I suppose I've been slightly obsessed with Nebula's, torpedoes and drains; having said that this what it has all evolved into.
http://skillplanner.stoacademy.com/?build=draintorpnebula_0
At this point I'm just looking for tweaks and such (slowly upgrading gear), should mention fleet materials are out of bounds. Mainly a ship for casual player. Overall goal of a support build with a nasty sucker punch, those 112k hits are useful.
Comments
Also did you consider the crafted Particle Emission Plasma Torp? While it does lack kinetic damage it's clouds are boosted by partigens. Pretty sure it would be wort slotting over the aft photon at least.
I left out some of the secondary details, doffs etc. The current captain is not optimized for the build
AUX power is the primary and averages 130.
For some stupid reason i don't have a leech with this captain (not shelling out 60m EC to get one, scrounge dil and buy keys that way)
3 VR proj
1 VR deflector CD
1 VR TR aftershock
While I'm not into the DPS oneupsmanship I am curious if there is a decent way to track and report DPS on a single target basis? ie "You did x damage to Y target in time Z before shifting targets and repeating" with the aggregate rather than "X damage to all targets in mission time"
My first thought was how it would perform using a tetryon turret instead of the KCB. Draining and chipping away at the shields, knocking them around with a HY volley of Neutronic, and then sending a HY Enhanced Bio on the way.
The Particle Emission Plasma torpedo would make a nice addition aft, or fore to the ship.