What about the Gateway? I don't have a mobile device of any kind but I would still like to use that in a meaningful way. Like using the diagnostic computer at work to update my doff missions or add to my fleet or work on builds. It's really too bad that they don't develop it anymore.
Yeah, this, all over the place. Neverwinter's Gateway was and is very functional. STO's? Which thematically would fit really well with a PADD interface to deal with logistics/inventory and departmental DOFFing and maybe even the Admiralty system? Nada. All that potential, just nothing but an 'offline' static database. The basic problem as I understand it is that STO wasn't built with a Gateway in mind and doesn't have the 'hooks' that Neverwinter does. Unless they can monetize it, it probably never will.
Actually, I've tested it, and STO's gateway does update in real time. Well.... if you can get it to load. It's rather common for it to just not work. Also.... it doesn't display stats properly for upgraded gear, and it doesn't understand specializations...
Since I can level up faster just doing runs. To me Doff is a waste now.
I'm not about liking or better not liking "clicking buttons, see next day what it was" here, or gameplay immersion, but huh? A full doff set (completing missions, starting new ones, including increasing R&D if I'm not upgrading, buying some commodities I may need from the replicator, all that) takes way less than 5 minutes and averages more than 10k XP and around 1k dil (rough numbers, quite some variation depending on which assignments are available). That's a daily, admitted, since many of the more rewarding missions are 20h or on some cooldown if you log in twice or thrice, but I'd say for 5 minutes you really need quite some build to get that kind of reward.
Again, this is not to say that they are "exciting" (although I still like completing chains) or cannot be done better, but I think from a purely reward driven perspective they're well worth your time compared to STFs and other stuff.
Edit: I am NOT talking about prisoner or contraband missions here, which reward more but require more time (gotta get to an officer), just my experience with "being somewhere in space and doing some quick doffing"
My mother was an epohh and my father smelled of tulaberries
You can use them for your bridge stations.
You can use them to make manuals to train your Bridge Officers.
You can sell the ones you have not bound, or trade the ones you do have bound.
What about all the many you simply discard, (or store in your inventory,) because you have no other use for them?
The price of Bridge Officers on the Exchange tells a wonderful tale. Some Bridge officers are highly desired; the rest are junk to be thrown away because you have no use for them.
Now, what if you had a use for them? Say, as in you could assign them to your other ships, and when you transfer your flag to that ship those officers are there waiting to go to work? In this scenario, you could have several ships ready for action, with full crews that optimize that ship's performance. Such ships could respond when you call for fleet support, so that the degree of support you receive is dependent upon how well you staff your extra ships and how you equip them.
Hypothetical example: I call for fleet support. Instead of a generic T5 ship appearing, we get a pop-up asking which ships we want to use, and a total tier point allowance to spend. In this case, assume I'm in a T6 ship: I could select another T6 ship from my roster, a T5 and a T1, a T4 and a T2, two T3 ships, or even three T2's. I might lay out my ships such that I get a beam-boat, a torp-boat, a drain-build, or whatever else I want, and when the time comes I could select the ships most useful to my cause.
Bridge Officers could also be useful commodities in special Fleet Assignments. If you want to upgrade your Research Lab, for example, you may need to assign a few Science Bridge Officers to the project. (Certainly not in the numbers required for common DOffs, but one or two to assume the role of the leadership cadre of the lab.) You may require Engineers for the Mine, and Tactical BOffs for the Spire.
Bridge Officers could be useful to trade between Fleets. Assume you have Bound BOffs you no longer want, such as those starting BOffs? Currently you discard them. Now assume your Fleet wants commodities of some kind. Fleets could post what your fleet has in surplus to trade for BOffs, and your fleet could offer BOffs in exchange for Fleet Credits, Fleet Dilithium, the various Fleet Commodities, etc. The fleet which receives these BOffs could use them on their own Fleet projects or reassign them to the Officer Pool in exchange for Fleet Store provisioning.
The idea is that currently there are only a couple kinds of BOffs which are worth anything on the market, and although gaining BOffs is a slow process, once you have acquired the six or eight 'perfect' BOffs, you never need any more for any reason.
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My character Tsin'xing
I'm not about liking or better not liking "clicking buttons, see next day what it was" here, or gameplay immersion, but huh? A full doff set (completing missions, starting new ones, including increasing R&D if I'm not upgrading, buying some commodities I may need from the replicator, all that) takes way less than 5 minutes and averages more than 10k XP and around 1k dil (rough numbers, quite some variation depending on which assignments are available). That's a daily, admitted, since many of the more rewarding missions are 20h or on some cooldown if you log in twice or thrice, but I'd say for 5 minutes you really need quite some build to get that kind of reward.
Again, this is not to say that they are "exciting" (although I still like completing chains) or cannot be done better, but I think from a purely reward driven perspective they're well worth your time compared to STFs and other stuff.
Edit: I am NOT talking about prisoner or contraband missions here, which reward more but require more time (gotta get to an officer), just my experience with "being somewhere in space and doing some quick doffing"
You can use them for your bridge stations.
You can use them to make manuals to train your Bridge Officers.
You can sell the ones you have not bound, or trade the ones you do have bound.
What about all the many you simply discard, (or store in your inventory,) because you have no other use for them?
The price of Bridge Officers on the Exchange tells a wonderful tale. Some Bridge officers are highly desired; the rest are junk to be thrown away because you have no use for them.
Now, what if you had a use for them? Say, as in you could assign them to your other ships, and when you transfer your flag to that ship those officers are there waiting to go to work? In this scenario, you could have several ships ready for action, with full crews that optimize that ship's performance. Such ships could respond when you call for fleet support, so that the degree of support you receive is dependent upon how well you staff your extra ships and how you equip them.
Hypothetical example: I call for fleet support. Instead of a generic T5 ship appearing, we get a pop-up asking which ships we want to use, and a total tier point allowance to spend. In this case, assume I'm in a T6 ship: I could select another T6 ship from my roster, a T5 and a T1, a T4 and a T2, two T3 ships, or even three T2's. I might lay out my ships such that I get a beam-boat, a torp-boat, a drain-build, or whatever else I want, and when the time comes I could select the ships most useful to my cause.
Bridge Officers could also be useful commodities in special Fleet Assignments. If you want to upgrade your Research Lab, for example, you may need to assign a few Science Bridge Officers to the project. (Certainly not in the numbers required for common DOffs, but one or two to assume the role of the leadership cadre of the lab.) You may require Engineers for the Mine, and Tactical BOffs for the Spire.
Bridge Officers could be useful to trade between Fleets. Assume you have Bound BOffs you no longer want, such as those starting BOffs? Currently you discard them. Now assume your Fleet wants commodities of some kind. Fleets could post what your fleet has in surplus to trade for BOffs, and your fleet could offer BOffs in exchange for Fleet Credits, Fleet Dilithium, the various Fleet Commodities, etc. The fleet which receives these BOffs could use them on their own Fleet projects or reassign them to the Officer Pool in exchange for Fleet Store provisioning.
The idea is that currently there are only a couple kinds of BOffs which are worth anything on the market, and although gaining BOffs is a slow process, once you have acquired the six or eight 'perfect' BOffs, you never need any more for any reason.
Give BOffs a purpose in life, don't airlock them!