I've been wondering. Should the Coordinated Assault trait that comes with the Alita Class not only activate Beam Overload 1 and Cannon Rapid Fire 1, but activate Torpedo High Yield as well?
It would balance the abilities of the To'duj and the Peregrine Fighters with the abilities of the Scorpions. (The Elite variants from the T5 Starbase and the T5 Romulan Reputation) Or, does it already activate but the tooltip doesn't say.
The Devs should consider this and take a closer look. It seems strange that the name of the trait should imply that all single target weapon enhancement abilities will apply. It may seem a bit much to ask but it makes sense.
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Seriously though, HY Torpedoes would fit quite nicely with this trait!
As @lordgyor stated, a fix for the 'pulse cannons' (the weapon on the stock peregrines/To'duj/scorps) has been made "internally" it should make it into a patch in the next week or two.
As for a lockout time, I'm not exactly sure what you mean, it gives BO/CRF to your pets when you activate the bridge officer ability of BO or CRF, I don't believe it is restricted beyond your BOFF cooldowns.
First of all I did not know they had a fix for the pulse cannons on the way, that's a much needed fix.
Second, what i think he means when he says lockout time I believe he means that if a pet already has Cannon RF 1 as an ability (I.E. Elite Peregrine Fighter and Elite To'duj Fighters), how would it interact when you trigger the ability with the trait. Would it trigger a global cooldown just like if you had two Cannon RF's or would it override the pets' abilities? etc. etc.
*Wasted as in, the second rapid fire buff won't stack, wait, or refresh the timer of Rapid fire. The pet will use Rapid Fire and Ignore the buff. (If you triggered it several seconds into the pet's rapid fire mode, the pet *might* continue to use Rapid Fire after its own ability expires and before your buff expires... I'm not sure, it would require some rather detailed testing. lol)