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Kolasi Siege Destroyer gets the shaft?

vendoodvendood Member Posts: 77 Arc User
Have looked at the Guramba for ages thinking, 'wow that would be a nice ship, if only it had a current end-game version'. Okay, so Cryptic now adds not one but TWO version (Kolasi and Fleet T6). Very nice and thank you!

Now here is where my ignorance kicks in. I've never owned a Guramba *or* any Spinal Lance type ships. So I look at the stats for the 3 new ships, and what it appears to me (on paper) is:

Fed: Cruiser, 46-53K Hull, 1.0 Shield, Turn 6, Cruiser Commands, 4/4 weapons, 4 device, typical beam array/broadside setup with situational lance use. Consoles allow cloaking and the 2-pc set bonus.

Romulan: Warbird, 46-53K Hull, 1.05 Shield, Turn 5, Battle Cloak, 4/4 weapons, 4 device, typical beam/broadside with situational lance. Consoles allow separation and 2-pc set bonus.

KDF Kolasi: Destroyer, 36-42K Hull, 0.9 Shield, Turn 15, Siege Mode, 4/3 Weapons, 2 Device, Escort style setup, Siege Mode/chargeup to use Lance/Javelin. No extra console, no cloak, no 2-pc bonus.

To me, that looks like 25% less hull, 10-15% less shield, 1 less rear weapon, half the devices, no cloak, no 2-pc set, no other console. In return, you get destroyer maneuverability, a Siege mode that has to be activated to use your lance, a chargeup time for that lance/javelin, your maneuverability cut in half while you are in that Siege mode.

Possibly due to insufficient ship knowledge, this looks to me like "way more disadvantages than advantages". More detail on Siege mode transform (does it take time, does it put a delay into weapons fire/tray powers?), Javelin charge-up (how long?), and the relative advantage of Destroyer maneuver on a ship that cuts that in half to use the main weapon vs the extra weapons, cloaks and consoles of the other two.

Do the Fed and Romulan versions sacrifice anything to use their lance? (Maneuverability, delays, charge time?)

I get that the Kolasi has a more 'Tac' design for consoles and boff seating, but it was my understanding that 4/4 broadside setups were pretty strong in the DPS area. Is the tac design that much more valuable?

If anyone could enlighten me on how it actually does hold its own, or the hidden advantage of Siege mode, I would appreciate it. Also, would it not have been possible to release/design a console for the T6 Fleet version so that it would have comparable options to the other two?

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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited October 2015
    The Kolasi is a Escort with a Cmdr Tac slot while the other two are Cruisers with a Cmdr Eng slot...the Kolasi has 5 Tac consoles...

    No they don't but both of those ships are whales so they'd have a hell of a time getting those Lance's in a good arc without having to use RCS consoles up the wazoo.

    No Fleet ship has ever came with a console and besides the set bonus is rather tame...this isn't the first time a KDF T6 upgrade has been without a set either.
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    annemarie30annemarie30 Member Posts: 2,600 Arc User
    note the term "Situational lance" with the naussican ship, you have a true dogfighter you can get behind someone, whack his shields, hit the lance and if that doesn't do it, then a torpedo or BOL would
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    kjwashingtonkjwashington Member Posts: 2,529 Arc User
    Lets be honest. Who actually uses the console sets for the Gal-X and adv. warbird? I imagine they're inferior to any other console that would be more worth using. Most people generally agree that the consoles that come with ships are gimmicks at best.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    Depends on the special consoles. I love the one from Arbiter for example.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    I'm starting to not be as enthusiastic about this ship now. :/ How much more does the Siege destroyer suffer?

    By adding power drain to the attack, does that mean the target is getting drained, or is it the Kolasi that's taking a power level penalty?
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    jbmaverickjbmaverick Member Posts: 935 Arc User
    The original Guramba's Siege Mode drains weapon power from the target of your energy weapon attacks, and it gains additional weapon power while in Siege Mode at the cost of turn rate and engine power.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    People remember the differences between a Cruiser and an Escort right?

    RIGHT?
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    aurigas7aurigas7 Member Posts: 488 Arc User
    The Javelin is TRIBBLE. It is so so as finisher. 3 sec animation to get into siege, then charging it while beeing a week, easy to hit target. Then the free beam overload: another 3 sec animation, since every shot will automaticly drop you out of siege.

    And make no mistake, it is nothing but a beam overload (even triggers the cooldown) with a fancy animation and all the wonders it does to your weapon power. Ah, and siege mode is of course on CD once the Javelin shot drops you out of siege.

    In short: the Javeline will phook your DPS good in exchange for a pretty animation and one big number.

    That beeing said I'll still buy it, since my Nausicaan char was once created to fly the Guramba.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    For KDF players who do not have access to the T6 Vet ship, this one is a nice Kinetic platform. Siege mode should end up being icing on the cake for bigger targets.

    This was discussed in the latest episode of The SHOW:

    https://youtu.be/tnUpNq0OqYg
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    mrspidey2mrspidey2 Member Posts: 959 Arc User
    aurigas7 wrote: »

    In short: the Javeline will phook your DPS good in exchange for a pretty animation and one big number.
    Still, bringing something like a B'Ger from Hive Space down from 15% to 0% with a single Javellin is one of the most epic experiences I've had in this game.

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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    mrspidey2 wrote: »
    aurigas7 wrote: »
    In short: the Javeline will phook your DPS good in exchange for a pretty animation and one big number.
    Still, bringing something like a B'Ger from Hive Space down from 15% to 0% with a single Javellin is one of the most epic experiences I've had in this game.
    Also.... you can stay in Seige mode indefinitely. Which really doesn't make you easier to kill... In fact since you will be constantly draining enemy weapon power....
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    narthaisnarthais Member Posts: 452 Arc User
    People remember the differences between a Cruiser and an Escort right?

    Some of us do,
    Also something that hasn't been mentioned yet is the Ship masteries 1 through 4. the set for destroyers are arguable the best combination in the game if you're seeking dps. The Yamjato is stuck with the generally considered junk mastery 'rapid repairs' and a few tanking ones, the kara gets the singularity charge reduction and tanking masteries.

    The Kolasi gets a big leg up in those terms.
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    architect13architect13 Member Posts: 1,076 Arc User
    Personally, the ONLY one I would consider getting would be the Kolasi, it can actually turn! If I do get this one, I will just get the fleet version.
    Have you tried the new forum on your phone?
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    People remember the differences between a Cruiser and an Escort right?

    RIGHT?
    Escorts are the ships that can only carry 7 beams, not 8 like all the good ships, right?​​
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    groomofweirdgroomofweird Member Posts: 1,045 Arc User
    Lets be honest. Who actually uses the console sets for the Gal-X and adv. warbird? I imagine they're inferior to any other console that would be more worth using. Most people generally agree that the consoles that come with ships are gimmicks at best.

    I agree for the most part, but the console that came with my Astika is totally badassed imo.
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
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    farmallmfarmallm Member Posts: 4,630 Arc User
    I don't think it did. Granted I hadn't used one, but it looks like a fun ship to play with. With the new T6, it got my attention for a future purchase.
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    baudlbaudl Member Posts: 4,060 Arc User
    haven't seen the romulan ship's lance attack, but the javeline is definately superior to the spinal lance of the fed dread.
    we could have wished for more, like 5-3 weapon setup or 4-4 and the hangar, but the ship is in every measurable way superior to the old one, which was a beast.
    Go pro or go home
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    narthaisnarthais Member Posts: 452 Arc User
    orangeitis wrote: »
    The Kolasi is not an Escort.

    Destroyer, Escort, Raptor, same base point, minor flavour differences. Destroyers are typically just a little heavier than escorts, and different mastery set, not much else different there.

    So yea if you want to get technical the kolasi is not an escort, but in the broader sense it is still an escort styled ship, which is what most people mean when they call it an escort.
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