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5 Changes to SHIP INTERIORS & Encourage Interior Packs to be sold.

strathkinstrathkin Member Posts: 2,671 Bug Hunter
edited October 2015 in Klingon Discussion
CRYPTIC we'd like to see modernized 25th Century Ship Interiors for all faction ships, with decks efficiently utilizing space regardless if small, medium or large interior. So HOW TO GENERATE REVENUE for items that hasn't sold in the past--if it's broke FIX IT! :cookie::cookie::cookie:

Flashback: "Human Error" is the 164th episode of Star Trek: Voyager Season 7--Seven customizes her quarters.

1. Players desire Interior Pack's that unlock a Bridge (Room) with 2-4 addition room variations throughout the ship--number dependant on size of rooms updated & customizations included. Initial development based on modular design would require time, yet once completed the room type identifies the room and its size, and limiting all rooms to 5 square & rectangular sizes makes it modular, easily allowing it to change dependant on a small to large interior. All rooms extend the same depth from the cooridor except except where Turbolift's, Jeffrey Tubes or Access Conduits run.

2. Because different packs unlock different bridges or rooms throughout the ship, it requires carpet/flooring/wall patterns that extend throughout a deck with universal textures & colors like SKIN/MAKEUP that integrates it to a common theme using layers--similar to what outfit tailor does. So if a new Medical Bay introduces unique floors & walls, then near exit / entrances or high traffic floor areas, the colors & texture should transition to deck uniform underlay to integrate.

3. Each Interior pack earned or purchased purchased should expand some choice of plants, paintings, furniture, aquariums/pets, instruments, artifacts, equipment, consoles to area rugs available for different room types. Do we see one Cargo Bay or three, seven crew quarters or more?

4. Allow some rooms to adjust lighting in different areas--Ready Room, Ten Forward or Research Area. Full or Reduced Lighting in one of multiple areas (white is full) just like coloring an outfit in 3-5 areas just greyscale. Allow similar rooms to exhibit unique customizations from instruments, plants, paintings, furniture, consoles or other items, it's no different that changing pockets, rank, shoulder pads, chest straps or com badge on a jacket as one room type for an officer which represents a deck.

5. Regardless of Interior size all Faction ships should have 5 standard decks: Command, Crew/Recreation, Tactical, Engineering & Science.
  • Command Deck should include a Medium Bridge, with Ready Room, and ajoining Conference Room, and no more than two Turbolifts so doors all lead to a destination. This would be like customizing your Captain at Tailor.
  • Crew/REC Deck w/ 1-2 Holodecks (interior size), Captain Quarters, Crew Quarters, 10-Forward & Hydroponics (like Rom ships).
  • Tactical Deck w/ 1-3 Hanger Bays, 1-2 Transporter Rooms, 1-3 Cargo Bays, Armory, and Brig.
  • Engineering w/ Engine Room, Computer & Deflector Control, Antigravity & Dampening Systems, and Weapons & Torpedo Room.
  • Science Deck w/ 1-3 Research Areas (interior size), Sensor Analysis, Astrometrics, Medicine & Sickbay.

Missed Opportunities to encourage more to BUY or VISIT interior:
  1. Ship Captains be allowed to used saved INTERIOR views at ship tailor with all unlocks to publish those settings as a FOUNDRY map with all customizations. In TOS, TNG, DS9, Voyager and all Movies a lot more occured on Starships with each captain making customization to interiors. Providing this would encourage foundry authors to have missions aboard various faction starships at times, while allowing them to show off their unlocked ships & interiors along with their personality to the whole community.
  2. Ship's Interior Holodecks should be able to earn fun mini tactical quests like Capture a Changling on Bajor, or unlock others during various events (Summer, Winter, Anniversary or others) like Hiking & Repelling on Risa, or Ziplining on Andoria, or let foundry design recreation programs to re-use familar maps in new ways with challenges like multiple paths, random obstacles, and reward some smaller but highly saught out rewards based on time--playable in single player or party modes.
  3. Engineering & Sickbay we should be able to go their to repair injuries to further encourage us to visit more frequently even if we can see the Doctor at ESD, Quonos or Romulan Command Center. Not to mention offering more options for DOFF missions not available in Sector Space or Ground Maps.
  4. Federation, Romulan and KDF all be given places to display trophies in ten forward, ready room and captain's quarters with new available trophies linked to accolade, missions or season completions.
  5. Have an good idea in addition to those MISSED OPPORTUNITIES above: 2-5 Game Poker in Ten Forward | wagers in GPL | Perhaps Ferengi & Risa NPC earn new rewards each anniversary. Perhaps C-Store & GPL could each buy/unlock different Room customizations! :o
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Post edited by strathkin on

Comments

  • gradiigradii Member Posts: 2,824 Arc User
    Yes to all of this! this would be amazing. I especially like the suggestion for functional games in the lounge area, I've wished for that a lot myself.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    "Human Error" is the Voyager Episode where it talks about Human's need to personalize their space. It's the episode where the Doctor removes Seven's Implants, as a result she no longer requires her regeneration alcove, and HE encourages her to get her own Quarters with Janeway's support and to personalize it. <3
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  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    edited October 2015
    In the ROMULAN thread they wanted a friendly game of hangman--perhaps it's been asked before, below is my response.

    --
    In the Voyager episode "TUVIX" the Doctor asks KES to take the Tuvok/Neelix Hybrid from Sick-Bay to the Research Lab we don't currently have on board. Later in the episode when Janeway decides to seperate TUVIX, she along with Security escort him from the bridge to Deck 5, where Harry and the Doctor are waiting in Sick Bay. The Doctor refuses without the patients consent, yet Janeway weighted the two lives she let die, so as a former science officer takes his place. It shouldn't have had to come to this--let TUVIXs sacrifice not be in vain. <3

    I realize others in the past have asked for expanded customization, yet tried to identify new opportunities, that may see us visit more, show to friends, or the community at large. If users in Foundry could publish a saved interior as map choices with customizations unlocked for the 5 floors it opens a lot of game play options aboard Starships. Cryptic could use a similar method for missions aboard different Starships with unique interiors.
    Post edited by strathkin on
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