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Ensign Universal Slot for Resolute Class

willamsheridanwillamsheridan Member Posts: 1,189 Arc User
The Ensign universal for the Hestia is a major improvement now i'd love to see the same thing for the Resolute. We already have a Lt. Commander and a Commander Engineering so we really don't need another Engineering Boff esp. not an Ensign . A Tac officer could make that ship more powerful, more useful and a Sci Officer in the Ensign slot would increase the Surviviability bot the Engineering Ensigsn is almost useless.

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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    Oh I don't know... I wanted a universal ensign for the T5 fleet Excel but with the ship trait revolving around a command power the slot for eng team is quite handy now.
    ZiOfChe.png?1
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    cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    Actually, I agree. The more I use the Resolute as-is, the less I find a desire for that Universal seat, yet I'm sure it would make the ship more versatile.

    And if it was changed to universal, it would then share the same seating as the Fleet Yamato. That's not a bad thing, mind you, but for both Yamato and Resolute, the number chaser still have "better" ships to use.

    If anything, with my crappy piloting skills, I can get 3rd in CCA with my Resolute. Although not consistently, I think that means something for the ship itself.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited October 2015
    Commander Scarlet I would have to agree with you. The T6 Resolute / Excelsior clearly as a Advanced Heavy Cruiser with Engineering preferences is durable, yet still can be reasonably effective offensively. I think if players consider the ENG Lt. Commander with only INTEL or Command skills that will give further offensive abilities :cookie: and make the Commander & Ensign ENG slot's more focused on their core role. :o
    Post edited by strathkin on
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    theraven2378theraven2378 Member Posts: 5,986 Arc User
    strathkin wrote: »
    Commander Scarlet I would have to quite agree with you. The T6 Resolute / Excelsior clearly as a Advanced Heavy Cruiser with High Engineering preferences is very durable yet still can be reasonably effective offensively. I think if players consider the ENG Lt. Commander with only INTEL or Command skills that will give further offensive abilities :cookie: and make the Commander & Ensign ENG slot's more focused on their core role. :o

    She's tough, I'll give you that. I regularly take my T6 Fleet Excelsior up against enemy capital ships and tank them with no issue
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      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
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      starswordcstarswordc Member Posts: 10,963 Arc User
      Meanwhile, here's me in my Galaxy-class, which is finally superior to that 125-year-old junk heap as it ought to have been from day one, but for Geko's obsession with it.
      "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
      — Sabaton, "Great War"
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      Check out https://unitedfederationofpla.net/s/
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      adamkafeiadamkafei Member Posts: 6,539 Arc User
      Hey! That "125-year-old junk heap" in the right hands is still a capable ship. In fact, still more capable in a damage output capacity than your warp capable piece of 'art'. That said, I wouldn't want to compete with it in a field of damage absorption. Though in that capacity, I wouldn't want to argue with the T5 version of it.
      ZiOfChe.png?1
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      nikephorusnikephorus Member Posts: 2,744 Arc User
      I'd prefer the ensign to be universal for flexibility's sake, but now at least with the new command abilities the station isn't such a hindrance, not that it was a huge one before. My "main" ship has been the excelsior for quite some time and I always find a way to make it work and be competitive dps wise.
      Tza0PEl.png
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      theraven2378theraven2378 Member Posts: 5,986 Arc User
      starswordc wrote: »
      Meanwhile, here's me in my Galaxy-class, which is finally superior to that 125-year-old junk heap as it ought to have been from day one, but for Geko's obsession with it.

      That 125 year old junk heap as you call it is one tough old lady who can easily out turn a galaxy
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
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        dave18193dave18193 Member Posts: 416 Arc User
        I still wish the command abilities in general were better. They just don't measure up to Pilot, or especially Intel. Unless things have changed lately, the best are suppression barrage and overwhelm emitters and they aren't especially good.

        Measured against OSS, Surgical or reroute to weps I just dont see it.
        Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?

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        cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
        In a vacuum, you are right. But recall that the Resolute's Trait, boosts Overwhem Emitters (and Aceton Beam - which got a BIG damage boost recently). So, an already "meh" ability is actually "Meh".

        Overall Command is well-known to be suboptimal to Intel and Pilot. But that's what the Resolute has, so the onus is on the Captain to make it work. Heck, no one has to use Command abilities anyway.

        Keep in mind, the Hestia comes out with Command seating as well and the collective "awww" was relatively quiet.
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        dave18193dave18193 Member Posts: 416 Arc User
        Also
        In a vacuum, you are right. But recall that the Resolute's Trait, boosts Overwhem Emitters (and Aceton Beam - which got a BIG damage boost recently). So, an already "meh" ability is actually "Meh".

        Overall Command is well-known to be suboptimal to Intel and Pilot. But that's what the Resolute has, so the onus is on the Captain to make it work. Heck, no one has to use Command abilities anyway.

        Keep in mind, the Hestia comes out with Command seating as well and the collective "awww" was relatively quiet.

        Youre right, of course. I just wish Commans had a "killer app", some usp that wasnt filler at best. Though I had forgotten about the Resolute's trait - though is it worth a slot, when AHOD, Reciprocity and others are all vying for the space?

        Maybe instead of a universal ensign, they should make it, or one of the Lt slots, a pilot hybrid. Now thatd be awesome.

        And for the love of mercy, clean up the original excel model to bring it in line with every T6 canon revamp.

        Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?

        Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:

        https://www.surveymonkey.co.uk/r/87XKSGH
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        adamkafeiadamkafei Member Posts: 6,539 Arc User
        Personally I think for the Excel, yes, it is worth the slot, especially if you combine it with the Arbiter trait. What I find funny is that originally I wanted Intel spec for either OSS or SS but now that I've had a chance to use it with command, I'm glad they made the call they did, OSS on the Excel would be terrifying, no doubt about it but overwhelm emitters is more practical without the permanent FAW uptime.
        ZiOfChe.png?1
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        cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
        I'm convinced the T6 Assault Cruiser will have a pilot seat. As that is the more popular ship, and the majority of posters want ships to have a pilot seat (even for the Yamato, really?!), then it's a conspiracy theory that Cryptic is saving that for the Assault Cruiser. They will make money hand-over-fist for that ship.

        Frankly, the Resolute's Trait has me working on improving my Exotic damage capabilities. With OE's relatively short CD, finding ways to improve Radiation damage has been an interesting experiment.
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        dave18193dave18193 Member Posts: 416 Arc User
        On the topic of exotic damage, that presents another option entirely: swapping the LT Com Eng to Science, and switching the lt sci to lt eng. That way, it wouldn't need pilot, but would have a decent niche (only Guardian has both LtC Tac and Sci fed-side, but turns like a brick and doesn't have command). Having LtC Sci would also give more exotic damage options.

        My big problems with trying an exotic damage build on the resolute as it is is the lack of sci seating, sci consoles, and other sci stuff to go with it. If it could run Grav Well Id be chomping at the bit.

        It would satisfy the OPs original point as well, by eliminating the excessive eng.

        Reckon you're right on the sovvy having pilot. And if you are right, just imagine: a powerful cruiser with reroute reserves to weapons. So much drool.
        Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?

        Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:

        https://www.surveymonkey.co.uk/r/87XKSGH
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        cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
        It's been said by others in other places: as is, the Resolute is not really good at anything and has too many Eng seats. If it had LtC Sci seating then it would be on par to the Samsar and open up a world of options. Yet, I still contend the ships Trait with a LtC Command seat gives the user some interesting options beyond the "Same ol' Build" (tm). For now, I think it's through its Radiation boost to OE and AB.

        There is no way to make the Resolute a heavy Exotic-focused build. But you could boost it's current capabilities through consoles/traits and a very select type of weapon. After that, its all about piloting.

        Although a LtC Tac seat is nothing to sneeze at, it's not enough to make it cough out crazy damage. Heck, the Yamato has THE SAME seats ... except its Ensign is universal and it packs a really big gun and a hangar. So the Yamato could outgun the Resolute standing still.

        I don't think it's an easy ship to play with and that has been a pleasant challenge.
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        nikephorusnikephorus Member Posts: 2,744 Arc User
        The excelsior has been my "main" ship for a while now. I actually purchased some Zen with real money when the resolute was released to support its sale. While it's not a top dog candidate for dps ship of the year it can be fairly competitive. I've managed 74k in isa, without kemocite+neutronic bs which is pretty good I think. As I mentioned earlier, I'd have liked that ensign engineer to have been universal, but I don't find it crippling to the ship. I made it work by equipping overwhelm emitters. That along with the resolute trait and gives some decent radiation damage added to my attacks while also helping recharge my tac and abilities in combination with all hands on deck. With so many trait and skills available now it's pretty easy to figure out a fun yet competitive build.
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        nikephorusnikephorus Member Posts: 2,744 Arc User
        We should get an all excelsior team together sometime and do some missions together. B)
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        cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
        ^ Sexy idea! Pics are a must :)

        74K is utterly respectable. I'm curious if you use the Multi Tactical Relay? I figure, for this ship, if the Trait is used, then that console would be a "must have".
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        theraven2378theraven2378 Member Posts: 5,986 Arc User
        I'd bring the Fearless along for that
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
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          acheronbladeacheronblade Member Posts: 37 Arc User
          An entire team of excelsior class ships would indeed be majestic.
          PRWDS5g.jpg
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          khan5000khan5000 Member Posts: 3,007 Arc User
          I'm convinced the T6 Assault Cruiser will have a pilot seat. As that is the more popular ship, and the majority of posters want ships to have a pilot seat (even for the Yamato, really?!), then it's a conspiracy theory that Cryptic is saving that for the Assault Cruiser. They will make money hand-over-fist for that ship.

          Frankly, the Resolute's Trait has me working on improving my Exotic damage capabilities. With OE's relatively short CD, finding ways to improve Radiation damage has been an interesting experiment.

          I think the T6 Sovy will be a command cruiser and I think the T6 Oddy will come in 3 flavors: Pilot, Command, Intel
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          mreeves7amreeves7a Member Posts: 499 Arc User
          Instead of going for the easiest, lowest impact fix so they can claim they "fixed" the Resolute, I think they should do like they did with the Fleet Patrol Escort (non-Refit) and grandfather the current copies into the game and replace the ship that you get upon requisitioning the Resolute with one that has Lt Cmdr Eng/Pilot vs Eng/Command.
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