What is PW doing about the grind from 55-60? It is an unplayable aspect of the game that makes this a useless endeavor. Why haven't more people on the forums shouted out about this???
Why haven't more people on the forums shouted out about this???
They did. They did when DR launched. And as a result Cryptic made some slight changes to the XP curb, which didn't really seem to solve anything.
I don't think people really care anymore and just learned to deal with it. If you need xp hit up some red alerts and Tau Dewa patrols. They're quick and easy to do.
I must agree. I just axed my sci toon because the grind was miserable. The missions in the delta quadrant don't offer enough to keep the story going. Playing one or two delta missions and then having progress come to a dead stop when the next one is 154000 points away is miserable.
ALL GREAT END GAME PLAYERS LIKE MYSELF WILL SAY LEVEL WITH DOFF ASSIGNMENTS. after level 7 you neber need to do episode again. good luck see you at 1 billion ec and 10 million unrefined dil level like me. then you can complain.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
What is PW doing about the grind from 55-60? It is an unplayable aspect of the game that makes this a useless endeavor. Why haven't more people on the forums shouted out about this???
Because, surprisingly, there's plenty of folk out there who don't find it 'unplayable' or 'useless'. I didn't, for one. There was plenty of stuff out there to do, I hit 60 well before I needed it to catch up to the storyline.
But don't worry, this is the official forums. There will be plenty of the usual trolls, boo-birds, and stop liking what I don't like suspects along to re-hash this topic for the eleventy billionth time before long.
What is PW doing about the grind from 55-60? It is an unplayable aspect of the game that makes this a useless endeavor. Why haven't more people on the forums shouted out about this???
Because, surprisingly, there's plenty of folk out there who don't find it 'unplayable' or 'useless'. I didn't, for one. There was plenty of stuff out there to do, I hit 60 well before I needed it to catch up to the storyline.
But don't worry, this is the official forums. There will be plenty of the usual trolls, boo-birds, and stop liking what I don't like suspects along to re-hash this topic for the eleventy billionth time before long.
Agreed. I leveled to 60 on one pass through Delta Rising without grinding patrols.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
It takes some time to do. I just chug on through it, about all you can do. We all fussed about it, and they never helped out on it. Its all part of to keep you playing longer.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
What is PW doing about the grind from 55-60? It is an unplayable aspect of the game that makes this a useless endeavor. Why haven't more people on the forums shouted out about this???
Because, surprisingly, there's plenty of folk out there who don't find it 'unplayable' or 'useless'. I didn't, for one. There was plenty of stuff out there to do, I hit 60 well before I needed it to catch up to the storyline.
But don't worry, this is the official forums. There will be plenty of the usual trolls, boo-birds, and stop liking what I don't like suspects along to re-hash this topic for the eleventy billionth time before long.
Yep. DOFFing, alerts, other reps, events. 55-60 isn't instant but if you've been DOFFing all along you probably hit 50 long before Dyson or Delta.
Generically, all RPG's are harder to level the higher a level you are. I for one didn't mind the increase in XP required, because I expected it, and as others have mentioned, I only needed one pass through of the Delta missions to max to 60. I find it quite bemusing why people don't understand this.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Generically, all RPG's are harder to level the higher a level you are. I for one didn't mind the increase in XP required, because I expected it, and as others have mentioned, I only needed one pass through of the Delta missions to max to 60. I find it quite bemusing why people don't understand this.
Because STO was different till DR, which made it quite refreshing, and alt-friendly.
It simply didnt run like "any other rpg". Now we get more and more grinding (like any other RPG). The (negative) impacts cant be overlooked, though the Devs try hard to.
We all complained and that "adjustment" did nothing. I got lucky that I got my two main toons up to 60 before they axed Tau Dewa. I have two toons that have been doing the CCA for the event seven times a day every day, and even with that they have gone up from 55 to 56 since the event started.
Easier way is to have more than 150 purple doffs so you can do the sphere assignments that are listed for more than 200 points and use 4-5 doffs. Easy 20k+ points after 5 hours.
What is PW doing about the grind from 55-60? It is an unplayable aspect of the game that makes this a useless endeavor. Why haven't more people on the forums shouted out about this???
Because, surprisingly, there's plenty of folk out there who don't find it 'unplayable' or 'useless'. I didn't, for one. There was plenty of stuff out there to do, I hit 60 well before I needed it to catch up to the storyline.
But don't worry, this is the official forums. There will be plenty of the usual trolls, boo-birds, and stop liking what I don't like suspects along to re-hash this topic for the eleventy billionth time before long.
Yep. DOFFing, alerts, other reps, events. 55-60 isn't instant but if you've been DOFFing all along you probably hit 50 long before Dyson or Delta.
Very true, when Delta hit my Romulan was finishing up her Romulan Rep. And had to do a lot of Dil farming for her Rep gear. Then she did the Dyson Rep. By then I'm at Lv 55 when I hit the Delta. I'm now Lv57 and still hadn't need to grind any. So with luck I won't have to grind much at all. Starting a new character, you might not need to grind at all.
I agree on the encounters. They are fun and easy if you get a nice group up. And they give a lot of exp. I do those when ever one pops up and if you have a group to help.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My Delta Recruit which I didn't want to make and did for the free character slot is level 58 without doing any Delta Rising content. Unfortunately she is on alt duty doing doffing,Fleet Alerts and whatever event is going on. It won't take too much longer to get to 60. My other three characters are level 60. The more you make the level grind into a job the longer it seems to take. Just do what you want to do in game to have fun and the levels will come.
My Delta Recruit is lvl 60, with 16 spec points in intel, 15 in pilot and 15 in commando.
Furthermore, he's lvl 15+ in all the r&d schools, only not in the projectile one, thats 0.
I am not really in a rush to get my characters to level 60. It is annoying that you cannot play smoothly through the story missions and I am talking about my pre DR characters. My delta recruits don't have it much easier though. They will start the DR content at level 55 or 56, maybe even higher. However, to get there you have to play them through all the content there is. Such as the great cardassian story arc. After that you are a really happy player to enjoy some of the greatest computer gaming content. Perhaps you don't have to replay the DR patrols, a one time play through is enough. Fighting the same old Vaadwaur, same old tactics, it just gets boring and I have to say, much of the DR content isn't much better as the cardassian missions, the Fed patrols and the old exploration clusters.
My suggestion is to make all story missions accessible at level 55, so you can skip some content, just as it was before DR. Doffing is not a solution. It is a nice sidekick, but it should not be mandatory for character progress. I play this game to fly, to run, to shoot. I am not playing a point and click adventure.
Update.
Here is an example. One my characters is level 59. I did the mission where you do the final battle with the Vaadwaur and kill Gaul. Next there are two missions that I consider as epilogues of the DR story. To do those, I have to be level 60. That is almost a full xp bar. If I could do with two or three quick patrols missions, I would not complain here, but that is not the case. I can do two missions of the Iconian war story. This makes things pretty weird,
Level cap isn't all it's cracked up to be in this game compared to others. It does suck that the story-line basically comes to a stop 2/3rds of the way through, but other than that there isn't much incentive to go all the way.
Yup. It helps a lot that Red Alerts are now as easy to find as simply leaving the Sol System. Borg and Tholian are both XP Boost zones.
What these need are automatic teaming as in the Queues. With the quick burn down of Cubes, etc. a lot of times stuff is blown up before you can get off of Red Alert to do a beeline to the next target group. The result being fewer XP as you can't get a shot off to qualify for this XP Boost Zone.
Tholian Red Alerts are much better as it is a very target rich environment, and they all have to be dealt with. Also this one will clear you of two reps Daily Bonuses.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yup. It helps a lot that Red Alerts are now as easy to find as simply leaving the Sol System. Borg and Tholian are both XP Boost zones.
What these need are automatic teaming as in the Queues. With the quick burn down of Cubes, etc. a lot of times stuff is blown up before you can get off of Red Alert to do a beeline to the next target group. The result being fewer XP as you can't get a shot off to qualify for this XP Boost Zone.
Tholian Red Alerts are much better as it is a very target rich environment, and they all have to be dealt with. Also this one will clear you of two reps Daily Bonuses.
+1 to this. The lack of teaming leaves a lot of XP that just one or two people get.
I just want to reply to the title of this thread: no it doesn't.
If you're unable or unwilling to level an alt to 60, then that character probably isn't important anyway. I've levelled 4 characters to level 60, only did the story missions on two of them.
My other characters are below level 55, because I don 't play them often enough. Why am I not playing them? Because they aren't my most interesting characters. If they're not interesting enough to play and level them, does it make sense to complain that they're not level 60 yet? No, it does not.
One of the characters I'm less active on is my Romulan. I created this character because I wanted to fly Romulan ships and check the story, not because I was determined to unlock literally everything and want to be able to do everything as good as I can already do it on my two main Caitian characters anyway.
Every minute I spend on yet another alt, is a minute I can't play on my main. So it doesn't make sense to want all your alts to be on the same level, to have access to all the stuff your main has, to be as good as all your other characters anyway, cause this is a case of decreasing marginal returns. Just play the game, do the stuff you like on your alts and stop worrying about getting to level 60. You'll get there eventually and as long as you have one character that's already level 60, and this should be perfectly doable, you'll have access to all the content anyway.
If you are that determined and you do honestly believe that all your characters should be level 60, should unlock all spec points and should have everything, well then you should be prepared to do something for it.
I still don't understand how its hard. I just go through the episodes, few pve ques in between, and doff assignments. 55-60 takes 2-3 days on average. Can probably do it faster, never tried rushing it.
Kobali Ground Zone. Do the entire Zone through and you will get almost half a level. Also, those new Temporal Investigation Missions from the Year of Hell Lockbox are very rich for leveling. About five even without Crits will provide an entire level.
It really really isn't that hard.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
What is PW doing about the grind from 55-60? It is an unplayable aspect of the game that makes this a useless endeavor. Why haven't more people on the forums shouted out about this???
Because, surprisingly, there's plenty of folk out there who don't find it 'unplayable' or 'useless'. I didn't, for one. There was plenty of stuff out there to do, I hit 60 well before I needed it to catch up to the storyline.
But don't worry, this is the official forums. There will be plenty of the usual trolls, boo-birds, and stop liking what I don't like suspects along to re-hash this topic for the eleventy billionth time before long.
i agree, sure the climb from 50-60 takes a bit longer but its supposed to and its not half as bad as many like to make out.
besides i really dont see what the urgency is to get your character to lv60, apart from a few missions that will still be there when you do reach lv60 theres not much a lv60 can do in the game that a lv50 cant.
just keep doing doff missions and try to run the pve que missions and pay a few visits to the dyson sphere and do some of the daily missions like aiding the deferi and such and you will be up to lv60 in no time.
it only took me about 6 weeks to level my 3 main characters all the way from lv50 up to lv60 doing just that, thats only about 2 weeks per character, thats hardly the end of the world.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The post 60 grind is worse, but the grind to 60 is very poorly designed, especially with all the post DR content locked to level 60 for no good reason. I can't fault anyone for hating it, after coming from 1-55 or so and being able to level purely doing missions, to then come to a sudden halt as they try to finish the path to 60.
There are lots of other ways to get to 60, I mean most of my characters have not done the DR storyline at all except for a few select missions for ground kit rewards, but if you just want to go through the story and rightly expect to progress that way, it is a big wall to get over and forces you out into other mindless content that you may not want to do.
The post 60 grind is worse, but the grind to 60 is very poorly designed, especially with all the post DR content locked to level 60 for no good reason. I can't fault anyone for hating it, after coming from 1-55 or so and being able to level purely doing missions, to then come to a sudden halt as they try to finish the path to 60.
There are lots of other ways to get to 60, I mean most of my characters have not done the DR storyline at all except for a few select missions for ground kit rewards, but if you just want to go through the story and rightly expect to progress that way, it is a big wall to get over and forces you out into other mindless content that you may not want to do.
the thing is once you have completed the story missions there is nothing left but "mindless content" as you call it so whats the difference gradually do the story missions as you unlock them with some "mindless content" in between or tear through the story missions and have nothing left to do but "mindless content", I really cant see what the difference is, but at least with the system as it is there is some story missions to look forward to as you play the "mindless content" to unlock them as opposed to finishing all of the story missions and then have nothing to look forward to but "mindless content".
in fact if the only part of the game I enjoyed was the story missions then I don't think I would bother playing sto at all as 90% of the time all you have is what you refer to as "mindless content".
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Comments
They did. They did when DR launched. And as a result Cryptic made some slight changes to the XP curb, which didn't really seem to solve anything.
I don't think people really care anymore and just learned to deal with it. If you need xp hit up some red alerts and Tau Dewa patrols. They're quick and easy to do.
My character Tsin'xing
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Because, surprisingly, there's plenty of folk out there who don't find it 'unplayable' or 'useless'. I didn't, for one. There was plenty of stuff out there to do, I hit 60 well before I needed it to catch up to the storyline.
But don't worry, this is the official forums. There will be plenty of the usual trolls, boo-birds, and stop liking what I don't like suspects along to re-hash this topic for the eleventy billionth time before long.
Agreed. I leveled to 60 on one pass through Delta Rising without grinding patrols.
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Moderation Problems/Issues? Please contact the Community Manager
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USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Yep. DOFFing, alerts, other reps, events. 55-60 isn't instant but if you've been DOFFing all along you probably hit 50 long before Dyson or Delta.
Because STO was different till DR, which made it quite refreshing, and alt-friendly.
It simply didnt run like "any other rpg". Now we get more and more grinding (like any other RPG). The (negative) impacts cant be overlooked, though the Devs try hard to.
Easier way is to have more than 150 purple doffs so you can do the sphere assignments that are listed for more than 200 points and use 4-5 doffs. Easy 20k+ points after 5 hours.
Very true, when Delta hit my Romulan was finishing up her Romulan Rep. And had to do a lot of Dil farming for her Rep gear. Then she did the Dyson Rep. By then I'm at Lv 55 when I hit the Delta. I'm now Lv57 and still hadn't need to grind any. So with luck I won't have to grind much at all. Starting a new character, you might not need to grind at all.
I agree on the encounters. They are fun and easy if you get a nice group up. And they give a lot of exp. I do those when ever one pops up and if you have a group to help.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Furthermore, he's lvl 15+ in all the r&d schools, only not in the projectile one, thats 0.
Yup. It helps a lot that Red Alerts are now as easy to find as simply leaving the Sol System. Borg and Tholian are both XP Boost zones.
My suggestion is to make all story missions accessible at level 55, so you can skip some content, just as it was before DR. Doffing is not a solution. It is a nice sidekick, but it should not be mandatory for character progress. I play this game to fly, to run, to shoot. I am not playing a point and click adventure.
Update.
Here is an example. One my characters is level 59. I did the mission where you do the final battle with the Vaadwaur and kill Gaul. Next there are two missions that I consider as epilogues of the DR story. To do those, I have to be level 60. That is almost a full xp bar. If I could do with two or three quick patrols missions, I would not complain here, but that is not the case. I can do two missions of the Iconian war story. This makes things pretty weird,
I got 100K dil doing it 55-60.
I also got nearly 2000 Romulan Marks.
Getting Epic Space Gear is the real issue and is downright Pay to Win.
What these need are automatic teaming as in the Queues. With the quick burn down of Cubes, etc. a lot of times stuff is blown up before you can get off of Red Alert to do a beeline to the next target group. The result being fewer XP as you can't get a shot off to qualify for this XP Boost Zone.
Tholian Red Alerts are much better as it is a very target rich environment, and they all have to be dealt with. Also this one will clear you of two reps Daily Bonuses.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
+1 to this. The lack of teaming leaves a lot of XP that just one or two people get.
If you're unable or unwilling to level an alt to 60, then that character probably isn't important anyway. I've levelled 4 characters to level 60, only did the story missions on two of them.
My other characters are below level 55, because I don 't play them often enough. Why am I not playing them? Because they aren't my most interesting characters. If they're not interesting enough to play and level them, does it make sense to complain that they're not level 60 yet? No, it does not.
One of the characters I'm less active on is my Romulan. I created this character because I wanted to fly Romulan ships and check the story, not because I was determined to unlock literally everything and want to be able to do everything as good as I can already do it on my two main Caitian characters anyway.
Every minute I spend on yet another alt, is a minute I can't play on my main. So it doesn't make sense to want all your alts to be on the same level, to have access to all the stuff your main has, to be as good as all your other characters anyway, cause this is a case of decreasing marginal returns. Just play the game, do the stuff you like on your alts and stop worrying about getting to level 60. You'll get there eventually and as long as you have one character that's already level 60, and this should be perfectly doable, you'll have access to all the content anyway.
If you are that determined and you do honestly believe that all your characters should be level 60, should unlock all spec points and should have everything, well then you should be prepared to do something for it.
It really really isn't that hard.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
i agree, sure the climb from 50-60 takes a bit longer but its supposed to and its not half as bad as many like to make out.
besides i really dont see what the urgency is to get your character to lv60, apart from a few missions that will still be there when you do reach lv60 theres not much a lv60 can do in the game that a lv50 cant.
just keep doing doff missions and try to run the pve que missions and pay a few visits to the dyson sphere and do some of the daily missions like aiding the deferi and such and you will be up to lv60 in no time.
it only took me about 6 weeks to level my 3 main characters all the way from lv50 up to lv60 doing just that, thats only about 2 weeks per character, thats hardly the end of the world.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
There are lots of other ways to get to 60, I mean most of my characters have not done the DR storyline at all except for a few select missions for ground kit rewards, but if you just want to go through the story and rightly expect to progress that way, it is a big wall to get over and forces you out into other mindless content that you may not want to do.
the thing is once you have completed the story missions there is nothing left but "mindless content" as you call it so whats the difference gradually do the story missions as you unlock them with some "mindless content" in between or tear through the story missions and have nothing left to do but "mindless content", I really cant see what the difference is, but at least with the system as it is there is some story missions to look forward to as you play the "mindless content" to unlock them as opposed to finishing all of the story missions and then have nothing to look forward to but "mindless content".
in fact if the only part of the game I enjoyed was the story missions then I don't think I would bother playing sto at all as 90% of the time all you have is what you refer to as "mindless content".
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.