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Question on weapon modifiers

accordvtec77accordvtec77 Member Posts: 140 Arc User
Sorry if this has been asked, but my question involves the weapon modifiers (CrtH, CrtD and so forth). I was wondering if I have 7 beams of the exact same type, do these mods stack? I know the DMG ones won't, but what of the others? Let's say I have 7 beams all of which are CrtH X2, is that adding 14 to my Critical Hit Chance? Or does it not work that way?

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    lillihennylillihenny Member Posts: 36 Arc User
    The mods only apply to the weapon they are attached to.
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    accordvtec77accordvtec77 Member Posts: 140 Arc User
    Thanks guys. I plan to get 5 Spire Vulnerability Locator Consoles for the Crit Chance. So looks like I'll do something different for the beams themselves.
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    lighte007lighte007 Member Posts: 390 Arc User
    Pen modifier is pretty nice.. =P
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
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