The quad cannons are just dual heavy cannons with different visuals. There's no reason they should get twice the energy drain for the same effect. Especially since you have to buy it with ZEN.
I wonder if the engine drain works off of the same mechanic as the weapon drain. If this is so, wouldn't it be penalized for the damage done?
As far as I can tell (without extensive testing) it's just an instant -10 engine power while the weapon fires, which is also instantly restored. The only possible benefit I can think of for this is that you'll have less risk of flying past the target on an attack run (as the speed reduction happens at optimal firing arc only).
If you have any insights on the effect though, you're welcome to share them. You're a much more thorough tester than I am.
Even more reason to remove that engine drain. Or better, make it just engine drain. That would certainly make 'em useful.
Making Quad weapons only an Engine Drain mechanic is a surefire way to make them worthless. For one, Quad weapons on their own don't do anything magically special in damage. You are not going to find other Engine-based weapons. Even the Pilot BOFF ability to make weapons feed off Engine Power is of a very short duration. So in the end, you'd have a questionable weapon that has no synergy with other energy weapons in the game. And in the Energy Weapons meta, 1 is not enough.
Well their damage could be based on weapon power, but they could drain engine power instead. Hence improving the weapon power consumption.
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Maybe they should just give it another benefit, a neat extra mod. Maybe having a synergy with the cloaking console or the eventual Tier 6 Defiant abilities might suffice to make it worth.
Special Ability Idea - Close Range Weapon: Firing this weapon grants a scaling resistance bonus to the attacker if fired at a target within 3 km or less, and grants temporary immunity to warp core explosions (5 seconds, can occur only once in 30 seconds.)
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I wonder if the engine drain works off of the same mechanic as the weapon drain. If this is so, wouldn't it be penalized for the damage done?
As far as I can tell (without extensive testing) it's just an instant -10 engine power while the weapon fires, which is also instantly restored. The only possible benefit I can think of for this is that you'll have less risk of flying past the target on an attack run (as the speed reduction happens at optimal firing arc only).
If you have any insights on the effect though, you're welcome to share them. You're a much more thorough tester than I am.
IIRC It wasn't for benefit, it was from a line in DS9 that the the Defiant's phasers pulled directly from the engines or something like that.
Making Quad weapons only an Engine Drain mechanic is a surefire way to make them worthless.
Like dalnar, I was thinking damage based on weapon power but energy drained from engines. But I agree, just engine drain would make them more or less worthless.
Its just one of the many cstore ship toys that you'd never use if trying to fly a well put together ship. How many T1-4 have a special console/weapon that you'd want on a T5-6?
For me:
Roms: Valdore console( as 2pc on T6), T'Varo set iff flying a torp boat
KDF and Roms: Leech though its a bit cheaty
Feds: Wide angled quantum, cloak, maybe
There must be about 40 ships with very little value to even long term players.
Its just one of the many cstore ship toys that you'd never use if trying to fly a well put together ship. How many T1-4 have a special console/weapon that you'd want on a T5-6?
For me:
Roms: Valdore console( as 2pc on T6), T'Varo set iff flying a torp boat
KDF and Roms: Leech though its a bit cheaty
Feds: Wide angled quantum, cloak, maybe
There must be about 40 ships with very little value to even long term players.
I like the battery console from the tier 2 BoP. ups the max power for 3 systems for a bit. great to throw a 135 aux+romulan tier 5 power boosted grav well 3.
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Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
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I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
If you have any insights on the effect though, you're welcome to share them. You're a much more thorough tester than I am.
Making Quad weapons only an Engine Drain mechanic is a surefire way to make them worthless. For one, Quad weapons on their own don't do anything magically special in damage. You are not going to find other Engine-based weapons. Even the Pilot BOFF ability to make weapons feed off Engine Power is of a very short duration. So in the end, you'd have a questionable weapon that has no synergy with other energy weapons in the game. And in the Energy Weapons meta, 1 is not enough.
Special Ability Idea - Close Range Weapon: Firing this weapon grants a scaling resistance bonus to the attacker if fired at a target within 3 km or less, and grants temporary immunity to warp core explosions (5 seconds, can occur only once in 30 seconds.)
IIRC It wasn't for benefit, it was from a line in DS9 that the the Defiant's phasers pulled directly from the engines or something like that.
For me:
Roms: Valdore console( as 2pc on T6), T'Varo set iff flying a torp boat
KDF and Roms: Leech though its a bit cheaty
Feds: Wide angled quantum, cloak, maybe
There must be about 40 ships with very little value to even long term players.