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Neutronic torp, How do you buff it?

First off, this is a amazing weapon. It has it all, damage, pretty graphics even radiation. I use it on alot of builds and it never disapoints. So far all I have done is upgraded it to epic and combined it with a kemo 1 to get the extra dps but thats where it ends for me. With that being said, I was wondering, what are some other ways that this torpedo can be buffed. Anything from console sets to traits. All help is appreciated and Ty
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Quantum projectile
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    Like @sheldoncooper said, it a quantum projectile, but it also has that radiation damage so anything that buffs radiation damage also buffs the neutronic torpedo. It also has a power drain component so high flow caps will buff that. Draining power on multiple NPCs with torpedo spread will lower the damage output of NPCs, lower their shield resistance (or even shut them down), and will slow NPCs( or even stop them from moving).

    The neutronic torpedo not only does crazy good damage but is also very utilitarian.
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    tancrediivtancrediiv Member Posts: 728 Arc User
    You should also use either the Honor Guard set or Adapted MACO set for the 25% torp boost.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited September 2015
    The usual suspects apply:

    -Bio-Neural Gel Pack to reduce neutronic torpedo recharge time and increase radiation damage
    -critical hit chance and severity consoles / modifiers (Borg Assimilated Module, Tachyokinetic Converter, etc).
    -kinetic damage consoles / modifiers (i.e., Rule-62 Combat Module, Quantum tac consoles, etc).
    -radiation damage buffs
    -Projectile weapon DOFF's that reduce torpedo recharge timers
    -Klingon Honor Guard space set 2-item bonus
    -Viral Warhead Space Trait (From Benthan Cruiser T5 mastery)
    -Weapon Synergy Space Trait (from Manticore T5 mastery)
    -Omega Kinetic Shearing Space Trait (from Borg rep)

    Feel free to add more...
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    shar487a wrote: »
    The usual suspects apply:

    -Bio-Neural Gel Pack to reduce neutronic torpedo recharge time and increase radiation damage
    -critical hit chance and severity consoles / modifiers (Borg Assimilated Module, Tachyokinetic Converter, etc).
    -kinetic damage consoles / modifiers (i.e., Rule-62 Combat Module, Quantum tac consoles, etc).
    -radiation damage buffs
    -Projectile weapon DOFF's that reduce torpedo recharge timers
    -Klingon Honor Guard space set 2-item bonus
    -Viral Warhead Space Trait (From Benthan Cruiser T5 mastery)
    -Weapon Synergy Space Trait (from Manticore T5 mastery)
    -Omega Kinetic Shearing Space Trait (from Borg rep)

    Feel free to add more...

    High flow caps. The neutronic (now that it's fixed) has one of the best drains in the game.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.

    Unfortunately the torp type it buffs is photon...I would say it isn't worth it just for the radiation.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    lianthelia wrote: »
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.

    Unfortunately the torp type it buffs is photon...I would say it isn't worth it just for the radiation.
    I think it buffs radiation by 26% at purple11.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2015
    lianthelia wrote: »
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.

    Unfortunately the torp type it buffs is photon...I would say it isn't worth it just for the radiation.
    Even with the bug with extra procs I found it wasn't worth using over quantum with crit chance consoles.

    EDIT: At least on a pure quantum build.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Oh you mean the counter command: at 12

    +13.1% Phaser Damage

    +13.1% Disruptor Damage

    +26.2% Radiation Damage

    +26.2% Photon Projectile Weapon Damage

    only for photons really and only with other radiation buffs with the counter command set. I use this for my pure science character in the Intrepid with the radiation secondary deflector as well.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    rmy1081 wrote: »
    Like @sheldoncooper said, it a quantum projectile, but it also has that radiation damage so anything that buffs radiation damage also buffs the neutronic torpedo. It also has a power drain component so high flow caps will buff that.
    I'd been wondering what to replace the thoron-infused quantum torpedo that is the Temnota's sole projectile armament with for a while now. It certainly does offer more utility than the Hargh'peng, which I'd also been considering.
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    macwilliam1975macwilliam1975 Member Posts: 88 Arc User
    edited September 2015
    Overwhelming Force starship trait (current lockbox for Fed and RR) with torpedo high yield
    Overwhelm starship trait (T6 Mat'Ha raptor for KDF) with torpedo high yield

    Try some of the Command Specialization, the first (I think four/five) space abilities are for torpedoes.
    Some of the Intelligence Specialization has some serious flanking buffs, combined with torpedo critical hits are a nice bonus as well.

    KEMOCITE LACED WEAPONRY!!!!
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    shar487ashar487a Member Posts: 1,292 Arc User
    Overwhelming Force starship trait (current lockbox for Fed and RR) with torpedo high yield
    Overwhelm starship trait (T6 Mat'Ha raptor for KDF) with torpedo high yield

    Try some of the Command Specialization, the first (I think four/five) space abilities are for torpedoes.
    Some of the Intelligence Specialization has some serious flanking buffs, combined with torpedo critical hits are a nice bonus as well.

    KEMOCITE LACED WEAPONRY!!!!

    Overwhelming Force + High Yield tends to be counter-productive against multiple targets. The resulting Photonic Shockwave scatters targets pulled together via Gravitiy Well, so Torp-Spreads with overlapping AoE burst like neutronic torpedoes become less effective.

    Kemocite Weaponry causes bad lag at the moment, causing the team's net DPS to drop. I hope this gets fixed soon.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    shar487a wrote: »
    Overwhelming Force starship trait (current lockbox for Fed and RR) with torpedo high yield
    Overwhelm starship trait (T6 Mat'Ha raptor for KDF) with torpedo high yield

    Try some of the Command Specialization, the first (I think four/five) space abilities are for torpedoes.
    Some of the Intelligence Specialization has some serious flanking buffs, combined with torpedo critical hits are a nice bonus as well.

    KEMOCITE LACED WEAPONRY!!!!

    Overwhelming Force + High Yield tends to be counter-productive against multiple targets. The resulting Photonic Shockwave scatters targets pulled together via Gravitiy Well, so Torp-Spreads with overlapping AoE burst like neutronic torpedoes become less effective.

    Kemocite Weaponry causes bad lag at the moment, causing the team's net DPS to drop. I hope this gets fixed soon.

    With strong GravGens for a GWell, Overwhelming Force creates this very interesting Yo-Yo effect to anything caught in the blast yield |=).

    As to the Counter-Command Multi-Conduit Energy Relay, if you're a Tac Consoles are >3 , you're better off using +Torp (Locators or Exploiters) or Quantum Locators, NOT exploiters, as they do NOT boost Quantum damage once upgraded. For Tac Consoles < 4, the + to radiation would be worth it to bust shields, but I'd typically advise this for Sci-Torp boats who are light on consoles to begin with, and combine the Neutronic w/ the PEP & Enh-Bio or Gravimetric torps.
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    thetaninethetanine Member Posts: 1,367 Arc User
    hyefather wrote: »
    First off, this is a amazing weapon. It has it all, damage, pretty graphics even radiation. I use it on alot of builds and it never disapoints. So far all I have done is upgraded it to epic and combined it with a kemo 1 to get the extra dps but thats where it ends for me. With that being said, I was wondering, what are some other ways that this torpedo can be buffed. Anything from console sets to traits. All help is appreciated and Ty

    http://sto.gamepedia.com/Console_-_Tactical_-_Warhead_Yield_Chamber

    http://sto.gamepedia.com/Console_-_Tactical_-_Zero_Point_Quantum_Chamber

    http://sto.gamepedia.com/Console_-_Tactical_-_Counter-Command_Multi-Conduit_Energy_Relay#Console_-_Tactical_-_Counter-Command_Multi-Conduit_Energy_Relay

    http://sto.gamepedia.com/Advanced_Tactical_Vulnerability_Consoles​​
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    lianthelialianthelia Member Posts: 7,825 Arc User
    lianthelia wrote: »
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.

    Unfortunately the torp type it buffs is photon...I would say it isn't worth it just for the radiation.
    I think it buffs radiation by 26% at purple11.

    I don't think the trade off is really worth it...only so many abilities that do radiation damage...If the OP wants a torp build that Phaser/Disruptor damage isn't going to be very effective. If the OP doesn't care about focusing on just one torp damage type and throws in a photon it might be worth it...might be.

    Really depends on what the OP wants to do...and so far he hasn't replied.
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    hyefather wrote: »
    First off, this is a amazing weapon. It has it all, damage, pretty graphics even radiation. I use it on alot of builds and it never disapoints. So far all I have done is upgraded it to epic and combined it with a kemo 1 to get the extra dps but thats where it ends for me. With that being said, I was wondering, what are some other ways that this torpedo can be buffed. Anything from console sets to traits. All help is appreciated and Ty

    Use it with flow caps.

    Joined STO in September 2010.
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    hyefatherhyefather Member Posts: 1,286 Arc User
    Good Lord !!! Ty for all the info. Its almost to much to take in but man do I have some ideas.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.

    Unfortunately the torp type it buffs is photon...I would say it isn't worth it just for the radiation.
    I think it buffs radiation by 26% at purple11.

    I don't think the trade off is really worth it...only so many abilities that do radiation damage...If the OP wants a torp build that Phaser/Disruptor damage isn't going to be very effective. If the OP doesn't care about focusing on just one torp damage type and throws in a photon it might be worth it...might be.

    Really depends on what the OP wants to do...and so far he hasn't replied.
    I think the best use is to mix in a secondary deflector that adds a Rad DoT to all your damaging Sci skills. Thus the console amps up the DoT damage too.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    lianthelialianthelia Member Posts: 7,825 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    there is a mission (sorry forgotten the name) which rewards a console: + torp damage (maybe quantum not sure), + radiation damage.

    Unfortunately the torp type it buffs is photon...I would say it isn't worth it just for the radiation.
    I think it buffs radiation by 26% at purple11.

    I don't think the trade off is really worth it...only so many abilities that do radiation damage...If the OP wants a torp build that Phaser/Disruptor damage isn't going to be very effective. If the OP doesn't care about focusing on just one torp damage type and throws in a photon it might be worth it...might be.

    Really depends on what the OP wants to do...and so far he hasn't replied.
    I think the best use is to mix in a secondary deflector that adds a Rad DoT to all your damaging Sci skills. Thus the console amps up the DoT damage too.

    Don't really know what the OP is building is the problem...don't really know much other than he likes the Neut torp...
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Its a torp so anything that boosts shield penetration is nice: intel team or the rep power plus R&D projectiles trait. None require cstore, lobi, ec or dil, just play and time. 15% shield penetration is not to be sniffed at for a torp build

    Choosing specializations is trickier:

    Command has torp exploit attack once exposed by energy weapons, do you use energy weapons?
    Pilot will get your ship facing the right way, pretty important if you plan to move at speed and fire torps.
    Intel has cloak boost, flanking damage inc CD and CH and torp anti-shield, and the penetrating Intel team power, plus defense boost that is just what the cloaking torp cpt needs.

    Theres a great range in torp play from canonical cruisers, carriers, 1 deck carriers, Vesta, sci n torp, sci DBB n torp, to the classic enhanced battle cloak B'Rel or T'varo.

    If really committing a toon to torping do a respec, that top tier projectiles ability adds Ch and CD, its like adding two mods to each projectile weapon.

    Good luck finding out what helps the radiation proc.
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    annemarie30annemarie30 Member Posts: 2,600 Arc User
    adding the console for radiation.. does it boost the hargpeng radiation too? then it's worth it
    We Want Vic Fontaine
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    adding the console for radiation.. does it boost the hargpeng radiation too? then it's worth it
    No.... it's its own special damage type which is boosted by NOTHING except generic torpedo consoles.
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    My character Tsin'xing
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    officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    This neutronic torpedo, its only available from the delta rep project that you can only equip one ofnd is part of a set? Not a rep store?
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    yeah, you have to do a rep project to get one. And yeah you will need APCs.
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Grinding delta marks is amongst the easiest, delta quadrant patrol missions tend to be either pretty quick or offer a nice supply of XP
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    tempus64tempus64 Member Posts: 806 Arc User
    Thanks for all the awesome info. Just got my Neutronic and Grav torps a few days back so all this will help.

    Q: What's PEP?
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    lianthelialianthelia Member Posts: 7,825 Arc User
    adding the console for radiation.. does it boost the hargpeng radiation too? then it's worth it
    No.... it's its own special damage type which is boosted by NOTHING except generic torpedo consoles.

    Makes me sad...doesn't even boost the dot which is kinda lame and doesn't make sense since it isn't a super powerful dot and it is radiation.
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    adding the console for radiation.. does it boost the hargpeng radiation too? then it's worth it
    Yeah...sadly the HarghPeng is actually an "Entity" that spawns at the point of impact. It's weird. But it would make sense if the console *could* buff it. I'm sure there is a way to fix, yes?
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    tempus64 wrote: »
    Thanks for all the awesome info. Just got my Neutronic and Grav torps a few days back so all this will help.

    Q: What's PEP?

    Particle-Emission Plasma - a special crafted torp that drops Eject Warp Plasma at the location of impact.

    As to the CCMR, I'd take a look at the big picture. If I'm running the neutronic as a standalone torpedo, it's probably worth running bio-molecular weapons to piggyback off the radiation damage boosts, in which case that 2-set suddenly looks really good.

    If I'm running it with a bunch of other torpedoes, I'd probably run photons for a few reasons: I can run the biomolecular and double-dip on radiation boosts again, I can get the neutronic back up faster, and I can run a few photon-specific sets (Protonic Arsenal being the big one) without TRIBBLE over most of my damage. In addition, a turret is the best rear weapon to have on a dps torpedo boat, since it'll cycle faster than an omni and thus proc the torpedo expose more often. So I'm back to running a few bio-molecular energy weapons, since I might as well grab some set bonuses.
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