For reference:
http://sto.gamepedia.com/Counter_Command_Ordnance
Flying a Resolute, the starship trait provides an AoE Radiation dmg to target using some BOff abilities. Naturally, I am exploring ways to increase Rad damage. This set may help. The trick is the Rad bonus comes with the Tactical console (which also boosts Disruptor damage that will help my SWDs). So, if I'm going to burn a Tac slot for that console, then dagnabit, let me go for the 2pc bonus which adds [Dis] damage.
The 2pc also increases chance to Incubation debuff from the weapons of the set!
So, my initial thought was:
don't use turrets. This means, to get the 2pc bonus, I'd have to burn another slot for the Hydrodynamics Compensator (which is not a terrible console). yet I feel
half of the 2pc bonus is wasted.
SO - I could get the turret and ditch the Compensator ... but is any of this worth it?
I used the two consoles last night for a CCA and ISA run and did not miss a beat. if anything, I
felt like I was doing more damage with the Radiation coming from OE and AB. I'm not a DPS hunter, but I want to contribute to the team.
TL;DR - is the Incubation proc from the CC weapons worth investing?
Comments
As for the damage bonus, you'll have to run the numbers.
To boost radiation:
2Pc Delta Ordinance
CC Multi-Conduit.
I think that's all the radiation boosts in the game. Did I miss anything, anyone?
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.