it matter if /YOU/ are the one to finish a project? It would seem to me that your fleet/armada is actually suffering //BECAUSE// of you. You might happen to be more wealthy than the majority of your mates. I would call that a blessing from Father God in Heaven.
However, the main point is, we have the donation tools there for a reason. The fleet/armada is about many hands making the load not so heavy on any one person. By withholding your shares, everyone else now feels the weight increasing. Surely they are under the impression that you tend to give as you're able on many projects. When they see the empty collection plates they are now sensitive to the pressure of their peers now looking at everyone with the thought: "Why Are My Mates NOT Helping?" or "Is Something Wrong?" or "Did I Miss Something?"
I'm hoping I'm mistaken on the meaning of your post DarthWoo. I know you're a good person, but you might have a touch of the control freak! ¯\_(ツ)_/¯
The logic is that other people want to get some FC too, instead of having Father God in Heaven fill up all the marks and leaving them to struggle with the harder to fill/less rewarding inputs like doffs and dilithium.
Exactly. I've watched the projects of our betas, and if I see an empty project, it's almost certain that someone else will have filled all the marks within 24 hours. Whether it is someone in the alpha fleet or someone else I'll probably never know, but if it's not from that fleet, I can understand if someone belonging to that fleet might be frustrated. As someone mentioned above, a common tactic is to funnel most of your FCs obtained from FMs back into DOFFs to fill those requirements. If someone comes along and just snipes all the marks without contributing everything else, those DOFFs still have to come from somewhere, and you'll either be depleting the FCs of someone with not as many, or digging into ECs, or spending a heck of a lot of time degrinding. (On another topic, how about assignments to instantly degrind VRs straight down to 27 commons?)