Careful, Iconian resistance shield actually has only 10% resists to all energy damage. Reportedly it's even been mentioned in patchnotes back them. Only they forgot to update the tooltip.
I somehow thought that 20% to all was too good to be true. Oh well, in spite of that, I find the rest of the package pretty nice.
The dyson shields are also pretty fantastic, and until I decided to switch to the iconian set, those were what I stuck with for the longest time.
I use a Breen shield/warpcore/engine set and the Solanae deflector for its particle generators. The warp core adds to EPS and there's the EPS/syphon set bonussus on top.
Just gonna throw my two cents in here, since I've done a lot of testing lately on actual resilient functionality:
They only allow 5% of the damage to pass through to the hull (which is what you'd expect from 5% bleedthrough), unless your enemy has a shield-bypassing mechanic (Intel Fleet/Transphasic Torps/Intense Focus/etc), or you have an overshield active and stacks of your own Intense Focus (pretty sure this is a bug).
There is no 5% "absorption"; instead, you get a 5% all damage resist multiplier on top of your additional resists (which is a comparatively worse thing).
Personally, I swear by Resilient shields - I've moved from Elite Fleet Resilients to Nukara to Iconian (which only have 10% all energy resist, not 20% - this was apparrently in patch notes but never made it to tooltips), and I couldn't be happier.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
"Careful, Iconian resistance shield actually has only 10% resists to all energy damage. Reportedly it's even been mentioned in patchnotes back them. Only they forgot to update the tooltip."
This was upsetting, because I got mine to gold based on the 20% res note. It's still a good shield, but I don't know if I would have picked this one to upgrade to gold had I known.
"Classic MACO shields have never ceased to be my favorite. I don't use them much since I have leech available on most captains, but if leech or the conflict therein were not a thing, there would be no contest."
Really hard to care about stats when the devs aren't so transparent how their game works, or how broken their game usually becomes.
Its not only that they are not so transparent. Its mostly because they dont know how their own system works.
This is mostly because we have had high fluctuation in the dev-team, so no original dev is still working on the game. And thats why we get comments like "Acc-overlow is like magic for me" and "Its beyond me how anyone can go over 10k (<--this was about one and a half year ago)" from the devs...
And not to mention, it was the players that first found a number of abilities (passiv and activ) that impair performance. The biggest offender, command-specialisation, was already found guilty of this on tribble, but the devs refused to believe it and several months later they realized "oh, command-spec impairs server performance"...
Reman. I don't know the stats and I'm not really bothered, they just look so bloody fantastic on the zombie ship.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
shields? what are those... even with 6 ranks of power insulators I find I fight without a shield most times anyway. they drop to nil within 5 seconds of pewpew... your better off with regen shields if your gonna use shields... since they come back faster.
I dont know what youre talking about. I have all 6 ranks of Power Ins on my Tac Captain and only lose shields against the Borg (completely expected) and can manage to keep my shields up with just a single Sci Team 1 and a EPtS 1 against the majority of other enemies.
Obviously longer engagements are going to see Shields dropping and staying down or barely there during the battle. Theyre the first line of defense so theyre constantly going to be taking a beating. Maybe you should look into lowering the cooldowns on your BOff abilities to help keep your defenses up better if youre having such a hard time. With my other Starship traits like Recip, AHOD, and Emergency Weapon Cycle I have Desperate Repairs that gives me 5k Shield Regen to each facing on a 3rd desperation counter. It goes off all the time.
I dont know what youre talking about. I have all 6 ranks of Power Ins on my Tac Captain and only lose shields against the Borg (completely expected) and can manage to keep my shields up with just a single Sci Team 1 and a EPtS 1 against the majority of other enemies.
Keep in mind that most players usually only play the STFs, thus only encountering borg. So I guess his statement about shields being drained repeatedly all the time is most likely due to this
This thread makes me want to break out my old assimilated regenerative shields to see how they fare these days.
That is if Level 3 ever gets their act together and fixes this latency debacle.
I'm telling you for longer battles, Regens are king. Covariant might have more but they take too long to get to full again. Like someone else said Dyson proc is amazing, shields are almost online all the time.
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
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I'm telling you for longer battles, Regens are king. Covariant might have more but they take too long to get to full again. Like someone else said Dyson proc is amazing, shields are almost online all the time.
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
Keep in mind that type of ship also matters. A cruiser with EptS3 can refill a covariant fairly easily, versus an escort or other raider that lacks that level of functionality and would rely on the native regen more heavily.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I'm telling you for longer battles, Regens are king. Covariant might have more but they take too long to get to full again. Like someone else said Dyson proc is amazing, shields are almost online all the time.
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
Even a regen of say 1500 every 6secs., just totally sucks imo.
One hit from an energy weapons, and poof, those 6secs. are wasted in a flash!
I'm telling you for longer battles, Regens are king. Covariant might have more but they take too long to get to full again. Like someone else said Dyson proc is amazing, shields are almost online all the time.
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
Even a regen of say 1500 every 6secs., just totally sucks imo.
One hit from an energy weapons, and poof, those 6secs. are wasted i!
Yup, I focus on overall capacity and set bonuses. I count on my Boff abilities or say other gear to restore Shields, Tactical Team to distribute them. If I'm not using Shields from a set it is then Fleet Covariant with [cap]X and [resa] or [resb] depending on the foe.
But Capacity is king to me. Turn Rate and Shield Capacity are the two things I try to maximize with my builds.
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Well I guess for me Regens just work out. I'm in an Oddy and have EPtS1 and 2 cycling along with Science Team every 15 seconds and TT every 28 I believe. I'm mainly a hull tanker but my shields stay up in most situations.
Fleet Admiral Thomas Winston James a.k.a. The Grayfox Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
So...this weekend I got the Nukara shields to Mk XIV Epic. I've been using them in place of the KHG Covariant shields, which I also had at Mk XIV Epic. Here's my take...even though the physical number is around five thousand less per facing on the Nukara shields, they still hold up well. But it's six of one, half a dozen of another. Five thousand per facing is a lot of shield points and it takes a bit for PVE enemies to get through that wall. So, regardless of the speedier regen rate and the additional resistances on the Nukara shields, it's...a draw. And as some said throughout this thread...which is prettier? I'll run with Nukara for a little while before going back to KHG as the Nukara gives me another chain attack. Thanks for all the responses.
I used to use Elite Fleet Resilient ResB. It had 15% dmg resist vs antiproton, disruptor and plasma, which the majority of threats use (Voth, Undine, Klingons, Borg, Romulans, Gorn, Orion, Crystalline Entity and Iconians). When the adapt mod is fully procced vs Antiproton/Disruptor/Plasma users, the shield has 35% dmg resistance towards those types (and 20% vs other types). It'd say it's the best shield in the game.
I dropped it for the iconian shield though, the 4-piece set bonus was too good to pass up. I'm in a cruiser and got some decent gear, so staying alive in ISA etc is pretty easy even with a weaker shield.
Might go for the new hyper-cap shield when it hits holodeck. The 40%+ bonus dmg is too good to pass up.
I'm telling you for longer battles, Regens are king. Covariant might have more but they take too long to get to full again. Like someone else said Dyson proc is amazing, shields are almost online all the time.
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
Even a regen of say 1500 every 6secs., just totally sucks imo.
One hit from an energy weapons, and poof, those 6secs. are wasted i!
Yup, I focus on overall capacity and set bonuses. I count on my Boff abilities or say other gear to restore Shields, Tactical Team to distribute them. If I'm not using Shields from a set it is then Fleet Covariant with [cap]X and [resa] or [resb] depending on the foe.
But Capacity is king to me. Turn Rate and Shield Capacity are the two things I try to maximize with my builds.
Reman. I don't know the stats and I'm not really bothered, they just look so bloody fantastic on the zombie ship.
The Reman shield skin is one of the best looking in the whole game. That black ship of death look is BOSS. A while back people were saying ship skins should unlock like the STF armors do, so that we wouldn't have to worry about stats and our ships could look how we wanted.
I bet if they did that, then the number of people acquiring full sets would go up.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
This thread makes me want to break out my old assimilated regenerative shields to see how they fare these days.
It works fine with 3pc bonus. Procs pretty regularly.
If that 'bug' on resillient shields is plus or minus depends on your resists. The usual romulan warbird with valdore console doesnt fit armor consoles at all, so moving that 5% damage to shield instead hull is a big advantage. Also as jarvisandalfred already stated it gives you another 5% shield resist.
The longer the fight the bigger the advantage of resists. They get effectively not only applied to your maximum capacity but also to every regen and shield heal over the course of a fight. So resillient ones usually perform best.
I'm telling you for longer battles, Regens are king. Covariant might have more but they take too long to get to full again. Like someone else said Dyson proc is amazing, shields are almost online all the time.
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
Even a regen of say 1500 every 6secs., just totally sucks imo.
One hit from an energy weapons, and poof, those 6secs. are wasted in a flash!
That's 1500 per facing so 6000 per 6 seconds to balance about which added with resistance is more then enough to tank without problems. You could always boost it more as well if needed.
Adapted Maco for the set bonus boost to kinetic damage. The engine slot is reserved for an engine set that keeps my speed near 49 because if I use speed boosts, my fighters can't keep up. But being in an escort, I need as much speed I can get without going over 50 and have my hangar pets lag behind.
I run with AMACO mainly on my science and torp boats. Mainly because with the correct kit slotted I can push my shield HP's up to nearly 30,000 which is massive. Combined with max aux and high shield power I can refill those shields super quick with sci powers like science team or transfer shield strength.
Plus the set bonus for AMACO is excellent for torp users.
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The dyson shields are also pretty fantastic, and until I decided to switch to the iconian set, those were what I stuck with for the longest time.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
This was upsetting, because I got mine to gold based on the 20% res note. It's still a good shield, but I don't know if I would have picked this one to upgrade to gold had I known.
"Classic MACO shields have never ceased to be my favorite. I don't use them much since I have leech available on most captains, but if leech or the conflict therein were not a thing, there would be no contest."
The MACO energy buff doesn't work with the leech?
And people recommend the Iconian shield a lot because of the 3 and 4 piece bonus. That's very powerful, especially on a team.
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they override each other. When you shoot, leech overrides MACO and when you take damage, MACO overrides leech.
Its not only that they are not so transparent. Its mostly because they dont know how their own system works.
This is mostly because we have had high fluctuation in the dev-team, so no original dev is still working on the game. And thats why we get comments like "Acc-overlow is like magic for me" and "Its beyond me how anyone can go over 10k (<--this was about one and a half year ago)" from the devs...
And not to mention, it was the players that first found a number of abilities (passiv and activ) that impair performance. The biggest offender, command-specialisation, was already found guilty of this on tribble, but the devs refused to believe it and several months later they realized "oh, command-spec impairs server performance"...
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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I dont know what youre talking about. I have all 6 ranks of Power Ins on my Tac Captain and only lose shields against the Borg (completely expected) and can manage to keep my shields up with just a single Sci Team 1 and a EPtS 1 against the majority of other enemies.
Obviously longer engagements are going to see Shields dropping and staying down or barely there during the battle. Theyre the first line of defense so theyre constantly going to be taking a beating. Maybe you should look into lowering the cooldowns on your BOff abilities to help keep your defenses up better if youre having such a hard time. With my other Starship traits like Recip, AHOD, and Emergency Weapon Cycle I have Desperate Repairs that gives me 5k Shield Regen to each facing on a 3rd desperation counter. It goes off all the time.
That is if Level 3 ever gets their act together and fixes this latency debacle.
Keep in mind that most players usually only play the STFs, thus only encountering borg. So I guess his statement about shields being drained repeatedly all the time is most likely due to this
My character Tsin'xing
The regeneration display used to show correctly according to power setting at one time; but it only showed correctly for Regens, the other two types only showed base. Their fix was to not show actual regen for any of the shields period. So now they all just show base.
But if the base says 300 than at 125 shield power it's actually at 1200 I believe.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
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Email: CSDynamix@Hotmail.com
Keep in mind that type of ship also matters. A cruiser with EptS3 can refill a covariant fairly easily, versus an escort or other raider that lacks that level of functionality and would rely on the native regen more heavily.
Even a regen of say 1500 every 6secs., just totally sucks imo.
One hit from an energy weapons, and poof, those 6secs. are wasted in a flash!
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Yup, I focus on overall capacity and set bonuses. I count on my Boff abilities or say other gear to restore Shields, Tactical Team to distribute them. If I'm not using Shields from a set it is then Fleet Covariant with [cap]X and [resa] or [resb] depending on the foe.
But Capacity is king to me. Turn Rate and Shield Capacity are the two things I try to maximize with my builds.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
I think this may be one of the few games that players prefer appearance over stats in some instances. I think that's great!
I dropped it for the iconian shield though, the 4-piece set bonus was too good to pass up. I'm in a cruiser and got some decent gear, so staying alive in ISA etc is pretty easy even with a weaker shield.
Might go for the new hyper-cap shield when it hits holodeck. The 40%+ bonus dmg is too good to pass up.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I bet if they did that, then the number of people acquiring full sets would go up.
It works fine with 3pc bonus. Procs pretty regularly.
If that 'bug' on resillient shields is plus or minus depends on your resists. The usual romulan warbird with valdore console doesnt fit armor consoles at all, so moving that 5% damage to shield instead hull is a big advantage. Also as jarvisandalfred already stated it gives you another 5% shield resist.
The longer the fight the bigger the advantage of resists. They get effectively not only applied to your maximum capacity but also to every regen and shield heal over the course of a fight. So resillient ones usually perform best.
My character Tsin'xing
Plus the set bonus for AMACO is excellent for torp users.