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Iconian PvE wears thin

The game already infuriates so why make an enemy so annoying to fight, you just dont bother?
Ive come back to the game after a long absence, catching up on rep etc but the iconians in PvE marks events are beyond a joke. More shutdowns, holds and ignores than any team or person can ever deal with. One run I counted 290 shutdowns from those orbs alone, then you have the complete shield ignore.
Why, just why?
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Comments

  • edited August 2015
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  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    This is the type of stuff I'm talking about.
    No amount of engi teams can keep up with this.

    http://youtu.be/xBbc2Zf7gLQ

    That was a better round, the one before was worse as it was advanced, two people quit......
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  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    Thanks for the pointers.
    Although some of it might need a respec (more money sinks :( ) to get any use.
    I'm specced heavily towards tac, not min max but not far off.
    The issue here though is how many times you get VMd, then zapped with EMP, that removes all abilities, you clear it then get hit 3 more times with VM.
    In that situation, no amount of sci teams, engi teams or what ever will help because it's just ott amounts.

    I'm also limited on slots being a tac ship, I've got two sci slots, either heals or push away.
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  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    skollulfr wrote: »
    i do find it amusing that cryptic decided to put a purple dome on the front of the npc designed to ram players from behind though. cant help but think is supposed to symbolise something.

    Now you mention it.....
    Pahahahahahahahaha

  • ryakidrysryakidrys Member Posts: 830 Arc User
    What you need is some good team chemistry. The galaxy in the video needs to be setup to take some damage and generate threat, so it takes the heat of the other team members. Yes, I like to tank. I even have a post in the Academy section on what tanking is and how to do it. I'm not even in the upper echelon of tanks either, so take that for what it's worth. The Nandi is a really good DPS platform when setup right, but you have to work in some survivability or it's doomed to die lots, like your video shows.
    As for the OP's ship, get some dual beam banks and snipe from further out so you can disengage and get outside of 10k from most of the fight at times if you can't take the heat in the middle of that furrball. Pick and choose your targets and attack in spurts if you need to so you can keep healed. Keep your head on a swivel and don't go fangs out on a single target, that's when you are getting in trouble.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    The main issue I can see is that you're in a ship with 5 fore weapons with small firing arcs, and spending a lot of time with your enemies out of arc, meaning you're trying to kill stuff a lot of the time with only your 2 aft weapons.

    Also, use the pilot manoeuvres a lot more as they give you immunity to damage
    animated.gif
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    I was actually trying to get away.
    It seems my threat generation was much higher than the randoms in the team.
    How many times can I possibly clear VMs one after the other?
    You can see I get hit 4 times one after the other in the final bit.
    Little excessive do you not think?
    Can't defend or attack if you're shutdown and engi team is on cooldown.
    I'll admit I'm a little rusty but I do know how dual heavies work.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    I was actually trying to get away.
    It seems my threat generation was much higher than the randoms in the team.
    How many times can I possibly clear VMs one after the other?
    You can see I get hit 4 times one after the other in the final bit.
    Little excessive do you not think?
    Can't defend or attack if you're shutdown and engi team is on cooldown.
    I'll admit I'm a little rusty but I do know how dual heavies work.

    If you have any points in your captain skills in threat generation, then that's a huge issue you'll need to respec and get rid of. In my opinion, only players who purposefully want the aggro, tanks are the logical choice, should put any points in boosting threat generation. That also means romulan embassy science consoles should be -TH if possible unless you want the aggro. As it is, if you want the aggro, you better have lots of heals and resists or bring loads of DPS so you aren't doomed. Pilot ships are not good tank candidates. That's why I earlier mentioned the Galaxy class ship as needing to be the tank in the group. Since the Galaxy wasn't able to stay in the fight, aggro moves to the next ship and you get tagged with everything. If you have good DPS and the remaining players are far below, you will generate the threat. That is why I mentioned sniping from afar, which means the dual heavies will do TRIBBLE for DPS. The dual heavies compel you to go deep into the furball to get close in so you do good damage against targets, but you are then surrounded and have a tough time if you get tractored, etc. If the baddies are all going to come gunning for you, be the decoy, pull them away from the main group if you can, or switch to using dual beam banks and deal damage from 10-8k range so your route to disengage and heal up is shorter and usually with less in the way to stop you from disengaging.
    When I run a tank in GGA, I have the heals and resists to handle a lot of the things that are giving you difficulties. When I don't run a tank, I choose when and where to engage, etc. It keeps me alive and dealing damage. Sometimes, I do have to disengage, but I also use it as a way to see where to begin again.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    Well, I've tried some of the pointers, repulsors, grav well and stuff.
    Ended up dropping to a möbius to do it, it helped for sure but those VMs still come thick and fast.

    As a little information, the video above was the easy one, that level of cheese should be reserved for advanced or elite (I float between all 3).
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    Can you post a stoacadamy of your build... including skill tree, doffs and traits?

    Looking at your boff abilities, you're running all single target attacks, which against multiple enemies is not really ideal.
    animated.gif
  • ryakidrysryakidrys Member Posts: 830 Arc User
    Can you post a stoacadamy of your build... including skill tree, doffs and traits?

    Looking at your boff abilities, you're running all single target attacks, which against multiple enemies is not really ideal.

    Excellent suggestion! You may not be able to put your team together but you can make sure your own setup is good. Getting a few sets of eyes on your setup(s) could be beneficial.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    Ill see what I can do. In fairness Im still primed for PvP about 4-5 seasons ago. :smiley: Hence the focus, threat gen was mainly from the resistance buff it gave. Im just messing about currently with an avenger and BFAW, repulsors etc. Seems to work as long as I keep my eyes open. The zoom out option was massive help tbf. I still get pretty annoyed though at just the amount of shutdowns get thrown at you.

    Next step, start getting some DPS back.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited August 2015
    [img][/img]Screenshot%2014.png

    [img][/img]Screenshot%2016.png


    [img][/img]Screenshot%2015.png

    Hope these work

    Edit, ooh, Ive got a point to use. :smiley:
  • ryakidrysryakidrys Member Posts: 830 Arc User
    Hope these work

    Edit, ooh, Ive got a point to use. :smiley:

    That helps some, but please use the skill planner tool.

    Go to www.stoacademy.com and in the tools section, select the skill planner. Make a virtual copy of your build, skills, etc., save it as a link and then post that link for review here.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    ryakidrys wrote: »
    Hope these work

    Edit, ooh, Ive got a point to use. :smiley:

    That helps some, but please use the skill planner tool.


    Go to www.stoacademy.com and in the tools section, select the skill planner. Make a virtual copy of your build, skills, etc., save it as a link and then post that link for review here.

    You DO have points in threat control.....respec them things out.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    I'll try and get a skill planner sorted.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    BFAW is the king against Heralds. Most of their annoyances are breakable.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    wardcalis wrote: »
    This is the type of stuff I'm talking about.
    No amount of engi teams can keep up with this.


    That was a better round, the one before was worse as it was advanced, two people quit......

    in the iconians defence, your ship really looks like it sucks

    Nice of you to point out these issues........oh wait, you didn't, you just came in to be a D.

    Instead of being that guy, why not give some pointers from your obvious vast knowledge.
    I'm still playing catch up after stepping out when LoR dropped.

  • ryakidrysryakidrys Member Posts: 830 Arc User
    wardcalis wrote: »
    This is the type of stuff I'm talking about.
    No amount of engi teams can keep up with this.


    That was a better round, the one before was worse as it was advanced, two people quit......

    in the iconians defence, your ship really looks like it sucks

    Nice of you to point out these issues........oh wait, you didn't, you just came in to be a D.

    Instead of being that guy, why not give some pointers from your obvious vast knowledge.
    I'm still playing catch up after stepping out when LoR dropped.

    The comment from wardcalis wasn't very helpful, but you are skirting around getting help, which isn't too helpful either. Go to www.stoacademy.com and click the tools link, then skill planner. Fill that out as best as you can, and include the duty officers that are in your active duty space roster in the notes so you can note their specialty and what they reduce or boost. That will greatly help you, we can't do that, only you can if you truly want help or not.
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    I tend to go with cruisers for Iconian PVE, escorts and scis tend to suffer with the weak hull from the kamikaze raiders.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • xyquarzexyquarze Member Posts: 2,120 Arc User
      OTOH, my Scryer with min in engines (leading to approximately 50 after all traits, consoles, other bonuses) can easily outmaneuvre the kamikaze attacks if I realize them in time. Especially the z axis is your friend here. I guess, escorts can be even better at this.

      (But normally, cruisers are probably better suited for Iconian missions than for others with all the little annoyances, Beltrim, solar gateways, emp, probes, what have you)
      My mother was an epohh and my father smelled of tulaberries
    • theraven2378theraven2378 Member Posts: 6,016 Arc User
      edited August 2015
      Op, Iconian PVE can be a pain at first.

      If I may ask, why have you DBB and DHC on the same ship?
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
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      • theraven2378theraven2378 Member Posts: 6,016 Arc User
        edited August 2015
        For dealing with the probe spam, grav well and BFAW seem to be the best remedy, for the kamikaze raider you need to be situationally aware so if you see one off your six, evade as fast as possible
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
        • seansamurai1seansamurai1 Member Posts: 634 Arc User
          Ive been boobin around with setups recently, tbh, Im getting the groove now, FAW spam is the king. Grav well if I can fit it (only a couple of ships have the room, same for repulsors).
          Seems to work, its just a nightmare if you get caught out by a dozen probes at the same time.

          Skoll hit the nail with why Im set like that with scorts.
          Although later PvP did away with torps and used DBB (and double taps before the nerf), beam overload on the alpha, BOOM, ship goes bye bye if timed right.
        • theraven2378theraven2378 Member Posts: 6,016 Arc User
          edited August 2015
          Ive been boobin around with setups recently, tbh, Im getting the groove now, FAW spam is the king. Grav well if I can fit it (only a couple of ships have the room, same for repulsors).
          Seems to work, its just a nightmare if you get caught out by a dozen probes at the same time.

          Skoll hit the nail with why Im set like that with scorts.
          Although later PvP did away with torps and used DBB (and double taps before the nerf), beam overload on the alpha, BOOM, ship goes bye bye if timed right.

          Problem is however if a probe zaps you before you can hit that strike, the alpha is lost
          NMXb2ph.png
            "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
            -Lord Commander Solar Macharius
          • seansamurai1seansamurai1 Member Posts: 634 Arc User
            I think you missed the point.
            That setup was for PvP a fair few seasons ago, not for killing probes.
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