https://flickr.com/photos/124844784@N05/21469863072/in/dateposted-public/
Just a reminder to STO Devs about how bad Azure Nebula plays with the current design and options. There is no need to wait on revisiting this mess. A real joke is when a team clears all the points without difficulty but still cannot get the 10-point requirement for an optional because all the ships are 1-point value and not enough generate within the allotted time for the optional reward. Please fix or just retire it for something better.
Comments
timed event were little rough, not everyone has good weapons or dps are too low.
and the "random" wasnt helpful, sometimes these rank 1's repeat spawn over and over which made "failed"
yeah, i would support a revised set up.
it better to remove 4th astroid and we could "cartwheel" from point 1 to next point easier to be able to meet timeframe better and repeat same cycles.
The problem is that this is a horrible thought. You can't even kill the ships in a meaningful amount of time with a 30K DPS build. The DPS requirement for the advanced queue is way too high.
It needs to be revamped to at least give you a chance to get the optionals, regardless of whether you want to go sneaky or all out attack.