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Energy Weapons Officers - Critical Chance and Critical Severity

sohtohsohtoh Member Posts: 620 Arc User
I haven't been able to find any information on them, other than that they are out there and that a player would want the Critical Severity version over the Critical Chance version. I am looking for information on their functionality.

Some examples:
1. Let's say I put three on my active duty roster and each one is of a different rarity. Would they behave like other DOffs, where if one procs, they all proc; or does each rarity have to proc separately to activate?
2. How useful have you found them to be?
3. And just to clarify, the Critical Chance and the Critical Severity DOffs do require separate a proc roll or can they both activate on the same roll?
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."

Comments

  • postinggumpostinggum Member Posts: 1,117 Arc User
    They proc with differing percentage chance based on rarity and can only have 3 stacks running at once, if they are working as intended each would roll based on their percentage chance. The blues aren't that expensive so why not try them and see? That said even with parser logs a 1% increase in crit hits would be difficult to see as the crits achieved in any period of play is fairly variable.
  • sohtohsohtoh Member Posts: 620 Arc User
    I tried out the Critical Severity version. I used three of them and they proc'd enough to be noticeable. Comparing previous parses without them and parses with them, I saw an increases from 5% to 10%.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Is that 5-10% of outgoing damage? Thats a lot for three 3m EC doffs.
  • sohtohsohtoh Member Posts: 620 Arc User
    It was an increase in final DPS. My Critical Chance is about 25%, and can get higher with flanking. I used my Fed Eng Trill in the testing.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • postinggumpostinggum Member Posts: 1,117 Arc User
    With a max of 3 stacks it might be better to have 2 CD and one CD. With All Hands and reciprocity reducing cooldowns and leech providing power, I could see these becoming standard end game choices. The purple severity are already very pricey.
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