SInce You're fiddling with all the Battery Devices in the game, could You PLEASE Increase the number of items that can stacked from 20 to something more managable in our inventories?
Like say
99 even?
Also, do these new time reduction changes affect the
Red Matter Capaciter Device?
Comments
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I asked this question in the release notes thread.
http://perfectworld.vanillaforums.com/discussion/1198227/tribble-maintenance-and-release-notes-july-31-2015
I'm not too sure about battery quartermasters, but I can't see how stim biochemists would continue to function if the cooldown and shared cooldown on ground consumables are now the same.
It seems that I was wrong.
who? havn't seen one comment on it...
Sarcasm, my friend.
Edit: I worry about some of the new batteries being made available. Particularly the energy amplifier. Do we really need more ways to multiplicatively increase our already out-of-control damage?