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Antimatter Spread Console

clearcha0sclearcha0s Member Posts: 28 Arc User
I know this is nitpicking a bit, but this consoles function makes no sense whatsoever. I mean your spreading antimatter around your ship to interfere with sensors. In actuallity you probably just blew up your ship with a colossal explosion. Good job deflector officer! lol.

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2015
    It's canon. The Enterprise used its saucer to detonate an Anti-Matter spread in the hopes of confusing the Borg long enough to get a small team aboard to recapture Picard. It worked.​​
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  • clearcha0sclearcha0s Member Posts: 28 Arc User
    Of course it worked. Its scripted. But according to actual science it wouldn't. The antimatter spread would mutually annihilate anything it comes into contact with whether that be your ship, the borg ship, or some other space debris. When using the console its not just a small spread either. Its going everywhere. That amount of antimatter in one location would cause a massive chain reaction detonation with any normal matter in the area. I will admit though that in all likelihood it would be the borg ship being damaged as you ejected the antimatter spread outwards and it would keep going through space until it hits something. Just have to hope the resultant 100% efficiency explosion doesnt take your ship with them.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    clearcha0s wrote: »
    Of course it worked. Its scripted. But according to actual science it wouldn't. The antimatter spread would mutually annihilate anything it comes into contact with whether that be your ship, the borg ship, or some other space debris. When using the console its not just a small spread either. Its going everywhere. That amount of antimatter in one location would cause a massive chain reaction detonation with any normal matter in the area. I will admit though that in all likelihood it would be the borg ship being damaged as you ejected the antimatter spread outwards and it would keep going through space until it hits something. Just have to hope the resultant 100% efficiency explosion doesnt take your ship with them.
    Matter and Anti-Matter touchig each other leads to annihilation, that is true. But it depends on how much anti-matter is actually used to determine how big the overall destruction would be. The fireworks you see in game or in the show is the end result of the annihilation process. Since it's not very destructive overall, you can guesstimate it wasn't much anti-matter that caused the effect.

    In additon - we're talking Star Trek space ships here. They have all kind of pseudo-science protections in form of shields and structural integrity fields. A Starfleet ship can survive the direct hit of a photon torpedo (also an anti-matter explosion) (that's with its shields down).
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    edited September 2015
    clearcha0s wrote: »
    Of course it worked. Its scripted. But according to actual science it wouldn't. The antimatter spread would mutually annihilate anything it comes into contact with whether that be your ship, the borg ship, or some other space debris. When using the console its not just a small spread either. Its going everywhere. That amount of antimatter in one location would cause a massive chain reaction detonation with any normal matter in the area. I will admit though that in all likelihood it would be the borg ship being damaged as you ejected the antimatter spread outwards and it would keep going through space until it hits something. Just have to hope the resultant 100% efficiency explosion doesnt take your ship with them.
    Matter and Anti-Matter touchig each other leads to annihilation, that is true. But it depends on how much anti-matter is actually used to determine how big the overall destruction would be. The fireworks you see in game or in the show is the end result of the annihilation process. Since it's not very destructive overall, you can guesstimate it wasn't much anti-matter that caused the effect.

    In additon - we're talking Star Trek space ships here. They have all kind of pseudo-science protections in form of shields and structural integrity fields. A Starfleet ship can survive the direct hit of a photon torpedo (also an anti-matter explosion) (that's with its shields down).

    Federation ships are built to be resilient, just look at the amount of direct hits the Enterprise took in wrath of khan with the shields down
    Post edited by theraven2378 on
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • clearcha0sclearcha0s Member Posts: 28 Arc User
      edited September 2015
      clearcha0s wrote: »
      Of course it worked. Its scripted. But according to actual science it wouldn't. The antimatter spread would mutually annihilate anything it comes into contact with whether that be your ship, the borg ship, or some other space debris. When using the console its not just a small spread either. Its going everywhere. That amount of antimatter in one location would cause a massive chain reaction detonation with any normal matter in the area. I will admit though that in all likelihood it would be the borg ship being damaged as you ejected the antimatter spread outwards and it would keep going through space until it hits something. Just have to hope the resultant 100% efficiency explosion doesnt take your ship with them.
      Matter and Anti-Matter touchig each other leads to annihilation, that is true. But it depends on how much anti-matter is actually used to determine how big the overall destruction would be. The fireworks you see in game or in the show is the end result of the annihilation process. Since it's not very destructive overall, you can guesstimate it wasn't much anti-matter that caused the effect.

      In additon - we're talking Star Trek space ships here. They have all kind of pseudo-science protections in form of shields and structural integrity fields. A Starfleet ship can survive the direct hit of a photon torpedo (also an anti-matter explosion) (that's with its shields down).

      True there is a lot of psuedo science protections going on. However, the fireworks aren't the end result of the annihilation as they only launched antimatter. Also, a small amount of antimatter can cause a massive explosion. LIke half a gram equals an atom bomb. 250 grams equals a 10 megaton bomb. It doesn't take much. In order for it not to do much damage they would have to literally be launching individual molecules. Iike picograms of the stuff, but then it wouldn't be visible. Ugh. I know I'm overthinking it, but hey. Its a fun discussion.
    • antonine3258antonine3258 Member Posts: 2,391 Arc User
      They used the antimatter (and probably not very much, since the antimatter is usually stored next to the warp core in the whole other half of the ship ) to create a bunch of radiation that could be laughed off but helped hide the smaller EM presence of the shuttle, and it nearly didn't work at that.
      Fate - protects fools, small children, and ships named Enterprise Will Riker

      Member Access Denied Armada!

      My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
    • clearcha0sclearcha0s Member Posts: 28 Arc User
      They must have used a whole butt load of positrons then. Smash a bunch of positrons into electrons and they emit delta rays. You'd need a quite a bit of them to make any substantial radiation and they'd have to annihilate them individually to avoid a large scale explosion.
    • This content has been removed.
    • theraven2378theraven2378 Member Posts: 6,015 Arc User
      Federation ships are built to be resilient, just look at the amount of direct hits the Enterprise took in wrath of khan with the shields up

      You mean with the shields down, right? Because they were always down throughout Wrath of Khan.

      Yep with no shields, I'll correct my typo
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
        clearcha0s wrote: »
        clearcha0s wrote: »
        Of course it worked. Its scripted. But according to actual science it wouldn't. The antimatter spread would mutually annihilate anything it comes into contact with whether that be your ship, the borg ship, or some other space debris. When using the console its not just a small spread either. Its going everywhere. That amount of antimatter in one location would cause a massive chain reaction detonation with any normal matter in the area. I will admit though that in all likelihood it would be the borg ship being damaged as you ejected the antimatter spread outwards and it would keep going through space until it hits something. Just have to hope the resultant 100% efficiency explosion doesnt take your ship with them.
        Matter and Anti-Matter touchig each other leads to annihilation, that is true. But it depends on how much anti-matter is actually used to determine how big the overall destruction would be. The fireworks you see in game or in the show is the end result of the annihilation process. Since it's not very destructive overall, you can guesstimate it wasn't much anti-matter that caused the effect.

        In additon - we're talking Star Trek space ships here. They have all kind of pseudo-science protections in form of shields and structural integrity fields. A Starfleet ship can survive the direct hit of a photon torpedo (also an anti-matter explosion) (that's with its shields down).

        True there is a lot of psuedo science protections going on. However, the fireworks aren't the end result of the annihilation as they only launched antimatter. Also, a small amount of antimatter can cause a massive explosion. LIke half a gram equals an atom bomb. 250 grams equals a 10 megaton bomb. It doesn't take much. In order for it not to do much damage they would have to literally be launching individual molecules. Iike picograms of the stuff, but then it wouldn't be visible. Ugh. I know I'm overthinking it, but hey. Its a fun discussion.
        My assumption would be that the process of launching the anti-matter caused also the annihilation and exactly the fireworks you see. The fireworks you see are not the anti-matter itself, because then the would have thrown it out without hitting anything, and thus would also not cause any annihilation and practically no effect they couldn't have achieved with regular matter.


        And I am aware that you really don't need much for a big explosion - but that is still not really a counter-argument. When I see they didn't throw out "much" I really meant it. We might be talking about Micrograms of anti-matter here.

        Considering how difficult it is in the real world to create anti-matter, a few micrograms would actually be a lot. But it's not really in the Star Trek universe - the warp core burns through lots of anti-matter all the time. (Fun Fact: The amount of anti-matter stored aboard a ship like the Enterprise would probably mean that a starship suffering a warp core breach where that anti-matter does annihilate would be an extinction level event for any planets they are in orbit of.)

        Still, for the effect they wanted to achieve they apparently did not need much anti-matter.​​
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      • antonine3258antonine3258 Member Posts: 2,391 Arc User
        You know - between Best of Both Worlds ('fireworks' as distraction to insert assault team), Peak Performance (TRIBBLE sensors and holograms to display false targets), and Samaritan Snare (Harmless light show from Bussard collectors in reverse to hide sabotage) - Riker really likes plans that have special effects.
        Fate - protects fools, small children, and ships named Enterprise Will Riker

        Member Access Denied Armada!

        My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
      • clearcha0sclearcha0s Member Posts: 28 Arc User
        Not to mention the Riker Maneuver with the metreon gas. Riker definately likes his flashy plans. Thanks for indulging me guys. I suppose micrograms would work if you launched them one at a time. Probably cause something like a c4 explosion at that level and with the strength of the shields it probably wouldn't do much harm. Ah, Federation gravitic shields. What would we do without them?
      • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
        clearcha0s wrote: »
        Not to mention the Riker Maneuver with the metreon gas. Riker definately likes his flashy plans. Thanks for indulging me guys. I suppose micrograms would work if you launched them one at a time. Probably cause something like a c4 explosion at that level and with the strength of the shields it probably wouldn't do much harm. Ah, Federation gravitic shields. What would we do without them?
        http://youtu.be/Dyttwwrbdyk?t=3m49s
        (Actualy, the whole video suggests that even when shields are ineffective, a ship can still take some beating.)
        Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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