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Foundry NPC "Jobs"

So I know its OLD Tech and Probably broken but does anyone know if it still works.

I am making memory Alpha Map and wanted a Roving group to walk around this empty unused room and just type at random consoles. I know thats what the old Jobs Tech was For, just wondering if it is still functional and how to make it work.

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Jobs requires you to have consoles with jobs assigned to them... This is an invisible property AFAIK. Maybe the starbase UGC website has a list.
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2015
    So jobs isn't the most obvious of behaviors. Basically, it cause the NPC to walk over to a nearby console and start typing. The thing is, only a selection of the older consoles support it. As far as I know, it still works. If you can find a console that supports it. If you want to try it, I seem to remember Platform - Console XL 02 working with it.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    So jobs isn't the most obvious of behaviors. Basically, it cause the NPC to walk over to a nearby console and start typing. The thing is, only a selection of the older consoles support it. As far as I know, it still works. If you can find a console that supports it. If you want to try it, I seem to remember Platform - Console XL 02 working with it.

    I loaded a Bunch of the Memory Alpha Consoles onto one of those maps, and did a test publish. but I didn't make the Range Long enough I don't think. I'll have to test again.
  • rekurzionrekurzion Member Posts: 697 Arc User
    i've just began a test of this function to much distress. the circular fed consoles work as do the fed console groups with the circular fed console in the middle. some of the older ESD exchange consoles still work. some other notes

    - distance needs to be monitored and isn't always consistent. sometimes standing right in front of a console known to work with time and weight set to max an NPC can still just stand there
    - if you want to make an environment where an NPC is working between 2 consoles I found it best to set an idle animation working/typing at one console and put the job object somewhere close, NOTE: NPC's will RUN between job objects and not walk. always thought that was an inside joke from the devs
    - even with idle animation set to low criteria it is selected, ALOT. Best to set the jobs length to its highest amount if you want them at a terminal for a while.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited September 2015
    I have this GIANT! Room that the player is going to walk though... just walk though, and do nothing but drop off their boffs. I want a bunch of npc's working as ambiance.

    I found the List of objects and have thrown all the fed ones on a test maps with a bunch of npc contact set to working. Publishing now, lets see what happens.

    Sadly the Science Consoles are not ones that work... :cry:

    http://starbaseugc.com/index.php/trailers/essential-viewing/here-come-the-jobbers/

    [EDIT] So it seems to be working... sad the Science Consoles aren't part of this group.

    Also they are walking everywhere, not running. and as long as the path isn't obstructed, they don't super jump
    Post edited by primar13 on
  • rekurzionrekurzion Member Posts: 697 Arc User
    you can always hide a working job object inside of a science console ;)
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    rekurzion wrote: »
    you can always hide a working job object inside of a science console ;)

    Sadly not in this case. there is an issue with this map, sinking anything below the floor... even .0001 below the floor, flags it outside the usable area, even though I can place it there... So Weird, So I coundn't hide the round consoles in the Science ones, which is what I would do.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited September 2015
    Okay, I have to Map Up, and they seem to be mostly functional... You can look if you want.

    Just don't spill the beans, the name of the space map, pretty much tells you the plot line.

    Mission: Memory - By: Primar13
  • rekurzionrekurzion Member Posts: 697 Arc User
    primar13 wrote: »
    Okay, I have to Map Up, and they seem to be mostly functional... You can look if you want.

    Just don't spill the beans, the name of the space map, pretty much tells you the plot line.

    Mission: Memory - By: Primar13

    been away for a while but wanted to follow up on this. i'm doing something similar but with a dr's office - people walking in and out, nurses doing work, etc. Give it that ESD feel. Do you have the mission up now as official to play and check out?
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