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Thinking with my tinfoil hat on. Improvement for ships question.

Has anyone ever mentioned/suggested/asked the devs if we could have "improvements" made to the ships. What I mean you may ask?

I have a ship "Science" from the Dyson event (Tuvok). My question is this:

Has ever been mentioned/asked/suggested to the devs the possibility of upgrading/improving a ship by adding more consoles or more weapons slots?

For example the ship I am talking about has a 4/3 weapon ratio, could be something in the realm of possibilities to buy something in the C-store that could allow me to increase the weapon slots in my ship? Up to a max of 5/5 configuration or 5/4 configuration? we already have ships with 5 for and some with 4 after, but could we update/upgrade/improve certain ships we have become attached to with more weapon slots or more console slots up to a 5/5 for weapons and 4/4 for consoles?
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy

Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    I don't think this would work. I think it's difficult enough to keep ship designs a bit balanced. Right now the Devs have to think of the actual design. If they implemented your plan, they'd have to design a new ship AND think about how the ship will perform when it has been upgraded with another forward weapon slot for example.

    For example: Science ships sacrifice a forward weapon slot, and gain something else like a high Science boff station. If you change one thing, you'd have to remove the other to avoid power creep. I don't think that would work since the science ship would basically become an escort, so why not use an escort in the first place?
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    I have run out of hope for Klingons getting any science ship or any improvements to existing ships. If they so much as release a decent mid-size Bird of Prey, like maybe the K'vort, maybe Klingon science can stand a chance.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    What about the Science ship from the Dyson episode?
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    *Put's on Tinfoil body Suit*
    I think it's been mentioned before...never heard any response from the Devs on it. (That I know of)

    But I think its a cool idea.
    If hard/difficult to implement.



    [img][/img]OD5urLn.jpg
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    The DSD pack has increased consoles over the event reward Dyson, so there has been some of that (then even more consoles with an upgrade token)
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited September 2015
    mayito2009 wrote: »
    What about the Science ship from the Dyson episode?

    I'd have to pass on the Dyson. Two commander boff posts for a total of one, absolutely zero Lt. Com. boffs at all, proton cannons that can't be removed? There's quite a few wrongs that need to be made right before I consider it. Some of your ideas would help to correct a few things, and I'd like to add a Lt. Com. Eng and maybe a Lt. Universal instead of just a Lt. Eng. Unfortunately, as good as our ideas are, that garbage scow that Fed in another thread is trying to pass off as a KDF science carrier is more likely to see the light of day than a modified Dyson.
    Post edited by kyrrok on
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    If they put more than 8 weapons on a ship I hope it's a destroyer. If it's a dreadnought I'm going to weep... Because I hate dreadnoughts. I like fast ships.

    With my luck it would be a dreadnought. If so I would just keep flying my Nicor. TRIBBLE that.

    On that note - I wish I had a T6 Nicor with pilot maneuvers.

  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    mayito2009 wrote: »
    Has anyone ever mentioned/suggested/asked the devs if we could have "improvements" made to the ships. What I mean you may ask?

    I have a ship "Science" from the Dyson event (Tuvok). My question is this:

    Has ever been mentioned/asked/suggested to the devs the possibility of upgrading/improving a ship by adding more consoles or more weapons slots?

    For example the ship I am talking about has a 4/3 weapon ratio, could be something in the realm of possibilities to buy something in the C-store that could allow me to increase the weapon slots in my ship? Up to a max of 5/5 configuration or 5/4 configuration? we already have ships with 5 for and some with 4 after, but could we update/upgrade/improve certain ships we have become attached to with more weapon slots or more console slots up to a 5/5 for weapons and 4/4 for consoles?

    Isn't it bad enough that with most using 8 beams +FAW spam the FPS drops faster than an asteroid hitting a planet!? No offence, but this is a blatant attempt at get even more DPS. Should Cryptic canonize hardpoint and arcs, then this idea would merit a look at, until then, no way!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    My main wish is that some older ships could be revitalized so they could compete with the New T6s, give them new life via refurbishing, remodeling etc.
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • captainransomcaptainransom Member Posts: 126 Arc User
    edited September 2015
    I think that it is impractical due to the limitations of the code and time. It's not a bad idea, and I like it, but essentially they would have to recode all the ships for all possible variations in console and weapon slots.... yeah... my T5U Nova icon still shows up as a small white square on the team list (just sayin') I think they wouldn't mind it and monetize it and we'd all be happy. But I have a feeling it's just one of those things that would take so much time and data and just isn't feasible due to time v money v return on investment.

    BUT.... I think they'd get better results by making "prototype" ships available for a limited time in game as some "insert tech here" like a Utopia Planitia event. And we could maybe test out new designs they're thinking of fielding on Tribble or hell, maybe the Captains Table (get some life out of that place lol). Might save them some heartache. Upvoted test ships go on to become new in game ships and then they can finalize a skin. Just my 2 EC.
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    "It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."


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