Greating everyone, I recently got back to the game after a little break. More like I try to log on daily, instead of every second week once. I was still playing a lot when the new crafting system came out, and the upgrade system. But lately I was trying to help a friend of mine, to craft 6 of the same weapon for his ship. Of course I tried it on the most cost efficient way as possible, making mk2 items. Also on side note I have lvl16 in all schools so my product is always very rare. I've done a little research after 120 attempt and still couldn't get the modifiers right, and came up with only that the epic quality upgrade will give a modifier of [Dm/Ac], every time. but the rest is totally random. Since i wanned to make [Dm/Ac][CritD]x3[Pen], it requires me to get either [CritD]x3 or [CritD]x2[Pen] on the quiality of very rare. So this chance based crafting in my opinion isn't the best way. I had some ideas that I would like to know what others think of.
I think it would be very useful, and new player friendly (or at least wallet friendly) to integrate some sort of upgrade modifier tokens or something. Something like the catalysts now in crafting, and if you slot it (3 max when craftin, because the very rare can have 3 modifiers) it will add the modifier to the outcome of the item. Of course this would mean thatyou have no catalysts in there, so if you have insufficient skills, you may lose one modifier or 2 because the outcome will not be purple. Or if you dont slot the modifier tokens, the outcome will be random. I think it would work, make the game more accesable for those who cant grind for 24/7 to make enough EC to buy the weapons that are exceeding the price of some lobby ships. It also would make the stfs more accessable, bacuse a lot of players still wont queue into a random one because still have those who lack the gear to be able to contribute.
As of upgrading the mk12 items to mk14, would think of something similar. Maybe making quality upgrade accelerator, that has the modifier on or something. Or making a dropdown menu where you could choose the modifier, but would require more dilithium once, again if its not set by player outcome is random. These are just ideas that in my opinion would make the game better, and more accessable. Also probably would see less zone chat whiners that how Pay to Win the game etc.
o7
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P.S. Maybe I wasn't clear enough on the accelerator drop rate. Say you do 5-10 diffrent stfs a day. In turn you would recieve 5-10 upgrade accelerators a day. Cryptic could run promotion days like they do now where 2 accelerators would drop per STF.
Also, there is no P2W element in this game. P2W is model where PvP that incurs actual personal asset loss is prevalent. You can't lose anything in this game, even in PvP. You can even get by easy enough with MKXII equipment and a T4 ship (although played skillfully enough, I'm sure you can do the latest content with a T2 ship if the right skills and equipment are there).